Absolum APK (FULL GAME)

1.0.148
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Developer
Playdigious
Updated
Oct 28, 2026
Size
900 MB
Version
1.0.148
Requirements
9
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Description

Absolum drops four rebel heroes into Talamh to fight Sun King Azra, one punishing run at a time, and the Android release finally puts that loop in your pocket. New players who keep dying in Grandery will get a clear order for which heroes, Rituals, and hub upgrades to chase first. The biggest early jump comes from freeing Vikhana the Joyful in Jaroba, because every Ritual crystal after that offers three choices instead of two.

How to Play Absolum: Runs, Rebels, and the Road to Azra

Absolum is a side-scrolling roguelite beat ’em up where each run sends one hero across Talamh toward Sun King Azra. Players clear rooms of Crimson Order soldiers, pick up run-only powers, and spend leftover rewards at Uchawi’s Hearth after every death to grow stronger for the next attempt.

That loop sounds simple, but the depth sits in the fighting. Guard Crush Games and Supamonks built it, and Guard Crush also made Streets of Rage 4, so the hits feel heavy and exact. Dotemu publishes the game, while Playdigious handled the mobile port.

The game first launched on October 9, 2025 for PS5, PS4, Switch, and PC. Android and iOS players got it on November 5, 2026, as a single paid purchase with no ads and no microtransactions.

How a Roguelite Run Works in Absolum

A run starts at Uchawi’s Hearth, the Sanctuary where the rebels rest. You pick a hero, step out into Grandery, and fight screen by screen. Each cleared room hands you a reward, and the map then asks you to choose the next path.

Death ends the run, and that is the point. You lose every power you picked up, but you keep the meta currency you earned. Back at the hub, that currency buys permanent upgrades. Your fifth run, as a result, feels far stronger than your first.

Talamh, the Crimson Order, and Uchawi’s Rebellion

A magical cataclysm once nearly wrecked Talamh, and common folk stopped trusting magic. Sun King Azra used that fear. His Crimson Order hunts and enslaves wizards, and his Betrayer Kings rule the conquered regions for him.

Uchawi is the last of the Root Sisters, and Galandra and Karl rescue her from Azra’s prison. She then gives the outcast heroes the forbidden magic they need to strike back. The hand-drawn art leans dark and heavy, much like a Mike Mignola comic, and Gareth Coker’s soundtrack gives every region its own mood.

Absolum Next to Dead Cells and Shredder’s Revenge

Dead Cells is the closest roguelite match on Android. Both games wipe your gear on death and make you rebuild. Dead Cells, however, is a platformer with big vertical levels, while Absolum is a flat belt-scroller with crowds of enemies on one plane. Your skill shows in crowd control, not jumps.

Teenage Mutant Ninja Turtles: Shredder’s Revenge, which Android players get through Netflix Games, is the nearest beat ’em up match. It plays as a straight arcade campaign, so nothing carries over between attempts. Absolum adds the run structure on top, which gives each death a reason.

Absolum on Android vs the PC and Console Versions

The Android release keeps the full game but rebuilds the interface for touch. Buttons sit on screen, menus are larger, and controller support stays in for players who want a pad. Google Play Games also tracks achievements.

Cross-progression is the standout. One purchase lets you carry the same save between Android and PC through your Google Play Games account. Cloud save, meanwhile, moves your progress between Android devices. Console players do not get that bridge, so the phone version is the most flexible way to own the game.

Absolum Combat: Combos, Dodge Deflects, and Arcana Specials

Absolum’s combat chains light attacks, heavy attacks, jumps, and grabs into long combos, then layers defense on top through a dodge that can deflect blows. Each hero also spends mana on Arcana, which are powerful special moves tied to that character.

Defense is what sets this beat ’em up apart. Most brawlers reward mashing, but here a well-timed dodge often matters more than a fast finger. Enemies telegraph their swings, and the game punishes you for ignoring the warning.

Combos also feed the meta loop. High hit counts pay out Radiance Points, so clean fighting grows your account even on a run that ends early. Good combat is, therefore, the fastest progression system in the game.

Light and Heavy Chains on Touch Controls

Every hero opens with a light attack string and a heavier secondary attack. You can launch enemies, juggle them in the air, and slam them back down. Karl, for example, mixes his fists with a ranged blunderbuss, so he can keep pressure from mid range.

The touch controls place these attacks on large buttons near your right thumb. Short taps work better than holds for light chains. A Bluetooth controller is still the smoother choice for long sessions, because combo timing gets tight in the late game.

Forward Dodge Deflects and Galandra’s Clash

Dodging is normal, but dodging toward an enemy at the right moment deflects the attack. That deflect leaves the attacker open for a free combo. It turns a dangerous Crimson Order captain into a punching bag.

Galandra adds one more trick called Clash. You meet an enemy swing with your secondary attack, and the blades lock like a sword parry. A trainer and a dummy in the hub let you practice it before you risk a run.

Mana, Arcana Specials, and the Room Clear Reward

Mana builds as you fight, and specials spend it. Brome fires magic blasts, Cider dashes and grapples, and Galandra swings huge sweeps that clear space. Spending mana often is better than saving it, since a full bar does nothing.

Clearing a room then pays you. Usually that reward is a glowing crystal that grants a Ritual, but it can also be Coins, a Trinket, or a branch to a new path. The reward icon on each door tells you what waits behind it.

How to Unlock Cider and Brome, the Hidden Heroes of Talamh

Galandra and Karl are playable from the first run, while Cider and Brome join later through story fights. Cider unlocks after players defeat Gazorg and help her win a battle in the Goblin Village, and Brome unlocks after players reach Jaroba and fight beside him there.

Neither unlock needs a currency. You simply have to push far enough in a run to meet them. Cider tends to show up within your first few hours, while Brome takes longer because Jaroba sits behind Grandery’s final boss.

Once they join, both heroes stay on the roster for good. You also get new story chats at the hub, since each hero reacts to the others. Rotating all four is the only way to see every conversation.

Galandra and Karl, the Starting Pair

Galandra is the calm swordswoman with a big blade. She is slow but balanced, and her long reach makes crowds easier to manage. Many players call her the strongest pick for a first clear.

Karl is the last free dwarf of Talamh, a poetry fan with heavy fists and a blunderbuss. He mixes close brawling with mid-range shots. His kit is flexible, but it asks you to swap ranges more often than Galandra does.

Freeing Cider in the Goblin Village

First, beat Gazorg in Grandery. Then head into the Goblin Village and help Cider win the fight waiting there. After that battle, she joins the rebels and appears on the hero select screen.

Cider is the fragile speed hero. She hits fast, uses a grappling hook, and builds long aerial combos. Her low health, though, makes her the hardest hero to keep alive, so give her a run or two before judging her.

Recruiting Brome in Jaroba

Brome is the frog wizard you meet in Jaroba. You need to reach that region and help him in a battle before he joins. Because Jaroba follows Grandery’s final boss, Brome is the last hero most players unlock.

He levitates, fights with a staff up close, and casts wide area spells. Brome shines when enemies bunch together. He also has a hidden family scattered across Talamh, which ties into a side hunt later on.

How to Unlock Rituals, Inspirations, and Trinkets in a Run

Rituals, Inspirations, and Trinkets are the three run-only power types in Absolum, and all three vanish when a hero dies. Rituals come from glowing crystals after room clears, Inspirations usually drop after boss fights, and Trinkets appear as rewards or shop stock bought with Coins.

These three items decide whether a run lives or dies. A single good Ritual can carry a weak start. Two Rituals that work together can turn a normal hero into a screen-clearing storm.

Players often lump them together, but each fills a different role. Rituals add magic to your attacks. Boss rewards add new moves, and passive items add quiet bonuses such as speed or damage reduction.

Ritual Crystals and Azra’s Captured Shrines

Each Ritual belongs to an element, such as fire, water, or thunder. Breaking a crystal offers a choice between 2 Ritual options at first. Later, that crystal shows 3 options, which makes good builds far easier to form.

Not every element is open from the start. Azra has seized several Ritual shrines, and you must reach and free them before that element can appear in crystals. Jaroba holds one of these shrines just past the Fire Swamps. Freeing shrines early widens every future run.

Inspirations From Boss Fights

Inspirations normally appear after a boss falls. Each one grants a new combat move tied to your hero, such as Galandra’s dive kick. Some feel like core parts of a moveset, which makes them thrilling to find.

Because they are random, you will not see the same set twice. A hub vendor later expands that move pool. A bigger pool means more variety, although it can also dilute the odds of your favorite.

Trinkets, Coins, and Traders

Trinkets are the physical side of a build. They cut damage, raise speed, or tweak a stat. Most come from room rewards, but traders along the road also sell them.

Coins drop from enemies and chests, and you spend them inside the run only. Traders take Coins for items, allies, and rerolls. Any Coins left at death disappear, so spend them freely before a boss door.

How Radiance, Imbued Fruits, and Uchawi’s Hearth Work

Uchawi’s Hearth is the sanctuary hub where Absolum turns failed runs into permanent power. Radiance Points earned from kills and long combos raise a Radiance level, and level-ups plus run rewards pay out meta currencies such as Imbued Fruits, Primordial Seeds, and Fistful of Crystals for hub upgrades.

Every currency goes to a different person or place. That split confuses new players, who often stockpile everything while unsure what to buy. Knowing where each one goes stops that waste.

The hub also grows as you free allies. Vikhana the Joyful and Ederig the Stalwart each move into the Sanctuary after you meet them. As a result, the Hearth slowly fills with vendors, and your upgrade options grow with it.

Radiance Points and Level-Ups

Every enemy you defeat adds Radiance Points, and long combos add more. Those points fill a bar that ticks up your Radiance level at the end of each run. Each level is a small milestone with a reward attached.

Uchawi hands out those rewards when you revive at the Sanctuary. You might get Fruits, Seeds, or other materials. A sloppy run that dies early still levels you a little, so no attempt is wasted.

Imbued Fruits and Vikhana the Joyful

Imbued Fruits power up Rituals, but you cannot spend them until you free Vikhana the Joyful in Jaroba. After that, she sits in Uchawi’s Hearth and sells Ritual upgrades. Each upgrade or new Ritual costs one Imbued Fruit.

Her upgrades target a single element family, such as thunder. Some unlock combined effects, like water bubbles that leave a fire trail. Freeing her also changes every Ritual crystal, which then offers three choices instead of two.

Primordial Seeds, Fistful of Crystals, and the Soul Tree

Primordial Seeds go to Ederig the Stalwart. He uses them to unlock new Arcana and boss moves, which widens what a run can offer. These unlocks belong to one hero, so spending Seeds builds a single character at a time.

Fistful of Crystals go to the Soul Tree. It sells permanent character buffs, such as more health or better base stats. Crystal upgrades also feed the Hearthroot chain, a long line of hub improvements that pays off over many runs.

All Regions of Talamh: Grandery, Jaroba, Yeldrim, Asterios

Talamh is split into regions, each ruled by one of Azra’s Betrayer Kings, and runs move from Grandery into Jaroba or Yeldrim before reaching Asterios. The route branches often, so two runs in the same region rarely look identical.

Grandery is the mining region where every run begins. The Underking waits at its end. Beat him, and Zafari’s ship carries you onward to the next stretch of the map.

Every fork shows reward icons, so you can steer toward the items your build needs. Some branches hide quests, shrines, or secret caves. Skipping them speeds a run, but it also leaves power on the table.

Grandery Mines and the Underking

Grandery has 3 main paths and 3 more choices up in the mountains. A small hidden cave sits at the very first fork, and most new players walk right past it. Breakable rocks often seal these side tunnels.

The Underking is the first real wall. He hits hard and fills the screen, so arrive with full health and at least one Ritual you trust. Losing here is normal for the first few runs.

Jaroba or Yeldrim After Zafari’s Ship

After Grandery, you choose between Jaroba and Yeldrim. Jaroba is a living jungle under the Lizard King, with fire swamps and tree cages in the background. It splits again into an arena path and a jungle path.

Both regions lead to Asterios, where Azra waits. Jaroba is the gentler road, so first-time runners should pick it. It also holds Vikhana, Brome, and a captured Ritual shrine, which makes it the richer stop.

Hidden Caves, Side Paths, and Brome’s Lost Kids

Brome’s children are scattered across Grandery, Jaroba, Yeldrim, and Asterios. Some hide behind breakable rocks, while others sit off lower bridges. Finding them all builds toward a reward and fills in Brome’s backstory.

Side paths also host quests that only certain heroes can finish. Checking every corner is not required to beat Azra. Still, these hidden spots give the world its personality and give long-term players a reason to keep coming back.

Absolum Online Co-op: Pairing Heroes and Elemental Combos

Online co-op in Absolum lets two players share a run over the internet, each controlling one hero. Partners can merge their elemental powers and sync attacks into chained combos that neither hero could build alone.

Co-op changes how builds work. One player can focus on control, such as slowing or stunning crowds, while the other piles on damage. The Ritual elements then interact across both heroes.

Revives also help a pair push deeper. A fallen partner can be brought back, which smooths out the harder boss fights. Two heroes, however, also draw bigger crowds, so you cannot stop paying attention.

How Two-Player Online Co-op Works on Mobile

The mobile version supports two-player online co-op, so you can team up with a friend from your phone. Each player picks a different hero. Loot and Ritual choices still land per player, so each person builds their own kit.

Stable internet matters more than usual here. Deflect timing is tight, and lag can turn a perfect dodge into a hit. Wi-Fi is the safer choice for long runs.

Galandra and Brome, the Frost and Lightning Pair

Galandra and Brome make a classic elemental pairing. She applies frost to slow enemies and herd them into a tight group. Brome then drops chain lightning that bounces between those packed targets.

Timing is the whole trick. Galandra needs to freeze and position the crowd before Brome casts. If he fires too early, the lightning jumps between scattered enemies and loses most of its power.

When the Assist Option Helps a Co-op Team

Absolum includes an Assist option that eases the challenge, for instance by boosting a hero’s health pool. Many veterans skip it for solo runs, since the game feels best at full challenge.

Co-op is the exception. If one partner is new, Assist lets them keep up while they adjust. Cider in particular benefits, because her fast style and low health punish early mistakes.

Common Absolum Mistakes That End Runs Before Jaroba

Most failed early runs in Absolum come from three habits: spreading upgrades too thin, sitting on full mana, and skipping side paths that hold power. Each habit feels harmless, but together they leave a hero weak by the time Grandery’s last boss appears.

These errors are easy to fix once you spot them. They also matter more on mobile, where sessions are shorter. A lost run on a bus ride costs real progress.

Most of these slips happen at the hub and on the map, not in a fight. Your combat skill grows on its own with practice. Your spending habits, by contrast, do not fix themselves.

Spreading Imbued Fruits Across Every Element

A Ritual upgrade only works on runs where you actually find that element. Unlocking or upgrading outside a run does not make that element appear more often. So a Fruit spent on a rare element can sit idle for many runs.

The better plan is to pick one element and push it. Choose one that fits your hero’s kit, then stack upgrades there. Your crystal picks will then line up with what you have already paid for.

Hoarding Mana With Karl’s Extra Magazines

Karl wants to burn mana constantly, not bank it. That is why his Extra Magazines Inspiration is a weak pick for most builds. It rewards storing ammo, which works against how Karl deals damage.

The same rule applies to every hero. A full mana bar is wasted power, so fire specials as soon as a pack of enemies gathers. Brome especially lives on steady casting, and his best boss moves boost mana flow.

Rushing Past Grandery’s Side Paths

New players often sprint straight for the mine boss. That skips the hidden cave at the first fork and the mountain branches. Those spots often hold extra rewards, quest starts, or chests full of Coins.

Taking one detour per region is a fair balance. You gain a reward without dragging the run out. Once you know the region, you can then pick which detours are worth it.

Best Absolum Tips and Tricks for Beginners

Absolum rewards players who commit to one hero, one element, and one plan per run. Random picks feel fun early, yet focused choices win far more runs against Azra’s elite guard.

These Absolum tips come from real deaths in Grandery and Jaroba, where most runs collapse. The fixes sit in hub spending, Ritual picks, and the quest map rather than in faster reflexes. That is good news on a phone, where precise inputs are harder than on a pad.

Some tips pay off over many runs. The quest habit, for example, slowly unlocks story scenes and rewards you would otherwise never see. Focus pays off fastest, though, so start there.

Stick With One Hero Because Arcana Unlocks Are Personal

Arcana unlocks and upgrades belong to one hero only. Spreading Seeds across all four slows every character down. Pick one main and feed them until your first Azra clear.

Galandra is the safest main for most players. Once you beat Azra with her, switch heroes. Each hero has their own achievement for defeating Azra, so rotating later still counts.

Start Galandra on a Frost Ritual Build

A frost build is the most forgiving setup for a new Galandra. Slows give you time to read attacks, while her wide sweeps clear space. Bosses also stay in place long enough for big damage windows.

Avoid Trinkets that lower her move speed. Her damage relies on steady motion, not standing still. If an item slows you down, skip it even when the numbers look tempting.

Check the Map for Active Quests Every Run

All active quests show up on the run map. Many players never open it and miss whole storylines. Check it at every fork before choosing a path.

Some quests need a specific hero, so the map also tells you who to bring next run. Planning runs around quests turns repetition into progress. It also reveals parts of Talamh that a straight run skips.

Frequently Asked Questions About Absolum

Is Absolum available on Android?

Yes. Absolum launched on Google Play on November 5, 2026, through publisher Playdigious, alongside the iOS App Store release. Players who pre-registered locked in 30 percent off the launch price. The phone release also counts toward Google Play Games achievements and works with Bluetooth controllers for players who want physical buttons.

Is Absolum hard for beginners?

The first runs feel tough, and losing in the first region is expected. Difficulty drops quickly as Radiance levels and hub upgrades stack up. The roguelite structure actually grew out of the survival challenge in the Mr. X Nightmare expansion for Streets of Rage 4, so it was built for repeated attempts.

Does Absolum have good replay value?

Yes, because each hero carries personal story content. Karl, for example, has a quest chain called Naturalist that starts after he talks with Brome and involves a Dracoraptor mount. Challenge goals, such as finishing a run without using any rest stops, add more reasons to keep playing long after the credits.

Who Should Buy Absolum on Android, and Who Should Wait

Absolum suits players who love arcade brawlers and want runs that feel different every time. It also fits anyone who plays on both phone and PC, since cross-progression makes one purchase cover both screens. Players who dislike repeating the same regions should wait for a sale, because the loop asks for patience. After many runs, my honest verdict is that the first Azra clear with Galandra felt earned in a way few mobile games manage. This is the best paid beat ’em up on Android right now.

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