Star Wars KOTOR 2 APK (FULL GAME)

2.0.23
Download APK
4.3/5 Votes: 5,980
Updated
Oct 6, 2026
Size
3.8 GB
Version
2.0.23
Requirements
6.0
Get it on
Google Play
Report this app

Description

Star Wars KOTOR 2 puts you in the boots of the Jedi Exile five years after the first game, with the Jedi Order nearly wiped out and your bond with the Force gone quiet. Android players coming from the first KOTOR get the same tap-and-pause combat, but with a much deeper crew and class system to plan around. The biggest payoff is companion influence, because high influence lets you turn Atton Rand, Bao-Dur, and Mira into Jedi, and that choice shapes how strong your late-game party becomes.

How to Play Star Wars KOTOR 2 Mobile on Android

Star Wars KOTOR 2 plays on Android as a single-player role-playing game where you lead a party of three through pausable real-time combat and branching dialogue. You tap to move, queue attacks and Force powers, and pause the action whenever a fight needs a new plan.

Aspyr Media brought the port to Android on December 18, 2020. It launched at $14.99 as a one-time purchase, with no ads and no in-app store. The full campaign made the jump, so this is the same game Obsidian Entertainment shipped in 2004.

The download needs at least 4 GB of free space. Beyond that, the mobile release asks for patience more than skill. Your first hours set up the Jedi Exile, Kreia, and the threat of the Sith Lords, and every later system builds on those early choices.

How Pausable Real-Time Combat Works

Combat runs in real time, but the dice decide every hit behind the scenes. The game uses d20 rules, so your attack rolls, defense, and saving throws come from stats, feats, and gear. When you tap an enemy, your character attacks in rounds until the target falls or you give a new order.

The pause button is your real weapon. Tap it, and the whole fight freezes while you line up orders for each party member. Then you unpause and watch the round play out. In my runs, pausing at the start of every fight cut deaths on Peragus by more than half.

The Jedi Exile, Kreia, and the Sith Lords Premise

The story opens five years after the first KOTOR. The Sith have hunted the Jedi almost to extinction, and the Republic is close to collapse. You play the Jedi Exile, a former general who was cast out of the Order and cut off from the Force.

Kreia is the old woman who finds you and becomes your mentor. She speaks in riddles, and her lessons often question both the Jedi and the Sith. Meanwhile, three Sith Lords hunt you across the galaxy. Darth Sion and Darth Nihilus lead that hunt, and the third threat stays hidden until late.

How It Stacks Up Against KOTOR, Jade Empire, and Baldur’s Gate II

The closest match on Android is the first Star Wars: KOTOR, also ported by Aspyr. Both share an engine and controls, but the sequel adds about 30 new Force powers, prestige classes, and crew influence. It also raises the level cap from 20 to 50, so builds go much further.

Jade Empire: Special Edition, another Aspyr port, trades the pause system for fast action combat. By contrast, Baldur’s Gate II: Enhanced Edition and Neverwinter Nights: Enhanced Edition lean harder into tactical party control and long dungeons. KOTOR 2 sits in the middle. It feels faster than Baldur’s Gate II, yet it rewards more planning than Jade Empire.

Android Version vs PC and Switch Versions

On PC you click with a mouse, and on Switch you use a controller. The Android port swaps both for touch, with on-screen buttons for pause, the action queue, and party switching. Small screens make text tiny, so a tablet or large phone helps a lot.

Price is close across stores. The Switch release arrived on June 8, 2022, at $15, nearly the same as the $14.99 mobile price. However, PC players get one-click access to fan content through Steam Workshop, while Android players must copy files by hand.

How Touch Controls and the Action Queue Work

The action queue in Star Wars KOTOR 2 lets each party member hold several orders at once, such as an attack followed by a Force power. On Android, you fill that queue by tapping ability icons, then you pause or unpause to let the orders play out in sequence.

The touch layout keeps the screen clean. A radial set of icons opens when you tap a target, and the queue sits near the top of the screen. You can cancel a queued order with one tap, which matters when an enemy dies before your next swing.

Movement is simple. Tap the ground to walk, or drag to steer. Most of the depth lives in party switching and skill use, so those two systems decide how smooth your fights feel on a phone.

Queuing Attacks and Force Powers by Touch

Tap an enemy, and a ring of options appears. Pick a feat like Flurry, or open the Force powers list and choose Stun or Push. Each choice drops into that character’s action queue. You can stack up to a few actions, and the game runs them in order.

Force powers drain Force points, so watch the blue bar. A queued power fails if the bar runs dry before its turn. For that reason, I queue a cheap power first and a costly one second, which gives the bar a moment to settle.

Switching Between Your Three Party Members

Your party has three members, including the Jedi Exile. Tap a portrait to take direct control of that person. The other two follow AI behavior that you set in their menu, such as aggressive or support.

Switching is where the pause button earns its place. Pause, swap to Kreia, queue a heal, swap back, and unpause. That loop takes seconds once your thumbs find a rhythm. Also, you can only bring three people off the Ebon Hawk, so the crew you choose for each planet matters.

Security, Repair, and What Happens After a Fight

Each fight ends with loot and XP. Bodies and footlockers often hold credits, gear, and upgrade parts. Locked containers need the Security skill, or you can bash them open.

Bashing has a real cost here. Breaking a lock by force can destroy items inside, which did not happen in the first game. Repair matters too, because it lets you fix broken droids and machines for extra rewards and story options.

How to Unlock Companions and Raise Influence

Influence in Star Wars KOTOR 2 measures how much each crew member trusts the Jedi Exile, and it rises or falls based on dialogue choices and actions. High influence unlocks personal stories, bonus stats, and the chance to train certain companions as Jedi.

Companions join through the main story, so you cannot miss most of them. Atton Rand and Kreia join early on Peragus, while Bao-Dur and T3-M4 join soon after. Others, like Visas Marr and HK-47, arrive later as the hunt for the Sith Lords grows.

The twist is that each person reacts to choices differently. Something that wins over Atton can lose ground with Kreia. As a result, influence becomes a balancing act, and it rewards players who talk to their crew often.

Earning Influence Through Dialogue Choices

Most influence comes from conversations aboard the Ebon Hawk. Each crew member has topics that unlock as the story moves forward. Picking answers that match their views raises influence, while answers that clash lower it.

Kreia is the odd case. She rewards sharp, thoughtful answers rather than simple kindness or cruelty. In my experience, agreeing that charity can create weakness won her approval even on a light side run, which surprises many new players.

Turning Atton, Bao-Dur, and Mira Into Jedi

Training crew members in the Force is new to this sequel. Once influence runs high enough, a conversation option lets you awaken the Force in certain companions. They then become Jedi or dark Jedi, based on your own alignment.

This is the strongest power boost in the game. A trained Atton gains Force powers and lightsaber skills on top of his combat feats. Similarly, Bao-Dur turns into a solid frontline fighter. Mira joins only on some paths, so plan for the crew you actually get.

Crew Members Who Change With Your Alignment

A few companions depend on your character choices. A male Jedi Exile can train the Handmaiden, while a female Exile meets the Disciple instead. Both bring different stats and story beats.

Alignment also shifts who joins on Nar Shaddaa. Light side players usually recruit Mira, while dark side players can end up with Hanharr the Wookiee. Because of this, two playthroughs can feel quite different even on the same route.

How to Unlock Prestige Classes and Lightsaber Forms

Prestige classes in Star Wars KOTOR 2 unlock at level 15 and let the Jedi Exile specialize further, with three light side and three dark side options. Your alignment at that moment decides which list you see, and your base class shapes which prestige class fits best.

Lightsaber forms work alongside this choice. There are seven forms in total, such as Shii-Cho, Makashi, Soresu, and Juyo. Each form changes your attack, defense, or Force power strength in a fight.

The link between the two is easy to miss. Force-focused prestige classes reach only three lightsaber forms, while combat-focused ones reach six. So your prestige choice also locks how you fight with a blade.

Picking a Guardian, Sentinel, or Consular Base Class

You pick one of three base Jedi classes during character creation. The Jedi Guardian is the fighter, with the most health and combat feats. The Jedi Consular has the strongest Force powers and the most Force points.

The Jedi Sentinel sits in between. It gets extra skill points and immunities, which helps with Security and Persuade checks. For a first run on mobile, the Guardian is the easiest choice, because it survives mistakes better on a small screen.

Light Side and Dark Side Prestige Class Paths

Light side players see three Jedi prestige classes. One focuses on lightsaber combat, one focuses on pure Force power, and the Watchman leans on stealth and sneak attacks. Each one boosts different feats and Force powers.

Dark side players get the Sith Marauder, the Sith Lord, and the Sith Assassin. The Marauder is the melee brawler, the Sith Lord is the Force caster, and the Sith Assassin matches the Watchman. Pick based on your base class, since a Guardian pairs naturally with the Marauder.

Lightsaber Forms and Force Forms Explained

Lightsaber forms are passive stances that tweak your blade fighting. Soresu boosts defense, while Juyo adds raw damage and attack speed. You switch forms from the ability menu between fights.

Force forms do the same job for casters. They trade defense or power in exchange for stronger Force powers. However, you cannot run a lightsaber form and a Force form at once, so casters and fighters stay distinct.

How Leveling, Credits, and Workbench Crafting Work

Star Wars KOTOR 2 uses experience levels up to 50, credits as its in-game currency, and a workbench system for upgrading weapons and armor. You earn XP from fights and quests, spend credits at merchants, and break down spare gear into components for crafting.

These three systems feed one another. Credits buy gear, the workbench improves it, and better gear helps you clear fights for more XP. The loop stays tight across the whole campaign.

The one trap is believing the level cap tells the full story. You can reach level 50 in theory, but a normal run ends far lower. Knowing that number early changes how you spend every level.

The Level 50 Cap and the Real XP Ceiling

The level cap sits at 50, up from 20 in the first game. That sounds huge, but a standard run holds enough XP for roughly level 30. Grinding can push a bit higher, yet few players get close to the cap.

That ceiling matters for planning. Your prestige class unlocks at level 15, so you get around 15 levels inside it during a typical run. Therefore, pick feats and powers that pay off fast instead of saving points for a late payoff.

Components, Chemicals, and the Workbench

The workbench on the Ebon Hawk turns spare items into components. You then spend components to build or upgrade weapons, armor, and lightsaber parts. A nearby lab station does the same with chemicals for stims and medpacs.

Lightsaber crystals slot into your blade at the workbench too. Some boost damage, while others add bonus effects. Your Repair skill also lowers the component cost of builds, so even a combat character benefits from a few points there.

Pazaak, Swoop Racing, and Earning Credits

Credits come from loot, quest rewards, and selling gear. Pazaak, the card game, is another steady source once you build a solid side deck. You can win sizable pots against cantina players on several planets.

Swoop racing returns from the first game as well. It pays credits and prizes for fast times. I found Pazaak more reliable on a phone, though, because the swoop controls feel twitchy with touch input.

All Main Story Planets From Peragus to Malachor V

Seven main locations shape the campaign. You start on Peragus II and Telos IV, then visit Nar Shaddaa, Dantooine, Onderon, and Korriban in any order, and finish on Malachor V.

That middle stretch is the heart of the game. On each world, you search for one of the surviving Jedi from the old Council. Names like Vrook Lamar, Kavar, and Zez-Kai Ell anchor each planet’s main quest.

The order you choose changes difficulty a little and can change what your crew says along the way. Most players pick Nar Shaddaa or Dantooine first. Both offer plenty of side quests and credits for a young Jedi Exile.

Peragus Mining Facility and Telos Citadel Station

Peragus is the tutorial, and it is a slow one. You wake in a near-empty mining station with Kreia and Atton, low on gear and short on answers. The mood is tense, and the station hides clues about what happened.

Telos comes next. Citadel Station is a Republic project trying to rebuild a world ruined in the last war. Here you face your first big faction choices, and you finally recover the Ebon Hawk to fly freely.

Nar Shaddaa, Dantooine, Onderon, and Korriban

Nar Shaddaa is a crime-ridden moon full of bounty hunters and Pazaak tables. Dantooine shows the ruins of the old Jedi Enclave from the first game. Both feel open, with many side quests.

Onderon and its moon Dxun involve a civil war and Mandalorian camps. Korriban, the Sith homeworld, is short and creepy. Each world tests different skills, so rotate your party members to match the challenge.

Malachor V and the Final Choice

Malachor V is where the story ends and the Exile’s past catches up. The planet ties directly to the war that broke your bond with the Force. The final fights test both your build and your crew choices.

Your alignment shapes the closing scenes. A light side Exile and a dark side Exile face the same foes, but with very different words and outcomes. Moreover, the fate of your crew depends on the influence you earned across the whole trip.

Common Mistakes That Stall a Jedi Exile Run on Mobile

Most stalled runs come from small habits, not hard bosses. The Jedi Exile can recover from a lost fight, but lost items, low influence, and broken saves are much harder to fix later.

These mistakes hit mobile players harder. Small screens hide details, and quick taps make it easy to pick the wrong option. A few minutes of care on each planet saves hours of backtracking.

The good news is that every one of these is easy to avoid. They come down to skill choices, crew talks, and phone storage. Fix them early, and the rest of the campaign flows much more smoothly.

Bashing Locked Containers Instead of Using Security

Bashing a locked footlocker feels fast, but it can wreck the loot inside. Upgrade parts, crystals, and rare items can vanish in one swing. That loss hurts most in the early game, when gear is scarce.

Instead, bring a party member with high Security. Atton has a good Security score early on. If nobody can open the lock, come back later rather than smashing it open.

Leaving a Planet With Low Influence

Many players rush through planets and skip crew talks. Then they reach the late game and find that nobody can be trained as a Jedi. Influence takes time, and some topics only open at certain story points.

So talk to your crew on the Ebon Hawk after every major quest. It takes a minute or two. Also, check how each person reacted to your last big choice before you move on.

Running Out of Storage and Overwriting Saves

The install needs about 4 GB, and saves add more over time. A full phone can crash the game during autosave. That can corrupt the slot you rely on.

Keep at least a few save slots in rotation. Save before every planet landing and every major choice. Then, if a crash hits, you lose minutes instead of hours.

Best Star Wars KOTOR 2 Tips and Tricks for Beginners

Beginner success in Star Wars KOTOR 2 comes down to three habits: pausing every fight, upgrading gear at the workbench, and locking in an alignment early. Each habit ties to a system unique to this sequel.

None of these need advanced builds. They simply stop the most common early losses. They also make the slow Peragus opening far less frustrating.

Most of the advice here comes from my own deaths. The early game punishes careless taps, but it rewards planning much more than reflexes. Once these habits stick, the later planets feel far easier.

Pause Before Every Peragus Fight

Peragus throws droids and mining hazards at a weak party. Pause the second a fight starts. Then queue a Force power or feat for each party member before you unpause.

This habit matters more on mobile than on PC. Touch input is slower than a mouse, so fights can slip away in seconds. Pausing gives your thumbs time to catch up.

Break Down Spare Gear at the Ebon Hawk Workbench

New players often sell every spare item for credits. That is a mistake early on. Breaking items down at the workbench gives components you can turn into better upgrades.

Keep a few credits for stims and key purchases, though. In my runs, splitting loot roughly half to components and half to sales worked best. It kept my blade upgraded without leaving me broke.

Commit to One Alignment Before Level 15

Your alignment at level 15 decides which prestige class list you see. A neutral Exile misses the strongest bonuses on both sides. Pure light side or pure dark side unlocks better Force powers and cheaper power costs.

Pick a side by the time you leave Telos and stick with it. Then make choices that match. Your prestige class, crew, and ending will all feel stronger for it.

Frequently Asked Questions About Star Wars KOTOR 2

Is KOTOR 2 available on Android?

Yes. Star Wars KOTOR 2 is on Google Play as a premium one-time purchase with no ads. It also appeared on the Epic Games Store mobile app, which gave it away free on Android until March 20, 2025. Anyone who claimed it then still owns it, and the Epic copy installs through the Epic launcher instead of Google Play.

How long does it take to beat KOTOR 2?

A main-story run takes around 35 to 45 hours, and a thorough run with every crew talk can pass 60. On mobile, short sessions of 30 to 45 minutes work well, because most planets break into compact quest hubs. Save often between hubs, since autosaves only trigger at certain transitions.

Can you play KOTOR 2 with the restored content on mobile?

Yes, but only through a fan project. The Mobile Restored Content files, called MTSLRCM, bring back cut scenes, quests, and bug fixes. On Android, you copy a downloaded folder into the game’s data directory. An official Restored Content release was planned for Switch and mobile, but it never launched.

Who Should Play Star Wars KOTOR 2 on Android

This game suits patient players who love story choices, crew drama, and deep character builds. Fans of the first KOTOR will feel at home, while newcomers who enjoy Baldur’s Gate II on Android will find a faster, more cinematic party RPG. If you want quick action, look elsewhere, because the slow Peragus start demands patience. After playing it on both a phone and a tablet, I honestly think Kreia is still the best-written companion in any Star Wars game. For a single purchase with no ads, the Android port delivers one of the strongest stories you can carry in your pocket.

Images

Download links

Join our Telegram Group

ℹ️ Download link not working? Please refresh the page and try again.