Evoland 2 APK (FULL GAME)
Description
Evoland 2 throws Kuro from top-down sword fights into turn-based battles, a 3D versus match, and a space shooter, all inside one story that runs past 20 hours. Android players who keep stalling on library riddles or missed collectibles will find the routes and priorities that save real hours here. The fastest early gain comes from upgrading Fina, Menos, and Velvet before long dungeons, because their charged powers win fights that Kuro’s plain sword cannot.
How to Play Evoland 2: Genre Shifts Across Four Eras
Evoland 2 is an action RPG where Kuro travels between four time periods, and each era changes the art style and the way fights work. You move Kuro through top-down zones until the game switches genres, such as a turn-based battle or a side-scrolling shooter, then returns to the main adventure.
That switch is the whole hook. One minute you swing a sword in a Zelda-style forest. Then a pirate ambush turns into an arcade brawler, and a duel becomes a fighting game.
Shiro Games built the original on PC, where it shipped 500,000 copies before the mobile release. Playdigious handled the Android port, so the touch layout and controller support come from that team. These Evoland 2 tips start with the basics, because the game rarely stops to explain a new genre before it throws you in.
How Kuro’s Genre-Shifting Action RPG Works
The main layer is a top-down adventure. Kuro walks an overworld, enters towns and dungeons, and fights enemies in real time. Most of your hours happen here, and it plays a lot like early Zelda.
The twist arrives at story beats. A boss, a duel, or a trap can flip the camera, the rules, and the controls in seconds. However, your party, your level, and your gear all carry over, so a strong Kuro stays strong in every genre.
The Magilith Story Across Four Time Periods
Kuro wakes up with no memory, and a girl named Fina takes him in. Soon the pair touch a Magilith relic and land 50 years in the past, in the middle of a war between the human Empire and the demon kingdom of Demonia. From there, the story becomes a chase across eras to stop the end of time itself.
Each period wears its own retro graphics. The past looks 8-bit, the present looks 16-bit, and the future renders in 3D. Later, an ancient Magi era joins the rotation, and the plot narrows toward the five fragments of the Key of Time. Small choices in one era also change what you see in another, which keeps the time travel from feeling like a simple level select.
Evoland 2 Compared to Chrono Trigger and Oceanhorn
On Android, the closest match is Chrono Trigger, the Square Enix classic that also moves a party across eras. Both games let past actions reshape the future. By contrast, Chrono Trigger keeps one battle system for its whole run, while this game swaps genres constantly.
Oceanhorn: Monster of Uncharted Seas is the other fair comparison. It copies the Zelda formula with polished 3D islands and steady puzzles. Evoland 2 trades that consistency for variety, and it packs far more jokes and references to older games. The first Evoland is also on Android, although it lasts only a few hours and tells a much thinner story.
Android Port vs the PC and Console Versions
The PC version launched in 2015, and consoles later got it in Evoland: Legendary Edition, which bundles both games. Content is the same on Android. The port is a single purchase with no ads and no in-app payments, so nothing sits behind a paywall.
Controls are the real difference. On PC or console, a pad handles every genre well. On a phone, the fighting and shooter segments feel tighter with touch, so a Bluetooth controller closes that gap. Android TV support also lets you play on a big screen, which brings the port close to the console experience.
Evoland 2 Controls: Charge Attacks, Touch and Controllers
Kuro fights with one basic sword attack, and holding that attack charges a summon that calls a companion’s special move. The companion power then enters a cooldown, so Kuro has to rely on his sword until the meter refills.
That loop shapes every fight. Players tap to swing, hold to charge, and release to summon. The rhythm stays the same whether you face slimes in the present or soldiers in the past.
On Android, these inputs live on a virtual stick and a few buttons. They work well in the top-down zones. Still, genres with quick inputs, such as the versus fight, push the touch layout hard, and that is where external controllers earn their place.
Kuro’s Sword Swing and the Charged Summon
A quick tap gives a fast slash with short reach. It handles weak enemies, but it struggles against groups and armored foes. Holding the button builds the charge, and releasing it calls the active companion.
Each summon has a clear job. Fina’s wind pushes enemies back, Menos smashes the ground with fire, and Velvet freezes targets with ice. Freezing an enemy first and then slashing it is one of the safest openers in the game.
Bluetooth Controller and Android TV Setup
The port supports most Bluetooth controllers, and it is optimized for NVIDIA Shield devices. Pair the pad in your Android settings first, then launch the game. Once a controller connects, the touch buttons hide and the menus respond to the d-pad.
Android TV adds couch play. The game scales cleanly to a television, and a pad makes it feel like the console release. Players with a clip-on phone controller get the same benefit on the go.
What Happens When a Genre Segment Ends
When a genre segment finishes, the game drops Kuro back into the top-down world at a nearby point. Your health, level, and items carry forward. Story scenes often follow, and the party usually jokes about which old game they just played.
Some segments also leave rewards behind. A cleared shooter stage or a beaten duel can open a new path or hand over a key item. So it pays to check the area around you right after any genre switch ends.
All Gameplay Styles Kuro Faces in Evoland 2
The game mixes shoot ’em up, beat ’em up, platforming, tactical, and versus fighting segments into its main story, alongside top-down action and turn-based battles. Each one appears at a story moment, and each lasts long enough to feel complete before the adventure resumes.
None of these genres are optional side content. You clear them to move the plot forward. However, most of them stay short, so a weak genre rarely drags on for long.
Variety also changes how you prepare. A shooter stage wants quick reactions, while a tactical fight wants patience. Knowing what each style asks for helps you avoid the frustration many first-time players feel.
Turn-Based Battles and Tactical Grid Fights
Some encounters switch to classic turn-based battles, much like 16-bit Japanese RPGs. You pick attacks and abilities from a menu, and the companion powers still appear as special moves. Velvet’s freeze, for example, keeps working here, which makes her a strong pick.
Other fights move to a grid, where units take turns like in XCOM. Positioning matters far more than speed. Instead of rushing forward, keep units behind cover and let enemies walk into range.
The 3D Versus Fight and Pirate Beat ’Em Up
A challenge to single combat turns the game into a 3D versus fighter, inspired by Street Fighter. Many players call it the hardest stretch on touch screens. Short, safe combos beat long strings, because the AI punishes missed inputs quickly.
The pirate battle, by contrast, becomes an isometric brawler in the style of Double Dragon. Crowds rush in from both sides. Keep moving, hit the closest pirate, and never let enemies box you into a corner.
Shooter, Platformer and Retro Minigame Stages
Flying sections become a classic shoot ’em up with scrolling enemy waves. Stay low on the screen and dodge first, then shoot. Platforming sections follow, and players often mention slippery jumps, so short taps beat long holds.
Smaller tributes also pop up. You will spot nods to Snake, Pong, Pac-Man, and Bomberman, plus a stealth escape that borrows its cardboard box from Metal Gear. Most of them last only a few minutes, which keeps the pace moving.
How to Unlock Fina, Menos and Velvet in Kuro’s Party
You unlock Fina, Menos, and Velvet by following the main story, because each companion joins Kuro at a fixed plot point. Fina joins at the very start, Menos joins after a clash with him, and Velvet joins later when the party travels into the past war.
There is no gacha, no shop, and no grind involved. The party grows at the same pace for every player. Even so, each companion becomes far stronger once you invest in them.
Each companion also carries a “true power” milestone tracked by its own achievement. That makes the trio more than summon buttons. They act as the backbone of Kuro’s damage across the whole campaign.
Fina and Her Wind Blast
Fina is the first companion, and she stays useful from start to finish. Her wind blast pushes groups away from Kuro. That knockback buys time when slimes or bats swarm the screen.
She also ties into the story more than anyone. She is the granddaughter of a Sylph, and her scenes give the plot most of its heart. Players who treat her as a simple crowd tool miss how often the story leans on her.
Menos and the Flaming Ground Slam
Menos is a demon prince, and players first meet him as an opponent. His flaming ground slam hits hard in a wide circle. It shines against tough single enemies and clusters near Kuro.
Menos also leaves the party for part of the story. During that stretch, plan around Fina and Velvet instead. When he returns, his slam becomes the strongest burst tool you have.
Velvet’s Ice Shards and Maana Upgrades
Velvet is a researcher who studies the Magi and their relics. Her ice shards freeze enemies at range, and that control works in almost every genre the game throws at you. Frozen foes cannot hit back, which makes her the safest pick for tough rooms.
Maana is the hidden resource that upgrades your companions. You find it scattered in the world, often in chests off the main path. Spend it on the companion you use most, and that power grows into a real damage source.
How Glis, Orikon Ore and Levels Drive Progression
Glis is the in-game currency of Evoland 2, earned by defeating enemies and spent in shops on items and equipment. Experience from the same fights helps Kuro level up, which raises his stats.
Three separate tracks push Kuro forward. Levels raise his base numbers, Glis buys consumables and gear, and Orikon Ore forges stronger equipment. Companion upgrades run on their own resource, which is covered in the party section.
The story sets the overall pace. As you gather each fragment of the Key of Time, harder eras open up. Keeping all three tracks balanced stops you from hitting a wall when a new era begins.
Earning Glis and Spending It in Shops
Every defeated enemy drops some currency, and pots and chests add more. Early on, spend Glis on healing items and the best armor you can afford. Weapons matter less, because Orikon Ore handles most of Kuro’s offense.
Money adds up faster in the later eras. One achievement even rewards holding more than 9000 Gold, which shows how much you can stockpile. Still, hoarding is a mistake early, since cheap healing items carry more value than a big balance.
Forging Kuro’s Gear With Orikon Ore
Orikon Ore is a rare material hidden around the world. Bring it to a smith, and it turns into stronger equipment for Kuro. This is the main way his sword damage climbs.
Ore often sits in secret areas. Check behind waterfalls, cracked walls, and dead-end paths. For example, one early waterfall on a mountain trail hides a cave with treasure behind it.
Reaching Level 30 and Pacing Experience
Experience comes from every fight, including those inside genre segments. Kuro’s level rises steadily if you clear rooms instead of running past them. An achievement marks level 30, which works as a practical target for the endgame.
You do not need heavy grinding. In my runs, simply fighting most enemies kept Kuro close to the right level for each boss. If a boss feels too hard, a short loop through a nearby dungeon usually closes the gap.
All 30 Hidden Stars and the Evoland 2 Card Game
The game hides 30 stars across its time periods, and an achievement tracks finding all of them. Alongside the stars, a card minigame lets you collect cards from chests and win more from rival players.
Neither system blocks the story. Both reward attention, though, and completionists treat them as the real endgame. Card matches also give a calm break between the louder genre segments.
Stars sit in every era, so the map changes how you search. A chest in the present can sit somewhere different, or not exist at all, in the past. That is why many players reach the credits with a handful of hidden stars still missing.
Where Evoland 2 Hides Its Stars
Many stars sit in plain chests that are easy to walk past. Known spots include Nibiru Village behind the woodcutter, a path beyond the first bridge in the Spelbuk forest, and a grave in the haunted forest. Another star sits inside hibernation pod 19 in Dr. Giro’s lab.
Some stars come from people, not chests. Finishing all 8 puzzles in the Future Genova library earns one, and giving a drinking book to the kids in the future courtyard earns another. So talk to everyone, especially after big story changes.
How to Win Cards From Chests and Rivals
Cards come from two sources. Some sit in chests around the world, and others come from beating card players in towns. Each rival holds cards you cannot find anywhere else.
The card game rewards a balanced deck. Strong cards matter, but card effects and placement decide close matches. Many players rank this minigame as their favorite side activity, and some wish it existed as its own release.
Backtracking for Missed Stars and Cards
Missing a star early does not lock you out. As the story moves on, some areas revert to an earlier state, so you can return later. Loading a save after the final boss also places you at your last save point before it.
The prison in Past Genova is a common trouble spot, with two stars inside. You can re-enter it by talking to a guard in the upper-left part of Past Genova. That one tip clears up most “missing star” frustration at the end of the game.
Common Mistakes in the Genova Library and Prison
The Future Genova library is a story-required area where Kuro must solve 8 logic puzzles, and many players rank it as the hardest stretch of the game. The rules for each puzzle are explained briefly, so most mistakes come from misreading the rule, not from bad logic.
Answer lists online often fail because players do not know why an answer works. Once the rule clicks, each puzzle takes minutes instead of an hour.
The Past Genova prison causes a different kind of trouble. It is a stealth section, and players tend to rush it. Rushing costs collectibles as well as patience.
The Stellar Encounter Puzzle Rule
The Stellar Encounter puzzle asks you to pick one empty square on a grid of stars. The comets in the hint never appear on the map. Instead, you must picture two diagonal lines that cross the grid without touching any star square.
Your answer is the empty square where those two clean diagonals meet. Scan each diagonal from corner to corner and skip any line that hits a star. Usually only one crossing point survives.
Cryptography and the Hyrulian Relic Puzzle
The cryptography puzzle follows a counting rule. The first symbol has one part, the second has two, and the third has three. So the symbol for any position simply needs that many parts.
The Hyrulian relic puzzle works backward. Each square shows a number and an arrow, which tells you how many steps to move and in which direction. Rather than guessing a start, trace the chain from the final square in reverse until you reach a square nothing points into.
Rushing the Past Genova Prison Escape
The prison escape borrows Metal Gear stealth. If a guard spots you, stand still to hide in the cardboard box, and the guard may ignore you. Once you lose the box, shadows become your only cover.
The exit door also asks for a four-part password. Players report the answers as “Broccoli”, “Defeats all the rest”, “104”, and “Death”. Meanwhile, the two stars inside are easy to skip, so check side rooms before you leave.
Best Evoland 2 Tips and Tricks for Beginners
Beginners in Evoland 2 benefit most from three habits: timing companion summons, upgrading the party early, and preparing for the versus fight before it arrives. These habits matter more than levels or gear.
Most early deaths come from spending a summon too soon. The rest come from walking into a long dungeon with an under-upgraded party. Both problems are easy to fix once you know them.
These Evoland 2 tips focus on systems unique to this game. Generic RPG advice, like buying potions, helps too, but it will not carry you through a genre shift.
Time Charged Summons Around Companion Cooldowns
Each companion power has a cooldown meter. If you fire it at the first enemy, you face the next wave with only Kuro’s sword. Instead, save the summon for groups or for a dangerous enemy.
Switching companions also helps. When one power is cooling down, swap to another and use theirs. That rotation keeps a strong move ready almost all the time.
Spend Maana Before the Long Dungeons
Dungeons such as the Jatai Lair and Dr. Giro’s laboratory run long, with bosses at the end. Spend every bit of Maana before you enter. A stronger companion shortens every fight inside.
Many players save upgrade resources “for later”. That habit backfires here, because the dungeon difficulty climbs faster than the reward of waiting. Upgrade first, then dive in.
Practice the Versus Fight With a Controller
The 3D versus fight is the stretch most players struggle with on touch screens. If you own a Bluetooth pad, connect it before that duel. The difference in timing feels huge.
Without a pad, keep your combos short. Block often, punish whiffed attacks, and avoid fancy strings. A slow, safe approach wins more rounds than aggression on glass.
Frequently Asked Questions About Evoland 2
Is Evoland 2 available on Android?
Yes. Evoland 2 is on Google Play as a one-time purchase, ported by Playdigious, and it also runs on iPhone and iPad. Your Android device needs at least 1GB of RAM. The port includes every area and genre segment from the PC original, so mobile players miss no story content at all.
How long does it take to beat?
The main story takes roughly 17 to 21 hours, depending on how quickly you solve the library puzzles. Chasing every star, card, and achievement pushes the total to around 28 to 32 hours. The card rivals alone add a few hours for completionists, so plan for long sessions if you want everything.
Do you need to play the first Evoland first?
No. The sequel tells its own story with new characters, so it stands alone. The original is much shorter, at about three to four hours, and works more like a tech demo of the idea. Fans of the series still suggest playing in order to catch the running jokes about graphics upgrades.
Who Should Buy the Android Port of Evoland 2
Evoland 2 suits players who grew up with SNES and PlayStation RPGs, plus anyone curious about how game genres evolved. It also fits people who want a long, premium action RPG with no ads or extra payments. If you hate puzzles, the Genova library will test your patience. After my own run, I found the time travel story warmer and smarter than I expected, and the card game kept me playing well past the credits. Buy it with a Bluetooth controller in hand, and the Android port becomes one of the best retro RPGs on the platform.
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