The Bunny Graveyard APK (FULL GAME)

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Developer
Pichón Games
Updated
Oct 19, 2026
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135 MB
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1.8.3
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Description

The Bunny Graveyard drops you into an old computer as a lone cursor, sent to find a bunny named Skye inside a GBA-inspired pixel world. New players who keep fumbling B-Ball rounds or walking past hidden notes can finish Chapter 1 with every clue and achievement in hand. The biggest lesson is simple: minigames close once the story moves on, so clear each area before you follow Skye forward.

How to Play The Bunny Graveyard as a Lost Cursor

The Bunny Graveyard is a pixel art horror adventure in which you control a computer cursor pulled into a digital world to find Skye the bunny. You play by walking, talking, and clearing retro minigames such as gardening, fishing, and boxing, while a hostile presence inside the machine tries to keep you there.

The game comes from Pichon Games, a small studio based in Puerto Rico. It launched on Steam and the Epic Games Store on September 22, 2023, and Steam players later pushed it to an Overwhelmingly Positive rating. Roughly 95 percent of more than 1,300 Steam reviews recommend it.

Chapter 1 is the full story available today, and it plays more like an old handheld RPG than a typical horror game. That mix is why a proper The Bunny Graveyard walkthrough matters so much. The cute art hides a lot of missable content behind every friendly face. On Steam, it costs $6.99 and offers English voice work plus subtitles in nine other languages.

How the Cursor Moves Through Skye’s Pixel World

You never control Skye in this first chapter. Instead, you steer a computer cursor around top-down pixel scenes and click on people, objects, and doors to push the story along. The setup feels like a point-and-click game, but the movement borrows from old 16-bit RPGs.

Each scene hands you a small job from Skye or a new friend, and finishing it opens the next area. In my run, the loop of talk, task, and reward kept the pace quick, since most jobs last only a few minutes.

The Strange Entity Hiding Inside the Old Computer

The story opens at a dusty desktop computer running what looks like a harmless 8-bit game. Things turn strange fast. Some kind of entity lives inside the machine, and it does not want your cursor to leave.

Skye greets you as a cheerful gardener with a crew of mute, gloved hands called the Handy Pals. However, the tone keeps sliding from cute to creepy with every note you read. The store page warns that nothing here is what it seems, and the final scenes make good on that promise.

The Bunny Graveyard vs Fran Bow and Bendy on Mobile

Fran Bow is the closest match on Android. Both games wrap psychological horror in a cute surface, and both split their stories into chapters. Fran Bow, though, plays as a hand-drawn puzzle adventure, while The Bunny Graveyard leans on retro minigames like boxing and fishing. Fran Bow also builds its puzzles around a medicine trick that reveals a hidden world, a hook this game swaps for collectible clues.

Bendy and the Ink Machine is another fair comparison, since it also tells an episodic cartoon horror story on Android. By contrast, Bendy uses a first-person view and tense chase scenes, while this game keeps a top-down GBA look and breaks up the dread with sports and gardening.

Where to Play Without an Android Version

The Bunny Graveyard has no Android or iOS release, so any phone listing that claims to offer it does not come from the developer. The official platforms are Windows PC through Steam and the Epic Games Store, Nintendo Switch since October 31, 2024, and PlayStation 5 since April 9, 2026. Local press in Puerto Rico reported that this release made it the first Puerto Rican game on PS5.

For handheld play, the Switch version comes closest to a phone experience. It supports the touch screen and needs only 903 MB of space. Steam Deck works well too, because every function runs on the default controller layout and the text stays readable on the small screen.

Gameplay Controls, Dialogue Choices, and Chapter 1 Sections

Chapter 1 of The Bunny Graveyard splits into 10 sections, each with its own goal and sometimes its own style of play, according to early progress notes from the developer. The first stretch moves from the computer desk to Skye’s garden and then to her gloved helpers.

Controls stay simple across every section. You move, you interact, and you answer YES or NO whenever a character asks you something. That simplicity matters, because the minigames supply the real challenge. Most of the chapter’s 19 achievements come from those games and side choices rather than from the main story.

Between sections, animated cutscenes carry most of the plot. Skipping them means losing context for the clues you pick up later, and a few of those scenes hold the scariest moments in the chapter.

Moving, Interacting, and Playing Retro Minigames

Movement is top-down, so you walk the cursor around each room the way you would steer a hero in a GBA adventure. Press the interact button near a character to talk, or near an object to inspect it. Gamepad support covers the PC version as well, which suits the console-style layout.

Minigames change the rules for a few minutes at a time. One moment you are watering plants, and the next you are shooting hoops or trading punches. Each one explains its controls on screen, so you never need to memorize anything before a round starts.

How Saying YES or NO to Skye Shifts Each Scene

Many conversations end with a YES or NO prompt. Most answers only change the next few lines, but a few unlock hidden reactions. For example, refusing Skye over and over earns its own achievement, and Boxers reacts the same way if you keep turning him down.

These dialogue choices rarely change where the story goes. Instead, they reward curiosity with extra jokes, odd replies, and the occasional unsettling stare. Trying both answers costs nothing in most scenes, so I picked NO first whenever the game let me. Some of the funniest lines in Chapter 1 only appear after a stubborn refusal.

What Animated Cutscenes Reveal When a Section Ends

Finishing a section usually triggers a short animated scene. These clips lean on action and horror, and the developer warns that the game contains violent scenes, disturbing imagery, and flashing images. They also hand you story beats that no single note explains on its own.

Watch the background during each clip. Small details there help the numbered clues make sense later, which makes the hidden story much easier to piece together.

How to Unlock Every Minigame in The Garden

Skye’s garden unlocks its minigames as you finish her gardening job and meet the Handy Pals, who challenge you to rock-paper-scissors, hide-and-seek, and a basketball game called B-Ball. Clear all three, then read the paper the helpers leave behind, because it counts as a clue tied to The Hideout.

The Garden also holds four of the chapter’s numbered clues, including a note buried somewhere in the soil. The original 2022 demo covered this exact stretch, from the computer desk through meeting Skye’s helpers. That is why so many players already know the garden before they buy the full game. A clue called Shell Case rounds out the set.

This calm stretch of the pixel art horror story rewards attention more than speed. Every activity in this area feeds an achievement or a clue, so it pays to slow down and poke at anything that looks out of place.

Gardening for Skye and the Reward for Failing

The gardening minigame is your first real task. Skye asks you to tend her plants, and a clean run moves the story forward without any trouble. It feels relaxing at first, almost like a farming sim.

Failure has its own reward, though. If you mess up on purpose again and again, Skye eventually gives up on you, and the game hands out the Gardening Amateur achievement. Try this before you finish the job properly, since the chance does not return later.

Rock-Paper-Scissors and Hide-and-Seek With the Handy Pals

The gloved helpers each run a small game of their own. Rock-paper-scissors comes down to luck, so just keep playing until you win. Hide-and-seek asks you to search the garden for the hands hiding around it. A lost round only costs a few seconds.

Neither game is hard, but both reward a slow sweep of the screen. Meanwhile, the hide-and-seek search is a good excuse to check corners for clues you might otherwise skip.

Hitting 15 Points in 90 Seconds at B-Ball

B-Ball is the tricky one. The basketball minigame asks you to throw balls into a hoop, and the Ballin’ achievement needs 15 points in 90 seconds or less. A steady shooting rhythm matters far more than speed.

Your first few attempts will probably fall short, so treat them as practice. Once the rhythm clicks, the 15-point mark takes around a minute. A clue called B-Ball also sits right next to the court, so grab it before you walk away.

How to Unlock the Underground Boxing Ring in The Hideout

Inside The Hideout, a secretive rabbit-like figure named Boxers runs an underground fighting championship, and you enter it by agreeing to fight for him and choosing a name for your boxer. After that, four opponents wait in the ring: Handle Banks, Hand Sight, Finger Taker, and Stewart.

The ring plays like a tribute to classic console boxing. You read each opponent’s tells, dodge their big swings, and counter while they recover. Reviewers have pointed to Punch-Out as the clear inspiration, and the influence shows in every wind-up animation. One reviewer only wished the roster went beyond four fighters.

Boxers hides his identity behind his gear, which fits the shady mood of the place. The Hideout also holds three numbered clues, plus a locked door that leads somewhere strange. Fans clearly love him, since Pichon Games later released a Boxers plushie through Makeship.

Meeting Boxers and Naming Your Fighter

Boxers greets you with a pitch to join his underground boxing league. Say NO a few times first, because turning him down repeatedly earns the Messing with Boxers achievement. Then accept and move on to the sign-up.

The name screen hides a small joke. Typing the name Boxers for your own fighter unlocks the How Original achievement, so use it unless you already have a favorite name in mind.

Beating Handle Banks, Hand Sight, and Finger Taker

Each of the first three opponents carries an achievement for winning without getting knocked out. Handle Banks makes a fair warm-up, so use him to get a feel for dodging and countering. Hand Sight and Finger Taker punish sloppy swings harder, which means you need to wait for a clear opening instead of trading blows. Each achievement counts on its own, so one perfect fight still leaves two more to earn.

Losing a fight is not the end. You can replay these opponents, so a messy first win still leaves room for a clean run later. I needed two tries for Finger Taker, mostly because I attacked too soon.

Stewart’s No-Hit Test and the Mysterious Room

Stewart works differently from the rest. His achievement, Easy Test, asks you to win without taking a single hit, not just without a knockout. Patience beats speed here, so block or dodge until he leaves himself wide open.

The Hideout also has a door to a mysterious room. Opening it earns its own achievement and adds a creepy beat to an otherwise goofy area. Check the room for anything worth reading before you move on. The area’s three clues are The First Fighters Key, The First Fighter, and the Boxers Note.

How to Catch 30 Fish on the Fishing Trip With Ben

Catching 30 fish in The Bunny Graveyard means adding up your catches across two separate fishing minigames during the Fishing Trip, since neither one alone gives enough time. Go past 30 in total and the Can’t stop Fishing achievement unlocks, so fish both spots fully before the story moves on.

The Fishing Trip introduces Ben, a camera-carrying character with a few secrets of his own. It also holds eight of the chapter’s numbered clues, which makes it the richest area for collectors.

Most of those clues connect to Ben and a man named Nelson. Reading them in order paints a much darker picture than a relaxing fishing outing suggests, and that contrast is one of the best moments of psychological horror in Chapter 1.

Splitting Your Catch Across Both Fishing Minigames

The two fishing spots play like quick arcade rounds. You cast, wait for a bite, and react fast enough to land the fish. Neither round runs long, so your total depends on wasting as little time as possible between casts.

Treat the first spot as a warm-up and aim for about half of your 30 there. Then push harder at the second spot, since there is no third chance before the story moves on.

Telling Ben the Truth or Lying to Him

At one point, Ben asks you a direct question, and you choose whether to tell him the truth or lie. Telling the truth earns the Honesty achievement. Lying earns Name’s Ben!, and the scene plays out a little differently. On PlayStation, more trophy hunters hold the truth trophy than the lie trophy, which suggests most players pick honesty first.

Neither option locks you out of the ending. Still, you only get one answer per run, so achievement hunters need to replay that part of the trip. I told the truth first because it felt like the safer path, then came back for the lie.

Ben’s Camera, Nelson’s Photo, and Other Trip Clues

The eight clues on this trip include Nelson’s Family Photo, Ben’s Note, Ben’s Photo, and Ben’s Camera. Two more stand out: a box of shotgun shells and a silver ring, both of which hint at something violent in the past.

The trip also holds C’s Note 16 and a clue called The First Encounter. Together, these items form the densest slice of the hidden story in the whole chapter. Check every bag, shelf, and corner before you leave the trip behind.

How to Survive The Labyrinth and Its Portal

Scattered maps, a dangerous portal, and three more clues define The Labyrinth, the twisting maze area near the end of Chapter 1. You survive it by collecting every map to read the layout, then timing your run through the portal so nothing touches you on the way in.

The Labyrinth changes the mood from playful to tense. Paths branch off into dead ends, and the cheerful energy of the earlier retro minigames disappears.

Fights and stealth also get harder in this part of the chapter, according to several player reviews. Players who rushed the earlier areas often hit their first real wall here, so take the maze slowly. It is also the last major stop before the closing animated cutscenes. Any minigame you skipped before this point stays out of reach from here.

Tracking Down Every Labyrinth Map

The maps hide in dead ends and side passages, not along the main route. Collecting all of them unlocks an achievement and makes the rest of the maze much easier to read. I found it helped to hug one wall and follow it until the path looped back. Roughly 60 percent of PlayStation trophy hunters hold this one, so a patient sweep usually works.

Keep an eye out for clues along the way. The Labyrinth holds a Spray Can plus C’s Note 13 and C’s Note 14, so a full map sweep usually turns up all three.

Crossing the Portal Without Taking a Hit

The portal sequence asks you to dodge hazards on the way through. A clean pass with no hits earns the Smooth Landing achievement. Watch the pattern for a cycle or two before you commit.

Most hits come from moving too early. Wait for the gap, then go in one smooth motion rather than stopping halfway.

Late Stealth Sections With a Metal Gear Feel

Some late sections switch to stealth, and reviewers compare them to the original Metal Gear on the NES. Enemies follow set routes, and you slip past while they look the other way. These stealth sections punish rushing more than anything else in the game.

Watch each patrol loop once before moving. Then cross in short bursts between safe spots. Most failures here come from panic, not bad luck, so a calm pace wins out. If a patrol spots you, retry the stretch with the same plan instead of improvising.

How Clues, Figurines, and Steam Achievements Track Progress

Progress in The Bunny Graveyard runs on three trackers instead of levels or currency: 18 numbered clues, a set of character figurines, and 19 Steam achievements. Clues fill in the hidden story, figurines celebrate the cast, and achievements track your choices, minigame scores, and clean boxing wins across every area.

That setup makes Chapter 1 feel more like a collectathon than a typical horror game. Story progress itself is linear, so the real depth sits in what you find along the way.

Achievement names also double as hints. A title like A Buried Treasure or Mysterious Room tells you something exists before you ever see it, so reading the list early saves time.

All 18 Clues and Where Each Area Hides Them

The clues run from number 0 to number 17. The Garden holds four, The Hideout holds three, the Fishing Trip holds eight, and The Labyrinth holds the last three. Several are notes signed by someone called C, and those notes appear out of order on purpose. Clue 0 is C’s Note 15, the one buried in the garden.

Read the C notes by number rather than by the order you find them. Note 13 and Note 14 sit in The Labyrinth, while Note 15 waits in the garden soil and Note 16 shows up on the trip. Put together, they tell a story the cutscenes only hint at.

Collecting Character Figurines of the Cast

Character figurines are the game’s second collectible type. Each one shows a member of the cast, from friendly faces to the ones that turn nasty. They work as trophies for checking every corner rather than as story items. Fans who love the cast will want the full shelf.

The store page lists figurines next to clues as core collectibles, so treat them as part of a full run. Because the game never tells you how many remain, a slow sweep of each area is the safest way to grab them all.

What 100 Percent Completion Unlocks After the Credits

Finding every clue and then replaying the ending triggers a secret credits scene. It comes with the Unfamiliar Face achievement and a short scene that hints at where the story heads next.

What comes next is The Bunny Graveyard II, which Pichon Games lists on Steam as an upcoming release. Its description has Skye searching for her lost brother, Claudio, in the haunted streets of Carrot Town. The store text also promises survival, investigation, and fun minigames with a wacky cast. That makes Chapter 1 the setup for a much bigger story.

Missable Secrets and Common 100 Percent Completion Mistakes

Once the story moves past an area in The Bunny Graveyard, you cannot return to replay its minigames, so any achievement left behind requires a new run. That one rule causes most incomplete achievement lists.

The fix is simple: treat every area as a checklist before you leave. Players following a The Bunny Graveyard walkthrough usually miss things because they trust the game to warn them, and it rarely does.

A few secrets also hide behind dialogue choices that feel wrong to make. Saying NO to friends, failing a task, or giving a silly name all pay off, which goes against normal gaming habits.

Minigames That Lock Once the Story Moves On

Underground boxing rematches stay open while you remain in The Hideout. Once you leave, though, the ring closes for that run. The same goes for B-Ball, gardening, and both fishing spots.

Before any big story step, run through the area’s achievements in your head. If something is still missing, finish it first. A quick look at the Steam achievements list works as an easy safety net. One reviewer listed this lack of minigame replay as a real downside, and it is easy to see why.

Why the Ben Conversation Needs Two Playthroughs

The truth or lie choice with Ben is the only achievement pair that needs a second pass through a section. You cannot see both outcomes in one run, no matter how carefully you play.

A short playtime softens the blow. Chapter 1 runs only a few hours, so a second run to grab the other answer and any missed clues takes far less time than it sounds.

The Shutdown Joke, Shed Code, and Boxers Fighter Name

Right at the start, try pressing the exit button on the in-game computer. The machine refuses to shut down and you earn the Shutdown Failed achievement, which also hints at the entity holding you there.

Later, a shed lock asks for a directional code: Right, Left, Left, Right, Left, Right. Pair that with naming your boxer Boxers, and you have three of the easiest secrets in the game.

Best The Bunny Graveyard Tips and Tricks for Beginners

Most failed runs in The Bunny Graveyard come from rushing, whether that means swinging too early in a fight, skipping a corner with a clue, or walking into a patrol during the stealth sections. Slowing down fixes nearly every common problem in this game.

The game is short, but it rewards players who treat every screen as a puzzle. Read the notes, test the odd dialogue choices, and keep an eye on the background art. ESRB rates it Teen, and the developer flags jumpscares and flashing images up front. Sensitive players should keep that warning in mind for the later areas.

Difficulty also climbs late in the chapter. The early garden feels gentle, while the last areas test your timing and nerves, so it helps to build good habits from the very first scene.

Watch Each Opponent’s Hands Before You Swing

Like the classic boxing games it borrows from, the Hideout ring rewards reading an attack before it lands. Spend the first round only dodging and watching. Once you can predict the big swings, counters become easy.

This patience pays off most against Stewart, since his achievement allows zero hits. Similarly, the no-knockout wins against the other three come much faster once you stop throwing punches on reflex.

Sweep Every Area for C’s Notes Before Leaving

C’s notes carry the main thread of the hidden lore, and several of them sit off the main path. Walk every edge of a new area before you talk to the character who moves the story forward. Talking first can trigger a scene that carries you out of the area.

That habit also catches the shotgun shells, the silver ring, and the buried note. Missing even one clue blocks the secret credits, so a careful sweep saves you a full replay later. I kept a quick tally on paper as I went. Eighteen marks meant I was ready for the ending.

Slowing Down When Stealth and Jumpscares Ramp Up

The late chapter mixes tense stealth with sudden jumpscares, and that combination trips up a lot of first-time players. A scare makes you flinch, the flinch moves the cursor, and a patrol spots you.

Play with the sound up but your hands relaxed. After a scare, pause for a second before moving again. That tiny reset kept me from failing the same stealth stretch twice.

Frequently Asked Questions About The Bunny Graveyard

Is The Bunny Graveyard available on Android or mobile?

No. The Bunny Graveyard has no Android or iOS version, and the developer has not announced a mobile release. Beyond Windows, Steam also supports Mac computers with an Apple M1 or Intel Core i5 chip. The Switch release runs on Nintendo Switch 2 as well, with the same behavior as the original console.

How long does it take to beat Chapter 1?

Most players finish the main story in about two and a half hours. Adding side content like the fishing minigames pushes it to roughly three hours, while a full completion with every clue and achievement takes around four and a half hours. That makes it easy to finish in one long evening or two short sessions.

Is there a Chapter 2 or sequel coming?

Yes. Its working title during early development was Terror in Carrot Town. Pichon Games has said it gives Skye a different moveset, more gameplay options, and a more connected world map with a less linear path. The story also turns darker, though the wacky minigames stay part of the formula.

Who Should Play This Cute Pixel Horror Tale

Players who love GBA-era pixel art, short story-driven horror, and a steady stream of quirky minigames will get the most from this game. It suits anyone who enjoys piecing together a hidden story through notes, clues, and character figurines more than surviving long chase scenes. I came for the cute bunny and stayed for the unsettling clue trail, and the clean boxing wins felt better than most full-length fighting games. If you play on Switch or PC and want a creepy few hours, this one earns its spot in your library.

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