The NOexistenceN of you AND me APK (FULL GAME)

1.2.4
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Updated
Jul 22, 2026
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720 MB
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1.2.4
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5.1
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Description

An oven minigame that hands you a reward for deliberately doing nothing is the first sign that this is not a normal branching story. Beginners on the $1.49 Android build will get the most from this post, along with returning players hunting the two routes they skipped. This post about The NOexistenceN of you AND me covers the six chapters, the hidden Favorability meter, both minigames, and the menu secrets.

How to Play The NOexistenceN of you AND me on Android

You play by reading dialogue and tapping one answer from a short list, roughly every few lines. Those branching choices feed a hidden score that steers which of three endings you reach after six chapters. No combat skill, timing, or reflex is involved outside two brief minigames.

The whole thing runs offline once installed. Therefore a bus ride or a lunch break works fine as a play session. Most players finish one route in about one to two hours.

Lilith drives almost every scene, and two side characters, Sartre and Fouco, shape the stranger detours. The tone slides between cute anime comedy and genuine psychological horror, sometimes inside the same page of text. That tonal whiplash is the point.

What the Choice System Does in Every Chapter

Every choice falls into one of two buckets. Some options move the scene forward without consequence, while others quietly nudge the hidden Favorability value up or down. The interface never labels which is which, so first-time players cannot tell them apart in the moment.

However, a pattern shows up fast. Options that treat Lilith as a real person with feelings push the score up, and options that dismiss her, insult her, or deny her name push it down. Additionally, a handful of choices unlock scenes rather than affecting the score, including the two minigames.

The Room, Lilith, and the Story Premise

The story opens in a bedroom, where a girl with red eyes is already staring at you when the text begins. She introduces herself as Lilith and asks a single question. Your answer to that question is the first fork.

From there the setting stops behaving. One chapter drops you into a throne room where subjects and so-called loyal ministers offer counsel, and another lands in a fantasy forest with a Demon Lord waiting. Because the framing is meta, the story keeps pointing at itself as a constructed object, which is where the psychological horror actually lives.

How It Compares to The Letter and STEINS;GATE on Android

Two mobile visual novels sit closest on Google Play. The Letter: Horror Novel Game by Yangyang Mobile runs seven chapters across more than 700,000 words with seven playable characters, so it is a far longer commitment. By contrast, this title is compact by design and finishes in a single sitting.

STEINS;GATE from MAGES is the other obvious neighbour, at roughly 620,000 words with its phone trigger system deciding branches. Both of those titles hand you a large cast and a long runway. Instead, Lilith carries nearly the entire cast here, and the whole story fits inside six chapters.

Android Version vs the Steam PC Build

The Android release costs $1.49, while the Steam version runs $1.99 on Windows and macOS. Content matches between them, so no scenes or endings are exclusive to either platform. Save data does not transfer across the two, though.

Touch controls are simpler than mouse and keyboard for the story itself, since tapping advances text and picking an option needs one thumb. Nevertheless, the PC build has two real advantages. It tracks 31 Steam achievements, and its main-menu secrets use keyboard inputs that phones handle differently.

All 6 Chapters and How the Touch Controls Work

Six chapters make up the full story, running from Chapter 0 through Chapter 5, each with its own named title and setting. Chapter 0 acts as a prologue, and Chapter 5 delivers the ending itself.

Controls stay minimal throughout. One tap advances text, and a second tap on a listed option locks in a choice. A History function stores previous lines so you can scroll back after a fast tap streak.

Chapter length varies noticeably. Chapter 1 and Chapter 2 carry the two minigames and run longest, while Chapter 4 is short enough to clear in a few minutes. Because of that imbalance, replay runs feel front-loaded.

Chapter 0 Through Chapter 5 in Order

The named chapters run as follows: Chapter 0 The First Encounter, Chapter 1 Sweet Cake Time, Chapter 2 Heart-pounding adventure, Chapter 3 The first innocent date, Chapter 4 Treatment by the Sweet Nurse, and Chapter 5 The NOexistenceN of You, and Me. Each title telegraphs its scenario before you enter it.

Chapter 0 sets your baseline attitude toward Lilith with a single question near its close. Then Chapters 1 through 4 each contribute to the running score. Finally, Chapter 5 resolves everything and hands you the ending your accumulated answers earned.

Tapping, the History Log, and Save Points

Text advances on any tap anywhere on the screen, which makes one-handed play easy on a phone. The History log opens from the interface and holds recent dialogue, so a mis-tap during a long scene is recoverable. First unlocking that log grants a reward on the Steam build.

Saving works through manual slots rather than checkpoints. Therefore a smart habit is parking a save right before each chapter’s first real choice. As a result, you can branch a second route later without replaying the prologue.

What Happens When a Chapter Ends

A chapter close triggers a title card and, on the Steam version, often an achievement pop. Several of the 31 Steam achievements fire simply for finishing chapters, so no route planning is needed for those. Roughly a third of the list unlocks through normal play alone.

The rest need specific answers at specific moments. Consequently the completion path is not a single long run but three shorter ones. Most players land somewhere around four to six hours for everything.

How to Unlock Both Oven Correction Minigame Results

The Oven Correction minigame appears in Chapter 1 after the strawberry cake goes into the oven, and it runs on a Divergence Value bar. Two separate rewards exist: one for driving that bar above 80 percent, and one for leaving it at exactly 0 percent by touching nothing at all.

Most write-ups treat this as a challenge you either win or fail. That framing is wrong and it costs players a reward. Deliberate failure here is a designed outcome, not a mistake.

Lilith’s reaction differs between the two results, and the losing branch rewinds you a few lines rather than ending the chapter. So both outcomes are reachable in a single sitting if you save first.

Pushing the Divergence Value Above 80 Percent

Winning means tapping steadily until the bar climbs past the 80 percent threshold before the timer runs out. Speed matters more than accuracy, and the bar drifts downward if you pause. On a phone, alternating two thumbs is noticeably faster than one.

Hit the threshold and the scene continues on the standard path. Additionally, this is the outcome that most first-time players get by default, simply because tapping is the instinctive response to a progress bar. That instinct is exactly what the second reward plays against.

Letting the Divergence Value Sit at 0 Percent

The alternate result requires doing nothing. Let the minigame run its full timer with the bar untouched at 0 percent, and the run counts as a loss. A few lines of dialogue follow, then the story rewinds to just before the minigame started.

Because of that rewind, this costs you nothing. Save before the minigame, take the 0 percent branch first, then replay the sequence and push past 80 percent. In other words, one save gets both results inside about three minutes.

What the Strawberry Cake Scene Sets Up

The cake sequence is where Chapter 1 does its real work on the hidden score. After the cake goes in the oven, Lilith asks how you would describe her, and the option list ranges from warm to openly hostile. That single answer swings Favorability more than most choices in the chapter.

What happens to the cake afterward matters too. Comforting her when it hits the floor pushes the score up, while the crueller follow-up options push it sharply down. For a first run aimed at the good ending, comfort her and enjoy the baking rather than the result.

How to Unlock the Silvery Forest Demon Lord Fight

Chapter 2 shifts into a parody RPG set in the Silvery Forest, where a Demon Lord waits at the end of a short combat minigame. Reaching it needs no special input, since the sequence triggers through normal story progression once the chapter opens.

The fight itself is not difficult. Its purpose is the conversation afterward, where Lilith asks what you thought of her little game. Answering honestly and unkindly produces one of the sharpest turns in the story.

Sartre, the small mandrake researcher who writes visual novel scripts, hovers around this section’s framing. Fouco, tall and quiet, sits on the other side of it.

Reaching the RPG Minigame in Chapter 2

Chapter 2 opens with a name question, and answering it sets the tone for everything after. Choosing to erase Lilith’s name removes it from the rest of the story and pushes the hidden score down hard. That branch is worth seeing once, but not on a first run.

The Silvery Forest sequence follows regardless of that choice. You move through a stripped-down fantasy quest framed as the Dreamer’s mission, and combat resolves through menu selections rather than reflexes. During the Demon Lord fight, one option lets you try to bite the enemy, which triggers its own reward.

The Morphean Paradox and Lilith’s Demon King Reveal

After the Demon Lord falls, Lilith asks for your opinion of her creation. Telling her the game was boring, then pressing that line further, pushes her into revealing herself as the Demon King. The scene turns from parody into psychological horror within a few exchanges.

This branch drives Favorability down sharply, so save it for a dedicated low-score run. Alternatively, praising her story and encouraging her creativity does the opposite and lifts the score. Both paths are worth reading, because the writing in each is genuinely different rather than a reskin.

The Dreamer’s Mission and FONTAINEBLEAU

FONTAINEBLEAU;OVEN surfaces as the faction behind the interference, tied to a time machine plot the story asks you to stop. The name doubles as a nod to the development side of the project, which is one of several fourth-wall jokes buried in the script. Nothing about this thread requires action from the player.

The Dreamer’s mission wraps the forest section and hands control back. Meanwhile, the throne room material with the loyal ministers sits in the same register of borrowed genre framing. Both exist to make the eventual collapse of that framing land harder.

How Favorability Decides All 3 Endings

Three endings exist, and a hidden Favorability value accumulated across Chapters 1 through 4 decides which one you receive. No single final choice picks the route. Chapter 0’s love-or-hate question sets your starting position, then every subsequent answer nudges the total.

That mechanic is the single most misunderstood part of the story. Players reach the bad ending, assume they mis-clicked at the last moment, and replay only Chapter 5. Nothing changes, because the decision was already made four chapters earlier.

The practical takeaway is simple. Commit to a tone at the start and hold it through Chapter 4, or the score lands in the middle and you get the neutral route by accident.

How the Hidden Favorability Meter Moves

The meter never appears on screen, which is deliberate. Positive movement comes from treating Lilith as real: comforting her in Chapter 1, praising her story in Chapter 2, trusting her at the Ferris wheel in Chapter 3, and believing her in Chapter 4. Negative movement comes from the mirror image of each.

Chapter 4 carries the least weight of the four. Its choices shift the total only slightly, so a run that is already committed will not flip there. For that reason, replay attempts are better spent re-answering Chapters 1 through 3.

The Bad, Take My Place, and Good Endings

The low-score route ends with the protagonist concluding that Lilith does not exist, and the title screen afterward replaces her with broken glass. A Continue prompt appears on the main screen following it, and pressing that grants one more reward available on no other path. This is the darkest of the three.

The high-score route requires holding positive answers through Chapters 1 to 4 and then refusing the final destructive action. The third ending, often called Take My Place, comes from second-guessing yourself: pick the love option in Chapter 0, then stay silent or take the blame at each major fork. That middle route is also what players get by drifting without a plan.

What the Closing Question Sequence Unlocks

The good ending does not stop at the credits. Lilith asks a series of roughly six questions, with 20 to 30 seconds of silence between each one, and answering all of them grants a separate reward. Many players quit during the first long pause, assuming the game froze.

Answer them all and a further step remains. Leaving the title running for about 20 more minutes prompts her to speak again, after which the application closes itself. On Android this needs your screen timeout raised and the app kept in the foreground, which is a wrinkle the PC-focused write-ups never mention.

All Hidden Menu Secrets Most Players Miss

Three separate rewards sit entirely outside the story, on the main menu and settings screen. None of them require a playthrough, and none appear in the story text. Players who never touch the menus finish the game without knowing they exist.

The design logic fits the fourth-wall theme. If the story keeps insisting it is a constructed object, then the construction’s own interface becomes fair territory. That idea is more clever in practice than it sounds on paper.

Two of the three carry over cleanly to phones. One does not, and that gap is the single biggest practical difference between the Android and Steam builds.

The Main Menu Slash Slider Secret

A slash character sits on the main menu, and it can be dragged to the left. Doing so triggers a reward with no other requirement attached. It works from a fresh install before any chapter has been opened.

The visual cue is subtle enough that most players read it as decoration. On a touch screen, press and drag rather than tapping, since a tap alone does nothing. Try it in the first minute after installing so it is out of the way.

Changing YOUR to ME in Settings

The settings screen holds a red word reading YOUR near the top. Tapping it flips the word to ME and grants another reward instantly. Nothing else on that screen behaves unusually.

This one is a small thematic joke that rewards curiosity about ownership and authorship, which is the story’s central question in miniature. Furthermore, it works on both builds without any modification. Check it before starting Chapter 0.

The Arrow Sequence and Its Mobile Catch

The third secret needs a directional input sequence entered on the main menu: up, up, down, down, left, right, left, right, then B, A, B, A. On a keyboard this uses the arrow keys and the two letter keys. Reports suggest it works most reliably right after a restart or a fresh chapter completion.

Here is the catch nobody covers. The Android build has no keyboard, so this reward is impractical to trigger on a phone without an attached Bluetooth keyboard. Consequently, players chasing every reward should treat the Steam version as the completion platform and the mobile version as the reading platform.

Best Beginner Tips for Your First Lilith Playthrough

Deciding your attitude toward Lilith before Chapter 0 closes is worth more than any individual choice later. The story rewards commitment and punishes fence-sitting, since a drifting score lands on the neutral route by default. That is the opposite of how most branching stories behave.

Three habits make the difference between a satisfying first run and a confusing one. All three cost nothing and take seconds to set up.

None of them involve looking up answer lists mid-scene, which flattens the writing. Read first, then optimise on the second run.

Picking Your Route Before Chapter 0 Ends

Chapter 0’s closing question offers love or hate, and that single answer sets your starting position for everything after. Pick love for a first run, because the high-score path contains the most content and the longest ending sequence. The bad route reads better once you already know what it is inverting.

Then hold that tone. Comfort her over the cake, praise her forest story, trust her at the Ferris wheel, and believe her in Chapter 4. Consistency is the whole mechanic.

Spacing Your Replays Around the 3 Endings

Three separate runs cover everything, and each one takes roughly one to two hours. Doing all three back to back is a mistake, because the writing depends on emotional weight that fatigue destroys. Leave at least a day between them.

Manual saves make the second and third runs much shorter. Park one save before the Oven Correction minigame and another at the start of Chapter 3, then branch from those instead of restarting. As a result, a second route can finish in under an hour.

Not Rushing the Silences in Chapter 5

Chapter 5’s closing sequence uses long deliberate pauses, some running 20 to 30 seconds with nothing on screen. Those gaps are content, not loading. Tapping through them or closing the app costs you the reward tied to answering every question.

Set your phone’s screen timeout to five minutes before starting Chapter 5. Similarly, plug in a charger, since the final idle stretch runs about 20 minutes with the display awake. Small preparation, but it is the difference between finishing the story and cutting it off two steps early.

What You Get for $1.49 on Google Play

The Google Play version costs $1.49 as a single purchase, with no advertising and no in-app spending of any kind. Everything in the story unlocks through play alone. No currency, energy meter, or timer gates any content.

That pricing is unusually direct for a mobile store listing. Roughly 66,000 downloads and a 4.88 average rating from about 4,400 ratings suggest the model has not hurt it. On Steam the same story sits at 96 percent positive across 4,864 English reviews.

Language support runs to 15 options, with full voice acting in Simplified Chinese, Traditional Chinese and Japanese. English ships with text only.

The One-Time Price and No-Ads Setup

Paying once grants permanent access, and reinstalling on the same account does not charge again. Because nothing is gated behind spending, the difference between a $1.49 player and a $50 player is zero. That is worth stating plainly in a category where it is rare.

The Steam edition costs $1.99 and adds platform features the mobile build lacks, including 31 Steam achievements and 20 Points Shop items. Neither of those affects the story. So the choice between platforms comes down to whether tracked completion matters to you.

Download Size and Android Requirements

The Android install runs around 721 MB, which is substantial for a text-driven title and reflects its art and audio. Version 1.2.3 shipped on February 8, 2026, and the listing has been live since May 2025. Android 5.0 or higher is the floor.

Storage is the practical constraint rather than processing power. Free up close to 1.5 GB before installing, since the download and the unpacked install briefly coexist. After that, the whole thing runs offline with no further data use.

The Free Soundtrack and the Morphean Paradox Sequel

A soundtrack add-on is available at no cost on Steam, which is unusual for a title priced under $2. The developers also disclose that the Demon King battle music came from a collaboration with AI, and they state this openly on the store page rather than burying it.

A sequel exists: The NOexistenceN of Morphean Paradox: The Forest of Silver Shallots. It expands the Silvery Forest material into a far larger project with RPG systems. The two-item series bundle runs around $8.08 at a 10 percent discount for anyone who finishes this one and wants more.

Frequently Asked Questions About The NOexistenceN of you AND me

Is The NOexistenceN of you AND me available on Android?

Yes. The Google Play listing from Nino Games Limited has been live since May 2025 at $1.49, and an iOS App Store release exists alongside it. Roughly 66,000 downloads sit behind a 4.88 average rating. Steam carries the same story for Windows and macOS.

How long does it take to finish?

One route takes about one to two hours, which fits two commutes or a single evening. Because the whole thing runs offline after install, a subway ride with no signal works fine. Chapter 5 is the exception, since its long timed silences need an uninterrupted stretch and a screen that will not sleep.

How many times do you need to replay it?

Three runs cover every route. Chapter 4’s choices barely shift the outcome, so replays are better spent re-answering Chapters 1 through 3 instead. Manual saves parked before the Chapter 1 minigame cut a second run to well under an hour, and the text skip function speeds scenes you have already read.

Who Should Play This Surreal Visual Novel

Anyone who likes short, strange, choice-driven fiction should buy this, especially readers who found longer visual novels exhausting. Under two hours per route makes it an easy recommendation at $1.49. Players who need combat, systems, or progression grinds should skip it entirely, since neither exists here.

My honest read after three separate runs is that the neutral route hit me hardest, not the good one, and I did not expect that going in. The writing earns its ending rather than shocking its way there. Buy it, commit to one tone, and let Chapter 5 take its time.

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