Infinite Lives MOD APK (Pro Unlocked)

1.0.8
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4.1/5 Votes: 6,307
Developer
MDickie
Updated
Oct 19, 2026
Size
389 MB
Version
1.0.8
Requirements
7.1
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Google Play
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Description

Infinite Lives throws you into a city where superhumans and subhumans brawl for control, using a combat system built on MDickie’s wrestling games. New players who keep getting knocked out in the first few streets will find the habits here that keep a fresh character standing long enough to matter. The fastest early gains come from grappling and grabbing the scenery, not from chasing flashy powers, because a well-timed throw into a wall decides most early fights.

How to Play Infinite Lives: Wrestling Meets Superpowers

To play Infinite Lives, you create a character, begin your own tale in a violent city, and fight with wrestling moves boosted by superpowers. You then pick a cause, battle rival characters for every corner of the map, and start fresh whenever your current one ends.

That loop sounds simple on paper. In practice, it blends a brawler, a life sim, and a turf war into one open-world city. MDickie released it on November 27, 2025, on Google Play, the App Store, and Steam at the same time.

The game grows out of two older MDickie titles, Super City and Extra Lives. Those roots matter, because the habits that worked there still pay off here. Players who knew Super City will feel at home in these street brawls within minutes, and these Infinite Lives tips build on that same feel.

How the Wrestling Combat System Works in 3D

The wrestling combat at the heart of the game comes straight from MDickie’s long run of wrestling titles. You trade strikes, lock up with opponents, and throw them into walls, cars, and crowds. Powers sit on top of that base rather than replacing it.

What changes in this game is the third dimension. Earlier MDickie brawlers kept you on the ground, but here a fight can move upward and across rooftops. A hold that starts in the street can end with your rival falling off a building.

Your Origin Story in a City of Supernatural Violence

Every run begins as your own origin story. You start as one person trying to survive in a city where supernatural violence is normal, and the game never hands you a fixed script. Instead, the story comes from who you fight, who you side with, and what you become.

That freedom also makes the start feel harsh. Stronger characters already roam the streets, and they do not wait for you to settle in. My first few characters lasted only minutes, mostly because I picked fights I could not finish.

How Infinite Lives Compares to Super City and Rope Hero

Infinite Lives feels like the 3D successor to Super City, MDickie’s 2016 superhero sim. Super City promised up to 150 other heroes and villains, while the launch cast here passed 200 characters. That jump shows how much bigger this shared universe is.

By contrast, Rope Hero: Vice Town and Gangstar Vegas lean on guns, cars, and missions. Wrestling Empire, also from MDickie, shares the grappling feel but stays inside the ring. This game sits between them, with wrestling depth and open-world freedom in one package.

Android Version vs the Steam PC Version

The Android version runs on touch controls, so every input lives on the screen. On PC, a controller or keyboard gives you more physical buttons, which makes the layered inputs easier to reach. The core content stays the same across both.

Price works differently too. Steam lists the game at $14.99 as a one-time purchase. On mobile, you can try it free with ads and then subscribe for the full game, which suits players who want to test the controls before paying.

What the Supercharged Button Controls Do

Every button in Infinite Lives carries more than one action, so a single tap, hold, or combination can trigger a strike, a grapple, or a power. The control scheme packs a full range of abilities into a few inputs, which keeps it easy to start but slow to perfect.

That design is the reason new players often feel lost at first. A button that throws a punch in one moment may lift an enemy or fire a power in the next. Context decides the result, including your distance, your stance, and what you hold.

Think of the controls as layers rather than a list. The ground layer covers basic wrestling, while the upper layers unlock flight and range attacks. Getting comfortable with each layer is one of the most useful Infinite Lives tricks for surviving early fights.

Strikes, Grapples and Throws on Every Button

Close to an opponent, the buttons lean toward wrestling. You can strike, lock up, and then throw, and a throw into hard scenery hurts more than a plain punch. Timing matters more than speed here.

Mashing tends to waste the moment, however. When I slowed down and waited for a clean lock-up, my throws landed far more often. The lock-up is your most reliable damage tool in the early game.

Flight, Range Powers and Full 3D Movement

Powers turn the city into a vertical arena. Depending on your character, you may fly, leap across rooftops, or attack from range. These options let you escape a bad fight or start one from above.

Range powers feel strong, but they also invite a crowd. A loud attack in a busy street can pull several rivals toward you at once. For that reason, I saved range powers for finishing blows rather than openers.

What Happens After You Win or Lose a Brawl

Winning a fight helps your cause and strengthens your position in that part of the city. Over time, wins also feed into the bigger cycle of becoming more or less than human. A single victory rarely changes much, but a string of them does.

Losing hurts, and sometimes it ends the life entirely. Then you start a new character and carry on in the same shared universe. That rhythm of rise and fall is exactly what the title promises.

How the Superhuman and Subhuman Cycle Works

The superhuman and subhuman cycle is the central progression system in Infinite Lives. You can develop powers that make you more than human, or lose the spirit that makes you less than human, and the cycle keeps repeating with no final resolution.

This is where the game differs from most superhero titles. Power is not a straight upgrade path. Instead, it is a balance between what you gain in strength and what you might lose in yourself.

The cycle affects how you fight, how others see you, and how your story unfolds. Some players chase raw strength and accept the cost. Others protect their spirit and grow more slowly, which changes how the rest of the city treats them.

Growing Powers That Make You More Than Human

As you fight and survive, your character can develop stronger powers. These push you past normal limits and open up the 3D movement and range attacks that define late-life play. Each new power makes the city feel smaller and more reachable.

Growth is never free, though. The stronger you get, the more attention you draw from rival factions. A powerful character becomes a target, and that pressure is part of the design.

Losing Spirit and Sliding Toward Subhuman

The other side of the cycle is spirit. If you lose it, your character slides toward the subhuman end of the scale. This is not just a label, since it shapes the kind of character you become in the story.

Many players ignore this side until it is too late. I found that paying attention to it early kept my options open later. A character with spirit intact simply had more paths forward.

How the Cycle Rewrites Your Origin Story

Because the cycle never ends, your tale keeps changing. A hero can fall, and a villain can climb back. The same character may play several roles over a single life.

This makes every run feel different, even in familiar streets. It also means there is no wrong choice, only different stories. The cycle rewards players who think about who they want to be, not just how strong they want to get.

How to Take Control of City Territory for Your Cause

Taking territory in Infinite Lives means fighting rival characters for every corner of the map and securing each area for the cause you have chosen. You win ground by beating the characters who hold it, and you keep it only as long as your side stays strong there.

The city has dozens of locations, and hundreds of characters compete for them. Each one has unique powers and its own goals. As a result, the map is never quiet for long.

This turf is also where the game’s politics show up. Sides form, break, and reform as fights play out. This turf war gives your survival a larger purpose than staying alive.

Picking a Side Among Hundreds of Heroes and Villains

Early on, you choose where your loyalty lies. Heroes and villains both want to rule the world in their own way, and you can join either push. Your choice decides who helps you and who hunts you.

No choice is permanent, however. Characters change sides, and so can you. I started as a hero once and ended that same life fighting for a villain who had saved me in an alley brawl.

Holding Every Corner of the Map

Securing an area takes more than one win. Rivals come back, and stronger ones may arrive to test your hold. Holding the ground means fighting near it often enough to keep it.

Smaller areas close to your allies are easier to keep. Next, you can expand outward once your character has the powers to handle tougher fights. Spreading too thin is a fast way to lose everything you built.

Why Allegiances Change as Often as Your Costume

The store page jokes that allegiances shift as often as your costume, and that matches what happens in play. Friends turn into rivals after a bad fight, and enemies sometimes become allies. The city never settles into fixed teams.

This keeps you alert. A character fighting beside you today might attack you tomorrow. Similarly, a rival you beat might later join your cause, which makes mercy and timing worth thinking about.

All Interactive Weapons and Destructible Scenery

The city in Infinite Lives holds hundreds of fully interactive weapons and destructible scenery spread across dozens of locations. Almost anything you see can become part of a fight, from props on the street to the walls around you.

This is one of the clearest links to MDickie’s past games. His wrestling titles always let players grab objects and use the arena. Here, the whole open-world city works like one giant arena.

Smart use of objects often matters more than raw power. A weaker character with a heavy prop can beat a stronger one who fights empty-handed. That is why objects deserve as much attention as your superpowers.

Hundreds of Interactive Weapons in Reach

Weapons sit everywhere in the city, and you can pick most of them up. Some hit hard but swing slowly, while others are quick but light. Matching the weapon to your opponent pays off.

Weapons also break the rhythm of a fight. An enemy expecting a hold may not expect a swing from range. I kept an eye out for heavy objects near every fight I started.

Turning Destructible Scenery Into a Weapon

Scenery is not just background. Walls, furniture, and props break when bodies hit them, and that impact adds damage. A throw aimed at hard scenery often finishes a fight faster than a power.

Destruction also changes the space. Broken objects leave new items to grab, while open space gives you room to fly or dodge. Reading the area before a fight gives you a real edge.

Dozens of City Locations and Their Fights

The city spreads across dozens of locations, each with its own layout and objects. Tight indoor spaces favor holds and close weapons. Open streets and rooftops suit flight and range attacks.

Knowing where you fight matters as much as who you fight. Then you can lure rivals into spaces that suit your style. This is a simple habit that saves many lives.

How Lives, Unlocks and Roster Edits Work

Each life in Infinite Lives is one character’s run through the city, and when it ends you start another in the same world. In the full game, you can begin each new life fine-tuned to your liking, with more options unlocking over time.

This structure explains the title. Death is not a game over, just a reset with a new face. The world keeps moving, and your next character steps into it.

Unlocks build up across lives. More characters become available, and more customization options appear. Over many runs, the game turns into a sandbox you shape yourself.

Starting Each New Life Fine-Tuned

With the full game, you can adjust your starting setup before each life. That means you can tune your character to the style you enjoy. Over time, more options open up.

This removes a lot of early frustration. Instead of starting weak every time, you shape a stronger or more focused start. I used it to set up characters built around throws first.

Unlocking Characters Through the Universe Tab

The Universe tab holds the wider cast of heroes and villains. Characters unlock as you play, so the cast grows with your time in the city. More than 200 characters were already in the game at launch.

Unlocking them gives you more choices for new lives and future fights. It also shows how much ground the world covers. Checking the tab between lives is a quick way to plan your next run.

Saving Your Edits to Defeated Characters

In the full game, you can save changes to any character you have beaten in battle. That lets you reshape the world, from looks to powers. In effect, every win becomes a chance to rewrite part of the cast.

This turns combat into a building tool. Moreover, it gives a reason to fight characters you might otherwise avoid. Each victory adds something you can keep.

How to Unlock Fight Scenes and the Full Game

You unlock Fight Scenes and the full game by subscribing inside the mobile app, which also removes ads. Fight Scenes let you choose who fights, where the battle takes place, and what weapons are involved, outside the pressure of the main city.

The free version still lets you start your story and play part of the content. That makes it a fair way to test the controls before paying. Many players use the free run to decide.

On Steam, the full game comes as a one-time purchase instead. The mobile app passed 50,000 downloads within days of launch, so plenty of players took that free first step.

What the Free Version With Ads Covers

The free version gives you the core city, the combat, and the start of your story. Ads appear during play. You can still get a real feel for the systems.

What you cannot do is keep your edits or set up custom battles. Those sit behind the subscription. The free version works best as a long demo.

Choosing Who Fights Where and With What

Fight Scenes let you pick the fighters, the location, and the weapons. There is no pressure, no ground to lose, and no life on the line. You can test matchups freely.

I used this space to practice holds against tough characters. It also works as pure fun after a long run in the city. Similarly, it lets you try weapons you rarely find in normal play.

Why the Subscription Changes Long-Term Play

The subscription adds three things that shape long play. You keep edits to defeated characters, you get Fight Scenes, and you start each new life fine-tuned. Ads also disappear.

Together, these turn the game into a creative sandbox. Without them, each life feels more like a standalone run. Players who plan to stay for months gain the most from it.

Common Mistakes That End Lives Early in Infinite Lives

Most early deaths come from a small set of habits, not from bad luck. New players often mash buttons, ignore the cycle, or wander into strong enemy areas too soon.

These mistakes feel natural because the game looks like a simple brawler. It is not. The layered controls and shifting factions punish rushed play.

Fixing them takes little effort. A few small changes can stretch a life from minutes to a full session. These habits cost me more lives than any single rival ever did.

Button Mashing Instead of Using the Grapple

Mashing feels fast, but it wastes the layered controls. Many inputs change based on distance and timing, so random taps often trigger the wrong move. That leaves you open.

Instead, slow down and look for the lock-up. A clean lock-up and throw does more than a flurry of missed strikes. The difference shows up within your first few fights.

Ignoring the Spirit Side of the Cycle

Many players chase power and forget about spirit. They grow strong, then slide toward the subhuman side without noticing. Their options shrink as a result.

Keeping an eye on both sides keeps your story flexible. You can still grow powerful, just with more care. That balance pays off over a long life.

Fighting Deep in Enemy Territory Too Soon

Rushing into rival areas is the fastest way to lose a new character. Strong characters gather there, and they rarely fight one at a time. One bad fight can turn into four.

Stay near allied areas until your powers grow. Then push out slowly, one area at a time. Patience keeps your character alive long enough to matter.

Best Infinite Lives Tips and Tricks for Beginners

Beginners in Infinite Lives last longer when they treat the city as a toolbox, the roster as a long-term project, and retreat as a skill. A new character that survives its first few fights usually has the scenery, a safe area, and an exit route on its side.

Each one comes from this game’s own systems. They work because of the wrestling base, the open-world city, and the way characters carry across lives. None of them rely on luck.

In my runs, characters that followed all three habits lasted far longer than ones that leaned on powers alone. A single habit helps, but combined they change how a run feels.

Grab Scenery Before You Spend a Superpower

Before you fire a power, look around for a heavy object or a hard wall. A throw into scenery or a swing with a prop often deals more damage. It also keeps your powers ready for later.

This habit protects you in crowded fights. You stay close and controlled instead of drawing attention with loud attacks. For new characters, it is the safest damage source.

Treat Every Win as a Future Roster Slot

If you plan to subscribe, every character you beat can be edited and saved later. That makes each victory a small investment. Fights against unusual characters are worth the risk.

Even in the free version, this mindset helps. You start to see rivals as part of a growing world, not just obstacles. It keeps long runs interesting.

Retreat When a Faction Turns on You

When allies suddenly switch sides, do not stay and fight. Pull back toward safer ground and wait for the pressure to drop. Fighting a whole group alone rarely ends well.

Retreating is not weakness here. It keeps your life going, and you can return stronger. Many of my best runs survived because I left a fight at the right moment.

Frequently Asked Questions About Infinite Lives

Is Infinite Lives available on Android, iPhone and PC?

Yes. Infinite Lives is on Google Play, the App Store, and Steam, all released the same week in late 2025. Mobile players can try it free with ads before subscribing. The App Store rates it 17+, and the ESRB rates it M for blood and gore, intense violence, and suggestive themes, so it suits adults.

How hard is the game, and does it have an ending?

The game is easy to start but tough to survive early, since rivals do not hold back. There is no fixed final ending, because the cycle simply keeps going across lives. Sessions can be as short as one quick life, which makes it a good fit for short breaks on a phone.

Does the game get updates that add new content?

Yes, the developer has kept updating it since launch. One update added an option under the Universe tab to unlock every character at once, for players who prefer not to wait. Characters also unlock faster through normal play now. On PC, the install needs only about 512 MB of storage.

Who Should Play Infinite Lives on Android

Infinite Lives suits players who enjoy chaotic sandbox brawlers and making their own stories more than following a script. Fans of Super City and Wrestling Empire will feel at home right away. Players who want polished graphics or a scripted campaign may struggle with its rough edges.

After many lives in this city, my honest verdict is that the wrestling combat and shifting factions make it the most replayable superhero game I have tried on a phone. Start with the free version, and subscribe once the throws click. It earns a spot on any action fan’s device.

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What's new

- New family of "Ripcord" and "Short Arm" moves.
- New "Devil's Horn" move at the head.
- New "Curse" gestures.
- Consistent +/- button positions on any screen size when casting Fight Scenes.
- Improved timing at 60fps.
- Enhanced compatibility with the latest versions of Android.
- Various bug fixes and balancing.