House Designer Fix & Flip MOD APK (Unlimited Money)

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Sep 23, 2026
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Description

House Designer: Fix & Flip drops you into a rubbish-filled starter house with a broom and almost no money. New flippers who keep running out of cash halfway through a room will find the earning order here. Client jobs, not house sales, pay the bills early, and that single fact decides how the first few hours go.

How to Play House Designer: Fix & Flip on Android

House Designer: Fix & Flip is a first-person renovation simulator where players clean, repair and resell abandoned homes on Android. Play begins in one small starter house, then opens into paid cleaning jobs and larger properties you can buy later.

TURBOGOOSE GAMES built the title, and Google Play now shows more than 100 million downloads against a 4.6 star average from roughly 1.12 million reviews. Those numbers matter for one practical reason. A game at that scale gets frequent content updates, so the job pool keeps growing.

The store rates it for ages 3 and up, and it plays offline. Interior design sits at the centre of everything, although the repair work comes first. Because the county holds a mix of client properties and buyable homes, your daily loop shifts between working for other people and improving your own.

What the Clean, Repair and Furnish Loop Actually Involves

Every property follows the same three-stage rhythm. First you strip the mess: rubbish bags, food boxes, floor dirt and stained carpet. Then you repair the shell, filling holes in the walls and laying fresh coverings. Finally you furnish, which is where the game stops feeling like a chore.

The order is not optional. Wall repairs will not take while debris is still on the floor, so skipping ahead simply wastes taps. For example, dropping a sofa into a half-cleaned lounge blocks the sweep you still owe that room.

The Starter House and the County Setting

Your opening property is small and deliberately underwhelming. It exists as a sandbox, and nothing you do there is graded. Because of that, it is the safest place to test a colour scheme you are unsure about.

There is no story, no named cast and no dialogue. The county is simply a set of addresses with jobs attached. Some players find that emptiness relaxing, while others want more narrative hooks. Either way, the absence of a plot means you can put the game down mid-room without losing a thread.

How It Compares to Homematch and Million Dollar Home Design

Homematch Home Design Games leads with match puzzles, and the decorating unlocks sit behind puzzle wins. Million Dollar Home Design leans on picking preset looks for finished spaces. Neither asks you to physically sweep a floor.

That is the real dividing line. This title puts you inside the room in first person, holding a broom, which makes it slower and more tactile than either competitor. If you want fast visual payoff, the puzzle-led options win. However, if the appeal is the labour itself, this one has no close rival on Android.

Android Version vs the Steam PC Version

Two separate products share the name. The Android build is free with in-app purchases and an optional subscription. The PC build on Steam is a paid Early Access release at $11.99, and it launched in February 2023 with a Mostly Positive rating of 76% from 132 reviews.

Content differs, and so does feel. Mouse and keyboard make precise item rotation far easier than a touchscreen does. By contrast, the Android version wins on session flexibility, since you can knock out a room while waiting for a bus. Progress does not transfer between the two, so treat them as separate saves.

Cleaning Tools and First-Person Controls Explained

Two tool slots sit on the control wheel, and swapping between the broom, mop, hammer and drill happens there. Gloves come on automatically before you handle rubbish, so trash pickup is gated behind that swap.

Nothing here is complicated, but the two-slot limit shapes how you move through a room. Players who leave the broom permanently equipped waste fewer swaps than players who cycle tools constantly.

A recent update also added adjustable control sensitivity, which quietly fixed the most common complaint about camera drift on large phones. Wallpaper application, flooring changes and furniture placement all run through the same tap-and-drag system. So the controls you build in the first ten minutes carry through every later job.

The Two Tool Slots and the Radial Tool Wheel

The wheel lives in the lower corner and opens on a single tap. One slot tends to hold the broom, since sweeping accounts for most of the work in any fresh property. Your second slot rotates depending on the room.

Long-time players have asked for a third permanent slot for years, and the request appears repeatedly in reviews. Until that changes, the practical workaround is grouping tasks by tool. Sweep everything, then mop everything, rather than switching per object.

Matching the Right Tool to Each Stain or Damage Type

Each mess type accepts exactly one tool. Loose rubbish needs gloved hands, floor dirt needs the broom, and wet stains need the mop. Damaged walls need cement and paint before any covering will sit flat.

The game tells you which tool applies by showing prompt text when you look at an object. That prompt is the fastest way to avoid guessing. For example, a stained carpet will not respond to the broom no matter how long you hold it, and the prompt makes that obvious in a second.

Camera Sensitivity and Item Placement Controls

Sensitivity now sits in the settings menu, and lowering it helps enormously with fine placement. Anyone lining up a picture frame on a narrow wall benefits immediately. Higher sensitivity suits sweeping large open floors.

Placement itself uses free positioning rather than a grid. You can rotate an item, nudge it, and drop it against a wall at any angle. That freedom is generous, though it also means a slightly crooked bookshelf will stay crooked until you notice it in the sale screenshot.

How to Unlock Jobs and Earn Money in the Work Tab

Every job listed in the Work tab shows its payout before you accept it, and the whole fee lands intact. Cleaning and design work at client properties funds almost everything a new player buys during the opening hours of play.

Jobs unlock steadily rather than all at once. Completing listings raises what the board offers, and the variety widens as your reputation builds. Money from these listings is the cleanest income in the game.

There is a second, less obvious advantage. Decor items you place during a client job are billed to the client, not to you, so your own balance never moves. As a result, jobs are effectively free practice with the full catalogue. Most single listings wrap inside ten to fifteen minutes, which makes them ideal filler between longer projects.

How the Work Tab Sends You to Client Houses

Accepting a listing moves your character to the client address automatically. A task list appears with location markers, so you are never hunting blindly for the one dirty corner you missed. Completing the list closes the job and pays out.

Read the task list before you start swinging tools. Some listings only want cleaning, and doing unrequested decorating earns nothing extra. Therefore the fastest route through the board is doing precisely what the list asks and no more.

Why Job Decor Costs You Nothing

This is the detail almost nobody mentions, and it changes early play completely. When a client job asks you to furnish a room, the furniture you select does not draw from your balance. The client pays.

Use that. Try the expensive sofa you cannot yet afford, test a wall colour you are unsure about, and see how the catalogue behaves at the top end. You keep the full fee regardless, and you finish the job knowing exactly which pieces you want for your own property.

Selling Old Furniture for Extra Starting Cash

Newly purchased houses arrive with dated furniture already inside. Selling it returns a small amount of cash and, just as usefully, clears floor space. Both effects help before you start placing anything new.

Do not expect a windfall. The returns are modest, and treating furniture resale as a serious income stream leads to disappointment. Still, on a starter property where you are working with barely a hundred dollars after the first clean and paint, even a small top-up buys another tin of paint.

How to Buy, Renovate and Flip Abandoned Houses

House flipping here means buying a devastated property, clearing its rubbish, repairing walls and floors, then furnishing it for resale. You then choose between living in the finished home or selling it, and the sale screen shows spend against profit.

The Realty tab holds available properties. Steam’s listing counts more than a dozen distinct houses across the game, and the mobile pool draws from the same set. Prices scale with size and condition.

Renovation is where budgets die. A property that looks cheap on the listing can swallow far more in cement, paint and coverings than a slightly pricier one in better shape. So the purchase decision matters more than most new players assume, and the repair order matters just as much.

Reading a Property Before You Spend a Dollar

Look at wall condition first, because wall damage is the most expensive category to fix. Floor stains are cheaper. Rubbish volume costs you time rather than money, assuming you sweep by hand.

Count the rooms too. A four-room house needs four full furnishing passes, and each pass draws on the same balance. For example, a compact two-room property with heavy dirt but sound walls is almost always a better first purchase than a large house with holes in every partition.

Repair Order That Protects Your Renovation Budget

Work outward from structure to surface. Rubbish first, then dirt, then wall repairs, then coverings, then furnishings. Reversing any two of those steps means paying twice.

The clearest example is wallpaper. Applying it before the wall behind it is patched over with cement means stripping it again later. Similarly, laying flooring before the room is fully swept traps dirt you then have to clean around. Following the order strictly is the single cheapest habit in the whole game.

Live In It or Sell It On

Selling shows you the full accounting: purchase price, spend and return. Living in the property instead keeps it as a permanent canvas you can redecorate whenever you like. Neither choice locks you out of the other long term.

My rule is simple. Sell the properties you renovated to a formula, and keep the one where you actually enjoyed the result. Because a full first pass on a starter property runs roughly 45 to 90 minutes, keeping one house as a personal project gives that time somewhere to land.

How Backyard and Garden Design Works in House Designer

Out in the backyard, players cut grass with the grass-cutter, rake up clippings, then arrange flower beds and plants. Garden work uses the same placement controls that interior rooms use and everything snaps neatly into position on the ground.

Backyard design is genuinely deep here, and it is the feature that separates this sim from most Android decorating apps. Lawn upkeep, planting, tiling and seating all sit under your control.

The space is also more forgiving than an interior. Outdoors you are not fighting wall angles or doorway clearance, so large items drop in easily. However, an untended lawn undermines even a beautifully furnished house, and buyers see the whole property.

Grass-Cutter and Rake Upkeep on the Lawn

The grass-cutter handles overgrowth, and the rake clears what it leaves behind. Both are quick tools with no consumable cost, which makes lawn work pure profit in time terms.

Cut before you plant anything. Placing flower beds into long grass means working around them later with the grass-cutter, and that gets fiddly fast. Rake the clippings immediately afterward, then start arranging.

Flower Beds, Exotic Plants and Pool Tiling

Flower beds accept a range of exotic plants, and colour clustering reads far better than scattering. Three beds of one strong colour look intentional. Nine beds of nine colours look accidental.

Pool areas transform with tiling. Laying tile around the water edge instantly makes the space read as finished rather than abandoned. In addition, tiles give you a clean surface to place sun beds on, which is otherwise awkward on uneven grass.

Pergola Seating and Sun Bed Placement

A pergola is the strongest single anchor you can drop in a backyard. It creates an obvious focal point, and everything else can be arranged in relation to it. Comfortable chairs inside it complete the look in two placements.

Sun beds work best in pairs along a tiled edge, angled slightly toward the water. Facing them straight at a wall looks odd in the sale screenshot. Small angling adjustments cost nothing and lift the whole yard.

How Skills, Shop Items and House Upgrades Progress

Experience points build from completed tasks, and rising designer skill levels widen what the shop catalogue will sell you later. Money runs on a separate track, so a big balance still buys the expensive furniture sets and better wall coverings.

Two currencies of a sort operate here. Cash gates what you can buy today, and designer skills gate what eventually appears at all. Both climb through the same activity, which is finishing tasks properly.

The catalogue itself is large. Steam’s listing puts the interior item count above 500, spread across styles and colours. Optional Premium access changes the economics: it cuts in-game item prices by 20%, raises job pay by 50%, and adds job variety. Anyone playing daily will feel that difference quickly, though nothing behind it is locked away permanently from free players.

Earning Experience and Upgrading Designer Skills

Experience comes from finishing tasks, not from starting them. Half-completed rooms award nothing, which is why abandoning a job mid-way is the worst possible use of an hour.

Skill upgrades then compound. Higher designer skills open more of what the game sells, and better stock means better results on the next property. First the boring cleaning jobs, then the good furniture. That order never reverses.

The Shop Catalogue and Its 500-Plus Interior Items

With more than 500 interior pieces available, the catalogue is easily deep enough to give two houses completely different personalities. Beds, chairs, tables, bathroom fittings, kitchen units, paintings and small decor items all sit in there.

Browse it during client jobs rather than during your own renovation. Because job spending is covered, that is when you can afford to be curious. Then buy deliberately when you are spending your own balance.

Wallpaper and Flooring Choices That Lift Resale Value

Wall and floor coverings do more visual work than furniture does, and they cost less per square area. A dated room with excellent wallpaper reads better than an expensive room with bare plaster.

Keep flooring consistent across connected spaces. Switching pattern at every doorway chops a small house into visual fragments. Meanwhile, one accent wall per room is plenty, and restraint here genuinely improves the final sale screenshot.

Common Mistakes That Drain Your Renovation Budget

The speed-up button charges in-game cash to finish cleaning that the broom and mop handle for nothing. New players tap it constantly during the first house, then wonder why the paint budget vanished.

Money problems in this sim are almost never about earning too little. They are about spending in the wrong order, on the wrong things, at the wrong stage.

Three habits cause most of it. Paying for cleaning, buying decor items before the shell is sound, and treating the backyard as an afterthought. Each one is easy to correct, and correcting them costs nothing at all.

Paying to Speed Up Cleaning You Could Finish by Hand

The speed-up option exists for genuinely stubborn objects, and it is fine in that role. Using it on ordinary floor dirt is simply paying to skip the game.

Reserve it for two situations only: a task you cannot identify the tool for, and a job you are racing to finish before you put the phone down. Otherwise sweep. Your starting balance is small enough that a few unnecessary speed-ups can stall an entire renovation.

Buying Decor Before the Walls and Floors Are Sound

Nothing feels worse than furnishing a lounge, then realising the wall behind the sofa still has a hole in it. Moving the sofa to repair the wall risks resetting task progress, and it wastes several minutes.

Hold your spending until the shell is finished. A fully repaired empty room takes decor items beautifully and quickly. Consequently, the whole furnishing pass runs faster when you delay it.

Leaving the Backyard Until the Sale Screen

Plenty of players finish every interior room, then look outside and find waist-high grass. The lawn does not maintain itself while you work indoors.

Give the yard fifteen minutes early instead. Cut, rake, and drop two or three anchor pieces, then return to it at the end for the detailed arranging. Splitting backyard design across two short passes is far less painful than one long one.

Best House Designer: Fix & Flip Tips and Tricks for Beginners

Most stalled runs in this renovation sim trace back to three habits: incomplete cleaning, early spending and unbanked job pay. None of them require skill to fix, only sequence.

These House Designer: Fix & Flip tips target the specific failure points that show up in the first few hours rather than generic decorating advice.

Each one connects to a system already running in the game. Sweeping order affects task detection, job payouts affect purchase timing, and the task counter behaves in a way worth knowing about. Get all three right and the second property costs you far less stress than the first.

Sweep the Whole Room Before Opening the Task List

Sweeping first surfaces objects hidden under debris, and hidden objects are what leave a task stubbornly at 90% complete. A clean floor makes the remaining work obvious at a glance.

Then open the task list. What is left will be genuinely structural, and you can plan tool swaps around it. This one habit alone removes most of the confusion new players report about incomplete rooms.

Bank Two Job Payouts Before Your Second Property

Buying property number two on a thin balance is the classic trap. The purchase clears, then the renovation stalls because there is nothing left for cement and paint.

Finish two client jobs first and hold the money. Since each listing usually wraps inside ten to fifteen minutes, that is barely half an hour of play for a buffer that carries an entire flip. House flipping works far better with reserves.

Re-Place Any Item That Zeroes Out a Task Counter

Players have long reported a quirk where moving an already-placed item resets that task to incomplete. It looks alarming, though the fix is trivial.

Simply place the required item again. The counter usually clears immediately. If it does not, closing and reopening the game and then placing it once more resolves it, and no progress is lost either way.

Frequently Asked Questions About House Designer: Fix & Flip

Is House Designer: Fix & Flip free to play?

Yes, House Designer: Fix & Flip installs free on Android and carries in-app purchases plus an optional premium subscription. Google Play rates it for ages 3 and up. A separate paid build sits on Steam at $11.99, so the two versions bill you in completely different ways.

How many houses can you buy and flip?

There is no fixed cap. The Steam listing counts more than a dozen distinct properties, and mobile players cycle through the same pool repeatedly. Each purchase resets to a rubbish-filled state. One property can therefore absorb several different design passes before you sell it on.

Can you play the game offline?

Yes. Google Play tags it as an offline title, so flights and dead zones are fine. Ads and store purchases need a connection, and skipping ads simply means slower earnings. Sessions suit short bursts too, since a single client job usually wraps inside ten or fifteen minutes.

Who Should Install House Designer: Fix & Flip

House Designer: Fix & Flip suits patient players who enjoy slow, tactile interior design more than fast scoring. Install it if you want a calm offline sim with real placement freedom across 500-plus items. Skip it if you need story, competition or multiplayer, because none of that exists here. In my own runs the first two client jobs felt like chores. Then a bare room finally looked finished, and that moment sold me completely. The repetition is real, and the payoff still lands. This is a decorating sim first and a business sim a distant second.

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What's new

Dear players!
In this update, we've added lots of new tasks to make the game even more exciting and varied. We've also refined the control sensitivity settings — now you can adjust them to your liking for maximum comfort.
Thank you for staying with us! Have fun playing!