Timelie APK (FULL GAME)

1.0.14
Download APK
4.2/5 Votes: 10,944
Developer
Snapbreak
Updated
Aug 6, 2026
Size
530 MB
Version
1.0.14
Requirements
5.1
Get it on
Google Play
Report this app

Description

Timelie is the only mobile puzzle game that puts a media-player scrubber in your hands, letting you drag time forward to scout every robot’s patrol path and rewind to undo every mistake before it costs you. This post is written for new players who just cleared Act 1 for free and want to know what they are getting into before they buy the full game. Below, you will find exactly how the Timeline mechanic works, how to use both the girl and the cat together, how the relic challenge system functions, and what strategies separate players who move smoothly through each chapter from those who rewind the same step endlessly.

What Is Timelie and How Does the Game Work

This stealth puzzle adventure was developed by Urnique Studio in Thailand. It launched on PC in May 2020, won both the National Software Contest Best Game award and the Microsoft Imagine Cup Best Game award, and arrived on Android in 2025 published by Snapbreak. The game holds 95 percent positive reviews on Steam from over 1,700 players, making it one of the highest-rated indie puzzle titles in its genre.

The story follows an unnamed girl who wakes up inside a mysterious abstract facility with no memory of how she got there. Hostile robots patrol every room. She quickly discovers she has precognitive abilities. Those abilities become the foundation of every puzzle in the game.

How the Timeline mechanic works as a media player for time control

The Timeline is a scrubber bar at the bottom of the screen. Players drag it left to rewind time and drag it right to fast-forward into the future. This is not a simple undo button — it is a full recording of every event in the level. Players jump to any point, observe what enemies do at that moment, and plan both characters around that information.

Every decision a player makes is recorded on the Timeline. Because of that, mistakes carry no permanent penalty. Players rewind, adjust their position by a fraction of a second, and try again. That forgiving quality makes this time-manipulation adventure feel strategic rather than frustrating, even when puzzles grow genuinely difficult in chapters three and four.

The surreal world, wordless story, and atmosphere of Timelie

The game tells its story entirely without dialogue. There are no text prompts and no spoken lines. Instead, the narrative unfolds through atmospheric cutscenes, visual gestures between the girl and the cat, and the gradual revelation of why the robots are pursuing her. Many players have noted the ending cutscene is emotionally affecting even without a single word.

The world itself is abstract and vibrant. Environments use muted blues, purples, and saturated colour gradients. Levels are set inside what appears to be a surreal scientific facility. The soundtrack layers orchestral travel sounds, clock-derived rhythms, piano, and music-box tones. Together, the visuals and music create a sense of mystery that motivates progress without relying on exposition.

How Timelie compares to similar mobile puzzle titles like Ghost Trick and Monument Valley

On Android, the closest comparison is Ghost Trick: Phantom Detective. Both games centre on time and event manipulation. However, Ghost Trick uses object possession to rewind four seconds before a death, while this title gives players full scrubbing control across the entire level Timeline. The feeling in the game is closer to editing a video than to reacting in real time.

Monument Valley 2 is visually similar, with its isometric abstract architecture and surreal environments. However, Monument Valley is a spatial illusion puzzle game, whereas this is a stealth puzzle game built on precise timing and character coordination. Players who enjoy Monument Valley’s atmosphere will feel at home here, but the challenge level and mechanical depth are considerably higher.

How the Timeline Controls Work in Each Level

Every level begins with the girl entering a room. She pauses, enters a trance-like state, and the player gains full access to the Timeline. From that point, the puzzle begins. The Timeline records every action taken by both the girl and the cat, and it records the movement of every enemy robot in the room.

Players use the Timeline to preview where enemies will be at any given moment. They then set a path for the girl, observe whether that path results in capture, rewind if it does, and adjust. This loop of preview, plan, execute, and rewind is the fundamental gameplay cycle. It repeats across all 46 levels of the main game.

How to rewind and fast-forward through enemy patrol routes

Each robot follows a fixed patrol route. However, their route changes when they are alerted, distracted, or when a door opens or closes in their path. Because of this, players cannot simply study a patrol pattern once and memorise it. Instead, they test outcomes on the Timeline and adapt when conditions change.

Fast-forwarding to the end of the Timeline shows the full consequence of a set of actions before committing to them. This is the most powerful tool in the game. Players who learn to fast-forward first, observe the outcome, rewind to the midpoint of a problem, and adjust spend far less time on each level than players who place characters and hope for the best.

How purple orbs and white charge orbs change the level layout

Purple orbs are mandatory collectibles found inside each level. Collecting them permanently repairs broken bridges and pathways. Because they change the physical layout of the level, players must collect them in the correct sequence. Collecting a purple orb too early can open a path that lets a robot reach the girl before she is ready to move.

White charge orbs appear later in the game. They give the girl the ability to apply time manipulation to specific objects rather than the entire level. At the cost of one charge, she can force a broken floor to repair itself, or she can target an enemy robot and cause it to rust and shut down permanently. That targeted time ability changes how puzzles are constructed from chapter three onward.

What happens when a level runs out of Timeline and how to recover

Each level has a finite Timeline length. When the scrubber reaches the right end, no further actions can be taken in that attempt. Players cannot add time to the Timeline. However, they can rewind fully and begin the level again from the start without losing progress on surrounding levels.

Some levels are tightly timed by design. These are not errors. They require players to plan an efficient sequence of actions with no wasted movement. Therefore, if the Timeline consistently runs out before the exit is reached, the solution is almost always to find a shorter route to a key objective rather than to move characters faster.

How the Dual-Character System Works in Timelie

The orange cat joins the girl partway through chapter two. From that point, most puzzles require both characters to work together. Each character has a different set of abilities. Each occupies the same Timeline. Planning their actions simultaneously is the central challenge of the second half of the game.

The parallel planning system means a player can set the girl’s full path, rewind to an earlier point, and then plan the cat’s path so both characters reach their respective goals at the exact right moment. This is what the developers describe as cooperative gameplay for a single player. It requires players to think in two parallel tracks at once.

What the girl can do that the cat cannot in each level

The girl interacts with keypads and colour-coded pressure plates. She activates and deactivates doors through these panels. She also collects purple orbs and white charge orbs. Additionally, she uses the targeted time ability to repair floors and disable enemies when she holds a charge.

The girl cannot crawl through vents or access small passages. She also cannot create sound distractions independently. Her role in most puzzles is to control the room’s door and floor layout while moving through the safest path her companion opens up for her.

How the cat’s meow distraction works and when to use it

The cat’s meow ability pulls a robot away from its patrol route and toward the sound source. When the cat meows, the nearest robot within range immediately changes direction and investigates. That gives the girl a window to pass through a previously blocked corridor. Moreover, the meow ability has a recharge time, so players cannot use it repeatedly in quick succession.

The meow works only if an enemy is within auditory range. Players sometimes rewind multiple attempts because they triggered the meow while the robot was too far away to respond. The correct technique is to fast-forward the Timeline first, confirm the target robot is within range, rewind, place the girl in position, and then activate the meow at the exact correct frame. Timing both characters to within a second of each other on the Timeline is what makes late-game levels so demanding.

How to plan both characters simultaneously using the parallel planning system

The parallel planning system records both characters on the same Timeline bar. Players can see where both the girl and the cat are at any given second by dragging the scrubber. This visual record is the key to synchronisation. Rather than trying to move both characters live, players set one character’s full path, lock it in, and then set the other’s path around it.

A useful method is to plan the more constrained character first. Usually, that is the cat, because its meow window is narrow. After the cat’s meow and movement are placed on the Timeline, the girl’s path is built around the gap the cat creates. That sequencing approach — constrained character first, free character second — resolves most synchronisation puzzles in chapters three and four.

How the Corruption and Vanishing Level Mechanic Works

From chapter three onward, some levels introduce a corruption element. In these rooms, sections of the floor begin to dissolve and disappear as the Timeline progresses. The corruption does not rewind when the player rewinds. It behaves independently of the character Timeline. This is one of the most distinctive and least-explained mechanics in the entire game.

Players who try to rewind past the corruption find that the floor is still gone. The corruption state is fixed at the moment it was triggered. Because of that, players must plan their route to the exit before the corruption reaches their path, not after.

What causes levels to vanish in later chapters of Timelie

Corruption in later chapters is triggered by time passing on the Timeline. As the scrubber moves forward, the corruption spreads from a fixed starting point toward the exit path. In timed vanishing levels, players must reach the exit before the corruption blocks the final route. Some relic challenges in these levels require completing them in under a specific number of seconds, adding a secondary layer of pressure on top of the corruption mechanic.

However, some corruptions can be used strategically. In one specific chapter three level, a guard can be manoeuvred into the path of the corruption. When the corruption reaches the guard, the robot is eliminated. This is an intentional puzzle solution that the game never explains directly. Players who discover it feel the satisfaction of solving a hidden mechanic the game trusted them to find.

How revisiting earlier levels changes conditions in current puzzles

The game allows players to return to any previously completed level at any time. Returning to an earlier level does not reset the completion status of later levels. This matters because some chapter three and four puzzles are only solvable if a specific action was taken in an earlier chapter.

For example, a bridge repaired in chapter three level six using a purple orb remains repaired when players move to chapter three level ten. In level ten, the repaired bridge gives the cat enough time to reach a gate switch before the Timeline runs out. Players who did not repair the bridge in level six must therefore go back and do so before level ten becomes solvable. This linked structure makes the adventure feel like a single continuous puzzle rather than a collection of isolated rooms.

Why the linked level system is Timelie’s most overlooked mechanic

Most competing puzzle games use fully isolated levels. Each room is a self-contained problem. This title’s linked system means that a decision made ten levels earlier can affect a puzzle the player has not yet reached. As a result, some players report being stuck for a long time before realising a solution requires adjusting a prior level.

No tutorial in the game explicitly teaches this. Players discover it through experimentation or by consulting the community. Understanding this mechanic changes the entire approach to chapter three and beyond. Instead of treating each level as a fresh problem, players begin to read each level in the context of what came before it.

How Progression, Relics, and the Full Version Work in Timelie

On Android, this stealth puzzle adventure follows a Try Before You Buy structure. Act 1 is completely free with no advertisements. Players experience the first chapter in full, including all puzzle mechanics introduced in those levels. After Act 1, the game ends and players receive the option to unlock the complete experience.

The full game contains five chapters, 46 levels, the full wordless story, and access to the free Hell Loop DLC. There is no in-game currency, no subscription, and no cosmetics store. One payment unlocks everything permanently.

What the full version of Timelie includes on Android

The full version unlocks chapters two through five immediately upon purchase. That includes all levels where the cat companion joins the puzzle, all corruption mechanic levels, the full story conclusion, and the alternate ending unlocked by collecting all 15 relics. Players also receive automatic access to the Hell Loop Puzzle Pack at no additional cost.

The main campaign across five chapters takes approximately six to seven hours to complete at a comfortable pace. Players who attempt every relic challenge add another four to five hours. Additionally, the Hell Loop DLC adds approximately ten more hours of extreme-difficulty puzzle chambers.

How to unlock the full version of Timelie for $5.99

The full version unlock appears as an in-app purchase inside the free version on Google Play. Players tap the unlock option after completing Act 1. The purchase is $5.99 as a one-time payment. There are no additional purchases after that. The game is also available as a direct purchase on Steam for $17.99 and on the Nintendo Switch eShop for $19.99.

Players who own it through a Google Play Pass subscription can play the full version as part of their subscription without a separate purchase. That makes this one of the better-value premium games available through Google Play Pass at no additional charge.

What the free Hell Loop DLC adds after you finish Timelie

The Hell Loop Puzzle Pack is a free expansion released by Urnique Studio in October 2020. It adds 30 new puzzle chambers that unlock automatically after a player completes the main campaign. The Hell Loop contains no new story content. Its purpose is to extend the challenge for players who found the main game approachable and want a harder set of problems.

Hell Loop chambers use the same Timeline and dual-character mechanics as the main game but with significantly reduced margins for error. Corruption appears earlier, patrol routes are more complex, and the time windows for synchronising both characters are narrower. Players who enjoyed the main story but felt it ended too soon will find the Hell Loop provides a substantial additional challenge.

What Relics Are and How the Hidden Challenge System Works in Timelie

Relics are optional collectibles tied to specific levels across chapters two through five. There are 15 relics in total in the main game. Each relic is earned by clearing a level under a hidden special condition. These conditions are not shown to the player before the level begins. Players discover them after completing the level, when the game reveals a one-line description of what the relic condition was.

This system is one of the most discussed elements among players. Some find the mystery rewarding. Others find the lack of upfront information frustrating. However, relics are worth pursuing because collecting all 15 unlocks a second ending cutscene that adds context to the relationship between the girl and the cat.

How relic conditions appear after level completion and what they mean

After a player clears a level, a relic icon appears at the exit gate if that level contains one. If the player met the condition, the relic is collected. If they did not, the relic icon is dimmed and inactive. The one-line description that appears alongside it gives the condition for that relic, such as “No meow” or “Speed run.”

Players can then immediately replay the level with the condition in mind. The key is that a dimmed relic icon means the condition was violated somewhere during the level, not necessarily at the exit. Watching the colour of the relic icon as actions are placed on the Timeline gives real-time feedback. If the icon goes grey after a specific action, that action is violating the relic condition.

All 15 relic challenge types across chapters two through five

Relic challenges across chapters two through five include speed run completions, no-meow restrictions where the cat cannot use its distraction ability, no-kill restrictions where no robots may be eliminated, no-bridge-repair restrictions in specific levels, and a timed one-meow-only restriction in chapter five. Each condition forces players to approach familiar levels with a completely different strategy.

Importantly, some relics in chapter three are interconnected. The relic condition for level ten requires the bridge from level six to be intact. Players who repaired that bridge normally during their first playthrough can access the relic directly. Those who used a different route must therefore revisit level six. This dependency is the relic system’s most important hidden link.

How to use the colour-coded door system to read relic requirements

The colour-coded door system uses coloured keypads that correspond to coloured doors. Activating a red keypad opens or closes all red doors. This system also extends to the relic reading technique. When approaching a level with an unknown relic, players identify which doors and keypads appear at the exit gate, then reverse-engineer which characters interacted with which panels during a clean run.

By fast-forwarding to the exit and observing the relic icon’s state at that moment, then rewinding to find the first point where it dimmed, players can isolate exactly which action violated the condition. This process of tracing backwards from the failed condition is a reliable method for solving relic challenges without external help.

Best Timelie Tips and Tricks for Beginners

New players often make the same set of mistakes in their first few hours. Understanding the Timeline as a planning tool rather than a panic rewind is the single biggest shift in how the game feels. Players who rewind out of reaction end up replaying sections without improving their understanding. However, players who rewind deliberately to study enemy positions at a specific second make steady progress.

The dual-character system also trips up beginners in a consistent way. Most players try to move both characters at the same time, which leads to desynchronised actions and missed windows. The solution is to plan one character’s full sequence first, confirm it does not result in capture, and then build the second character’s path around the gaps the first creates.

How to read the enemy patrol cone before placing either character on the Timeline

Every robot has a visible cone of detection. The cone shows the direction and range of the robot’s sight line at any given point on the Timeline. Before placing either character, drag the scrubber to the moment a robot changes direction and observe exactly how long the safe window is on either side of that turn.

Most safe windows are longer than they appear. Beginners consistently underestimate how much time is available and rush the girl through a gap before it is necessary. By identifying the full length of a patrol window first, players find that many levels have multiple viable paths that only become visible once both sides of a robot’s patrol are mapped.

Why rewinding only the girl while leaving the cat in place solves most synchronisation puzzles

When a synchronisation puzzle fails, the instinct is to rewind everything fully and start both characters over. However, most failures in dual-character puzzles stem from one character’s timing being slightly off, not both. The parallel planning system allows players to rewind the girl’s position on the Timeline while the cat’s recorded path remains unchanged.

This partial rewind technique saves significant time in chapters three and four. Players identify which character missed a timing window, rewind only that character to the moment before the error, adjust the path by a single second, and fast-forward to confirm the synchronisation is correct. This approach turns a full level restart into a small adjustment.

How to avoid the most common failure points in Timelie’s timed vanishing levels

Timed vanishing levels in later chapters require players to reach the exit before corruption eliminates a critical pathway. The most common failure is planning a route that depends on a path the corruption will reach before the character does. Players can avoid this entirely by fast-forwarding the Timeline fully without placing any characters first, observing how far the corruption spreads, and then building a route that avoids all corrupted zones.

Additionally, in levels where robots can be pushed into corruption zones, look for guards positioned near the spreading edge of the corruption. Directing the cat to meow from behind a guard can move the robot forward into the corruption zone. That eliminates the robot without using a white charge orb, preserving charges for bridge repair in the same level.

Frequently Asked Questions About Timelie

Is Timelie available on Android and how much does the full game cost?

Yes, this stealth puzzle game is available on Android through Google Play. Act 1 is completely free with no advertisements. The full game, covering all five chapters and 46 levels, costs $5.99 as a one-time purchase. It is also included in Google Play Pass at no extra cost. On Nintendo Switch and PC, the game is a direct purchase with no free trial.

How long does it take to finish Timelie and is it difficult?

The main campaign takes approximately six to seven hours to complete. Players who collect all 15 relics can add another four to five hours. The difficulty increases steadily with each chapter. The first chapter is accessible to beginners. However, chapters three and four introduce the corruption mechanic and linked levels, which require more careful planning. The Hell Loop DLC is significantly harder than the main campaign.

What is the Hell Loop in Timelie and do you need it to see the real ending?

The Hell Loop is a free DLC that adds 30 extra challenge puzzle chambers. Players do not need to complete the Hell Loop to see the alternate ending. The alternate ending unlocks by collecting all 15 relics in the main campaign. The Hell Loop is separate bonus content for players who want a harder challenge after finishing the story.

Why Timelie Belongs in Your Mobile Puzzle Collection

This title is best suited for players who enjoy puzzle games with genuine mechanical depth — specifically those who want to feel like they are solving a system rather than simply finding a hidden path. The Timeline mechanic is unlike anything else available on Android, and the dual-character parallel planning creates a satisfying complexity that grows steadily across five chapters without ever becoming arbitrary. After playing through the full campaign, the moment that stayed with me longest was not a difficult level but the ending — reaching it without a single word being spoken felt like a genuine creative achievement from Urnique Studio. For new players, Act 1 is free and takes less than an hour to complete. The full game at $5.99 is one of the better-value premium purchases on Google Play.

Images

Download links

Join our Telegram Group

ℹ️ Download link not working? Please refresh the page and try again.