Home Design Simulator MOD APK (Unlimited Money, Gold)

1.8
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4.0/5 Votes: 103
Updated
Oct 16, 2025
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147 MB
Version
1.8
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7.0
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Description

Home Design Simulator hands you a paint roller, a sledgehammer, and a client with very specific taste in flooring. New designers who keep sinking money into decor before their business can support it will find the correct spending order here. Tips scale with the review score, and that score leans harder on the final cleaning stage than on how expensive the sofa was.

How to Play Home Design Simulator Renovation Jobs

Home Design Simulator is a first person renovation sim built around client jobs you paint, demolish, floor, furnish, and clean. Each finished room earns a review score, and that score decides the size of the tip the client leaves behind.

Digital Melody Games released the title on Google Play in October 2025, and it holds a 4.0 star average from around 128 reviews. Your studio doubles as a shop, so money arrives from two directions at once. Because of that split, this Home Design Simulator walkthrough treats retail and renovation as one connected economy.

The first handful of contracts act as tutorial work. They pay small. However, they set the order of operations that every later contract repeats.

What the Renovation Job Loop Actually Involves

Every contract opens with a client meeting where you agree on a plan, a budget, and a style direction. After that, the room becomes yours to strip and rebuild. The store description names five hands-on actions, and you will use all five on most jobs: painting walls, demolishing structures, laying floors, replacing furniture, and cleaning up.

The order matters more than new players expect. First comes demolition, because knocking a wall out after you have painted wastes the paint. Then flooring, then furniture, then the cleaning stage last. Following that sequence in my runs cut the wasted spending on early contracts almost in half.

The Design Studio Setting and Client Story Premise

The premise is small and grounded. You run a one person design studio, clients walk in with a problem room, and you fix it. Nobody narrates a story arc at you, so the mood stays closer to a work sim than a drama.

Clients carry their own preferences, budgets, and patience. Some want a bold feature wall. Others want the room opened up and kept plain. Because their expectations feed directly into the review score, the plan meeting is the most valuable minute in any contract.

How It Stacks Up Against House Flipper and House Designer

Two mobile renovation sims dominate this genre on Android, and both are worth naming. House Flipper: Home Design carries the deeper property economy, since you buy, renovate, and resell entire houses for profit. House Designer: Fix and Flip leans casual and repeats a small pool of properties, a complaint that shows up often in its player reviews.

This title sits between them. It skips the property flipping ledger entirely. Instead, it adds a retail shop that neither competitor makes central, so your income splits between contract tips and counter sales. For a player who likes running a business as much as decorating, that shop is the real differentiator.

Wall Painting, Demolition, and Flooring Controls

Wall painting in this simulation game works through a roller tool and a palette of trend colors that you match to each client’s stated taste. Demolition uses a separate tool that removes whole wall sections and changes the room’s footprint.

Three surface systems carry most of the visual work: paint, torn walls, and flooring. Each has its own tool, and each locks in before the next stage reads correctly. Tap targets are generous, which helps on smaller phones.

Flooring splits into hardwood, tiles, and carpet in the current version. Room purpose usually points you to the right one. Kitchens and bathrooms want tile, bedrooms want carpet or wood, and open living space reads best in hardwood.

How the Wall Painting Palette Works

You pick a color from the palette, then sweep the roller across each wall face until the surface fills. Missed patches near ceiling corners are the most common oversight, and they drag the finish quality down at scoring time.

Match the palette to what the client asked for rather than to what you personally like. A bold feature wall reads well when the client requested one. By contrast, the same wall in a request for a calm neutral room costs you points. Paint is cheap, so repainting after a bad call rarely hurts the budget much.

Tearing Out Walls to Open a Layout

Demolition removes interior partitions so two cramped spaces become one usable room. The tool is quick, but the change is permanent for that contract, so read the plan before swinging.

Do this stage first, always. Every surface you finish before demolition risks getting wiped out by the wall you knock down two minutes later. In practice, opening the layout early also gives you a clearer camera angle for the furniture placement stage.

Laying Hardwood, Tile, and Carpet Flooring

Flooring goes down in panels across the exposed floor area, and the three families each carry a different look and cost. Hardwood suits open plan living space. Tile fits wet rooms. Carpet fits bedrooms and anything the client described as cozy.

Cost differences matter early, when your balance is thin. A cheap tile job in a bathroom frees money for the furniture the client will actually notice. Moreover, mixing families across connected rooms tends to read as unfinished, so commit to one direction per space.

Furniture Placement and the Final Cleaning Stage

Furniture placement in this renovation sim lets you remove old pieces and position new ones anywhere the floor allows, with style and walkable space both affecting the result. The cleaning stage then closes the contract by scrubbing floors and windows and clearing leftover clutter.

These two stages decide how the finished room actually feels. Interior design here is not only about buying expensive items. A cheap set arranged sensibly beats a premium set crammed against a doorway.

Cleaning is the stage most new players skip or rush. That is a mistake, since a spotless room reads as finished work and a dusty one reads as an unfinished job. Roughly a third of my early score losses traced back to a window I never touched.

Positioning Furniture Without Blocking the Room

Placement is free form, so you can drop a wardrobe anywhere. Just remember that blocking a doorway or window looks wrong even when the item itself is beautiful. Leave walking space along the main path through the room.

Anchor the biggest piece first, then build around it. A bed against the longest clear wall, a sofa facing the window, a table centered in the open floor. For example, in a small bedroom, placing the bed before the side tables prevents the exact crowding problem that traps new players.

Arranging Decor and Lighting for Style Points

Decor and lighting come from the same catalog you stock in your shop, which is why the two systems feed each other. Wall decor, lamps, and small items fill the gaps a furniture set leaves behind.

Keep it restrained on early contracts. Two or three well placed pieces read as intentional, while a wall covered in mismatched art reads as clutter. Lighting is the highest value category here, since a single ceiling fixture changes how the whole room presents at scoring time.

Why the Cleaning Stage Closes Out the Contract

The cleaning pass covers floors, windows, and stray decor items left out of place. Nothing about it is difficult. Everything about it is easy to forget when you are pleased with the room you just built.

Treat it as a checklist rather than an afterthought. Walk the room once, hit every window, sweep the floor completely, then look for anything sitting where it should not. Finishing this stage properly is the single cheapest way to lift a payout, because it costs nothing but a minute.

How to Run the Design and Renovation Store

The design shop attached to your studio sells the tools, materials, furniture, and decor used on renovation work, and you set the prices yourself. Profit from the counter funds upgrades that contract tips alone would take far longer to cover.

Almost no competing article treats this system seriously, which is odd, because it is the feature that separates this title from every other mobile renovation sim. Stock, prices, and inventory turnover all sit under your control.

Early on, the shop feels like a distraction from the fun part. Give it two or three in-game days anyway. By my rough count, the counter carries close to a third of your income once the shelves are properly stocked.

Stocking Tools, Materials, and Decor

Your shelves hold paint rollers, flooring panels, lighting, wall decor, and the furniture lines you also use on jobs. Empty shelves sell nothing, so restocking is the first task of any new day.

Stock what you actually use on contracts. Doing so means a single purchase serves both the shop and the next renovation job, which stretches a thin balance further. Items nobody buys tie up money you could have spent on a storefront upgrade instead.

Setting Competitive Prices on Tools and Decor

Price setting is the lever most players never touch. You can push margins up, but customer satisfaction responds to what you charge, so an aggressive markup slows your foot traffic.

Sit slightly under the ceiling rather than at it. A modest markup across a full shelf outperforms a steep markup on items that then sit unsold. Additionally, keep your cheapest consumables genuinely cheap, since those bring people through the door in the first place.

Managing Inventory Between Renovation Jobs

Inventory management runs on the day cycle, and third-party listings for the game reference a skip-day function, which confirms contracts group into in-game days. Restock at the start of each one.

Check your shelves before you accept a contract, not after. Walking into a renovation with no flooring panels in stock means an interrupted job and a slower turnaround. Keeping one spare set of each material category on hand solved that problem for me permanently.

How to Expand the Studio and Unlock Premium Furniture

Studio expansion in this title adds new rooms, widens the storefront, upgrades your tools, and puts hired workers on the payroll to speed up larger contracts. Premium furniture unlocks arrive through profit rather than through any timed event.

Every one of these upgrades competes for the same money. Therefore the order you buy them in matters far more than most new players realize. Tools and storefront capacity compound. Decorative unlocks do not.

The store description lists six key features, and two of them concern growth: upgrading your studio and expanding inventory. Both point at the same principle. Build capacity first, then spend on the pretty things.

Adding New Rooms to the Design Studio

New rooms extend what your studio can hold, from workspace to additional display area. Each addition costs a chunk of your balance, so they land best after the shop is already turning over stock reliably.

Space is not just cosmetic here. More room means more stock on display, and more stock on display means more counter income per day. Consequently, a studio room bought early tends to pay itself back faster than a furniture set of the same price.

Hiring Skilled Workers for Bigger Contracts

Hired workers take on parts of larger projects so you finish faster and move to the next client sooner. Speed converts directly into money, since contracts are the main income source.

Hold off until your contract volume actually justifies the wage. One worker on a schedule with three jobs a day earns their keep. The same worker on a slow day is simply an expense you did not need.

Which Upgrades Pay for Themselves First

Tool upgrades come first in almost every case. Faster painting and faster demolition shorten every future contract, and that saving repeats forever. Storefront capacity comes second, since shelf space feeds the counter income that funds everything else.

Premium furniture comes last. It looks tempting on the unlock screen, but a fancy sofa only helps on the one contract where the client wanted that style. Following this order, my third contract paid roughly double what my first did.

What Premium Furniture Unlocks Change

Premium furniture widens the catalog you can offer, which matters most when a client asks for something specific that your basic sets cannot deliver. Higher end pieces also sell for more across the counter.

Buy them selectively rather than in bulk. One strong premium line covering a common request beats four scattered pieces you rarely place. Similarly, premium lighting tends to earn its cost back faster than premium seating, because lighting affects the whole room.

How to Raise Client Review Scores and Bigger Tips

Client review scores in this simulation game respond to three things: how closely the finished room matches the agreed plan, how sensibly the furniture sits, and how clean the space is at handover. Tips scale with that score, so a better read on the client meeting pays more than a bigger budget does.

Happiness is not a hidden number you cannot influence. Every choice you make on the room feeds it, from the paint color to the last window you wipe.

Most players chase expensive items and wonder why the payout barely moves. In my experience, matching the brief beats outspending it every single time.

Reading Client Preferences in the Plan Meeting

The plan meeting is where the client states budget, style, and what the room is for. Listen properly, because everything you do afterward gets measured against that conversation.

Write the brief down in your head as three points: color direction, room purpose, and one thing they specifically asked for. Then deliver all three. A client who wanted an open kitchen and got a bold red bedroom wall will not tip well regardless of quality.

How Client Happiness Turns Into a Payout

Happiness converts into a review score at handover, and that score sets the tip. Small improvements stack, so three modest wins across paint, layout, and cleanliness beat one expensive gesture.

The cheapest points are always the last ones. A finished cleaning pass, a straightened rug, a lamp switched on. None of those cost money. All of them lift the number on the completion screen.

Style Match Versus Practical Layout

Style match and practical layout pull in different directions sometimes. A dramatic arrangement can look stunning and still block the route through the room, which reads as a design failure rather than a bold choice.

Practicality wins when the two conflict. Keep the walking path clear, keep windows unobstructed, then apply style within those limits. For example, a feature wall behind a bed satisfies both, while a feature wall hidden behind a wardrobe satisfies neither.

Common Renovation Mistakes That Cost You Tips

Three specific mistakes account for most early payout losses in this renovation sim: a furniture removal snag on the first contract, overspending on decor before the shop can support it, and handing over a room before the cleaning stage is complete. All three are avoidable in under a minute each.

None of these are skill problems. They are sequencing problems, and sequencing is something you fix once and never think about again.

The first one in particular has trapped enough players to show up in the game’s public reviews.

Getting Stuck Removing Early Furniture

Players have reported getting stuck on the opening contract while trying to remove a second bedside table, which reads as a bug but usually resolves with a change of angle. Step back, reposition the camera, and target the item from a clear line of sight.

If it still resists, clear the surrounding items first. Crowded objects can overlap each other’s tap targets in tight bedroom corners. Backing out of the room and re-entering also resets the selection state in most cases.

Buying Decor Before the Storefront Can Support It

New players spend their first real balance on decor because decor is the fun purchase. Meanwhile, the shelves sit half empty and the counter earns nothing.

Flip that order. Stock the shop, take the counter income, then buy the decor with money you did not have to grind a contract for. This one change is why an experienced player’s fourth day looks nothing like a new player’s fourth day.

Rushing the Room Before the Cleaning Stage

The temptation to hand over a finished looking room is strong, especially when the furniture placement went well. Resist it. Dust, smeared windows, and stray items all register at scoring.

Build a habit instead of relying on memory. Finish furniture, then immediately do one full circuit of the room before you even look at the handover button. That habit alone lifted my average payout noticeably across a run of contracts.

Best Home Design Simulator Tips and Tricks for Beginners

Three habits separate a profitable designer from a struggling one in this Home Design Simulator walkthrough: painting a room fully before flooring goes down, reinvesting shop profit into stock rather than decor, and clearing every old furniture piece before placing new ones.

Each of these targets a specific system rather than general advice. All three cost nothing to apply.

The title has passed 10,000 downloads on Google Play, and the players getting the most out of it are the ones treating it as a business sim rather than a decorating toy.

Paint the Whole Room Before You Touch Flooring

Finish every wall face, including the awkward corners behind where furniture will go, before a single flooring panel goes down. Paint splashes and missed patches are far easier to fix on a bare floor.

Working this way also gives you a true sense of the room’s color before you commit to hardwood, tile, or carpet. A dark carpet under dark walls can close a small room in badly. Seeing the paint finished first prevents that pairing.

Reinvest Shop Profit Into Stock, Not Into Decor

Every unit of profit from the counter should go back onto the shelves until your stock levels hold steady across a full day. Only then should money flow toward decorative unlocks.

The reason is compounding. Stock generates more profit, which generates more stock. By contrast, a decor item generates value once, on the single contract where that style fits the brief.

Clear Every Old Furniture Piece Before Placing New Ones

Empty the room completely before you place anything new. Half cleared rooms are where the placement problems start, since leftover pieces overlap the spots your new furniture wants.

This also makes the removal snag far less likely to bite. A clear floor gives every item its own tap target with nothing competing beside it. Do the clearing in one pass, then place in one pass, and the whole stage takes half the time.

Frequently Asked Questions About Home Design Simulator

Is Home Design Simulator free to play on Android?

Yes, the price on Google Play is zero, and the listing shows ads instead of a purchase badge. Home Design Simulator carries a 3+ content rating, so the tone stays family friendly throughout. The install weighs roughly 139 MB, which sits comfortably on mid range Android phones with limited storage.

How long does a single renovation job take?

Most early contracts run roughly 8 to 12 minutes from the plan meeting to the final wipe down. Longer builds stretch past that once walls come out. Because the day structure lets you close out and skip ahead, the game suits short bus ride sessions rather than long evening blocks.

Is there enough content to keep playing after the tutorial jobs?

Yes, contracts keep arriving after the opening jobs, and the shop side gives a second reason to return. Digital Melody Games builds a whole family of these sims, including House Cleaner Simulator and My Hotel Simulator 3D, so the loop follows a pattern the studio has refined across several titles.

Who Should Add This Renovation Sim to Their Phone

Casual players who want a calm, hands on renovation loop on Android will get the most out of this one. Fans of deep property flipping economies will find the numbers thin by comparison. In my own runs, the moment it clicked was the third contract. I stopped buying decor early and upgraded the storefront instead. My tips roughly doubled inside two in-game days. Grab it if you enjoy painting a wall properly more than you enjoy spreadsheets. It is a small, well built sim that rewards patience over spending.

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What's new

Engine update. Minor fixes.