Call of Duty Strike Team MOD APK (Unlimited Money)
Description
Call of Duty: Strike Team lets you lift the camera into a drone above the map and drop back into first-person the moment a fight needs your own aim. Players who still have it installed and keep losing squad members on later campaign missions will find the loadout order and camera habits that stop those losses. The fastest early gain comes from perk upgrades, not spare grenades, because a perk pays off on all 16 campaign missions while a claymore pays off once.
How to Play Call of Duty: Strike Team and Its Drone View
Call of Duty: Strike Team is a tactical shooter where you lead a squad of up to four soldiers and switch at almost any time between a first-person gun view and an overhead drone view. You shoot in first-person, then plan, move, and order the squad from the sky.
The Blast Furnace, Activision’s mobile studio in Leeds, built the game in Unity. It launched on iOS on September 5, 2013, and the Android version followed on Google Play that October. Unlike most mobile shooters of the time, it sold as a premium game at $6.99, with optional token purchases on top.
The story sends your Joint Special Operations team into a 2020 war against Cordis Die. Campaign and Survival make up the core package, and there is no multiplayer at all.
How the Drone View Switch Changes Every Firefight
One tap pulls you out of your soldier’s eyes and into a drone circling the map. From up there, you tap the ground to move the squad, order them into cover, or mark an enemy for focused fire. The overhead camera also shows patrols you could never spot from ground level.
Neither view does the whole job, though. In my runs, the drone wins every planning moment, but long shots feel loose from above. So I swap to first-person once the squad sits in cover, and that rhythm of scouting high and shooting low is the heart of the game.
Cordis Die and the 2020 Black Ops II Universe Setting
The campaign takes place in 2020, in the same timeline as Black Ops II. The United States ends up at war after a surprise attack, and the trail leads to Cordis Die, the extremist movement from the console game. Tension between the world powers runs high from the first briefing.
The tone stays close to the console series, with tense briefings and big set pieces. Reviewers called the plot jumbled, and honestly, I played for the missions rather than the cutscenes. The game also sits apart from Call of Duty: Ghosts, which reached consoles two months later.
Strike Team vs Call of Duty: Mobile and Breach & Clear
Call of Duty: Mobile, the free-to-play hit from Activision and TiMi Studios, centers on online multiplayer and battle royale. Strike Team is the opposite, a paid single-player game with score tables as its only online feature. If you want ranked matches against real people, Call of Duty: Mobile wins easily.
Breach & Clear is the closer match. It also hands you a small special forces team and a top-down planning view, but it splits play into planning phases. Strike Team, by contrast, keeps everything in real time and lets you take the shot yourself, which is why it still feels like Call of Duty instead of a board game.
Strike Team Controls: Quick-Aim Arrows and Squad Commands
Touch controls in Strike Team split the screen in two, with the left half moving your soldier and the right half turning the camera and firing. Small quick-aim arrows near the bottom of the screen snap the reticle to the nearest enemy.
The game also supports gyroscope aiming, so tilting the device nudges your sights. Buttons on the HUD handle crouching, sneak kills, interaction, and switching between squad members. From the drone camera, however, squad commands replace the thumb sticks completely.
Those squad commands cover four jobs: moving to cover, throwing frag grenades, opening fire, and securing objectives. Every order reaches a team of up to four soldiers. One tap can therefore reposition your whole firing line.
Twin-Thumb Movement, Gyro Aim, and Target Snapping
The left side of the screen works like a virtual analog stick for walking. Next to it sit a button that calls your squad and a crouch button. The right side controls the camera, with the fire button close to your thumb.
Aiming is where touch shooters usually struggle, and reviewers did call the shooting clumsy at launch. The quick-aim arrows soften that problem a lot. Tap the arrow toward a target, the reticle jumps to the closest enemy, and a small drag finishes the shot. I keep gyro on for fine corrections and let the arrows handle the big swings.
Issuing Cover, Frag, and Capture Orders From Above
In the drone view, you select a soldier or the whole squad, then tap where you want them to go. Tapping an enemy sets a focus target. A separate order lobs a grenade into a group of guards.
Objectives work the same way. Instead of walking to a terminal yourself, you can send one soldier from the sky while the others hold cover. Because the AI follows orders quite literally, I always place the squad first and shoot second.
Crouch, Cover, and Stealth Kills on Patrol Routes
The crouch button does double duty. It drops your soldier into cover, and it also sets up stealth kills on guards with their backs turned. A quiet takedown means one less rifle firing at your squad when the noise finally starts.
Patrol routes are easiest to read from the drone. I watch a guard walk his loop once from above, then switch to first-person and crouch in behind him. It is the safest use of the hybrid camera, since the enemy never sees you coming.
What the 16 Strike Team Campaign Missions Involve
The Strike Team campaign has 16 objective-based missions spread across three locations. Each one sends your Joint Special Operations squad to retrieve intel, eliminate a target, or take control of an area while you switch between first-person and drone views.
Missions grow harder as the fight against Cordis Die spreads. Later stages throw snipers and vehicles at you. Some even ask the squad to climb onto trucks to break into a missile silo, then use the computers inside to stop a launch.
Before every mission, a loadout screen lets you set weapons, equipment, and perks for each soldier. Optional challenge medals sit on top of the main objectives for players who want extra rewards.
Intel, Elimination, and Area Control Objectives
Intel missions reward patience. You reach the intel point, grab it, and get out, and less shooting along the way means fewer losses. Elimination missions flip that approach. Your squad hunts a named target, and the fastest route is usually a direct push with grenades ready.
Area control missions feel closest to Survival. You seize a zone and hold it while enemies counterattack from several sides, so I spread the squad across two or three cover points. One tight cluster gets flanked fast.
Hong Kong, Arctic, and U.S. Mission Settings
The three locations give the campaign real variety. Dense city streets in Hong Kong favor close fights and quick view swaps, while the Arctic stages open up longer sightlines. Snipers become a bigger threat in those open spaces.
The war begins with an attack on the United States, which frames the opening stretch. Each location change also refreshes the enemy mix. A loadout that worked in one setting may need a swap in the next.
What Clearing a Strike Team Mission Pays Out
Every finished mission pays XP toward your rank, along with tokens. Completed challenge medals add more on top. The next mission opens up too, and new gear often arrives with it, so each clear feeds straight into a stronger loadout.
Replaying cleared missions is worth it for skipped challenges. For example, I went back to early stages with better perks and picked up medals I had ignored the first time. That turned into an easy token top-up before the harder final missions.
How to Unlock Strike Team Weapons, Perks, and Armor Upgrades
Every weapon, perk, and armor upgrade in Strike Team comes from rank progress or from tokens. Weapons arrive as your rank climbs, while perks, armor, and extra equipment cost tokens that you assign to each of your four soldiers on the loadout screen between missions.
The arsenal draws on gear similar to Black Ops II, which fits the shared 2020 timeline. Armor upgrades sit beside perks as their own separate spend. Ranks and prestige levels shape when weapons appear.
The shop itself, by contrast, only cares about one currency. Tokens buy almost everything that is not a straight unlock. Spending them in the right order is the single biggest skill outside of combat.
Steady Weapon Unlocks for Each Squad Member
New weapons arrive at a steady pace as you level up. IGN’s review counted that constant stream of upgraded gear among the game’s strengths. Each soldier carries their own weapon, so you can build a mixed squad instead of four copies of one rifle.
I give the lead soldier the best long-range option. Meanwhile, the point soldier who clears doorways gets a close-range gun. That split covers both the drone-planned push and the first-person cleanup.
Perk Upgrades Paid With Tokens
Perks grant passive boosts to each soldier, and you upgrade them with tokens. You earn those tokens in play or buy them through optional in-app purchases. TouchArcade’s review noted how generously normal play hands them out, so buying is rarely necessary.
Upgraded perks also last forever, which makes them the best long-term value in the shop. In my experience, a full perk upgrade on the lead soldier changes late missions more than any single new gun.
Restocking Frag Grenades, Claymores, and Health Packs
The game has three pieces of equipment: frag grenades, claymores, and health packs. You restock them between missions, and extra units cost tokens. Armor upgrades share that screen, and they keep a soldier alive through mistakes that would otherwise end a mission.
Claymores shine on area control missions, where enemies funnel through known doorways. Health packs matter most late in a mission. At that point, a downed soldier costs you a quarter of your firepower, and the remaining three feel it immediately.
How Survival Mode Works on Strike Team’s Three Maps
Strike Team’s Survival Mode drops you onto one of three maps to fight waves of AI enemies that grow tougher each round. You play it only in first-person, earn XP after every wave to spend on ammo and gear, and post scores to online leaderboards.
The mode works like the Spec Ops Survival rounds from the console series. Your drone view and squad stay locked away here, so it becomes the purest shooter test in the package. Claymores and smart positioning carry far more weight as a result.
Survival also holds most of the replay value. With no multiplayer, the score race keeps people playing after the campaign ends. Two free post-launch modes later stretched that replay value further.
First-Person Only Waves and Rising Enemy Pressure
Each wave sends more enemies, and stronger ones, than the last. Early waves are light enough to clear with the quick-aim snap. Later on, enemies push from several lanes at once, and reloading in the open gets you killed.
Because the drone is gone, map knowledge replaces the overhead view. I pick one defensive corner with no more than two entry points. Then I hold it until the wave clears and only move when ammo forces me to.
Spending Wave XP on Ammo, Weapons, and Armor
After every wave, the game pays XP based on how well you played. You spend it right there on ammo, better weapons, or armor upgrades before the next wave lands.
Ammo comes first when you run low, since running dry mid-wave ends more runs than anything else. Once ammo is safe, armor beats a new gun in my experience. Extra survivability also compounds across every wave that follows, while a new gun only helps you kill faster.
Online Leaderboards and Survival Map Access
Three Survival maps came with the base game, and more arrived as paid add-ons. The first update in October 2013 opened the Survival maps to every player. That mattered because the maps are the game’s main source of replay value.
Scores post to online leaderboards against friends and the wider Strike Team community. Those tables form the only competitive layer in the game. A high wave count, then, is the real bragging right.
Time Attack and the Three-Point Capture Mode
Time Attack arrived as a free update on November 21, 2013. It uses the existing maps, starts a countdown, and adds time for every kill. Aggressive play keeps the run alive, and it also earns tokens along the way.
A second free mode followed on December 19, 2013, but only on iOS. You capture three points on the map and hold them while larger, deadlier waves try to take them back. This is the one mode where stockpiled claymores truly earn their keep.
How Ranks, Prestige Levels, and Tokens Work in Strike Team
Two kinds of progress run through Strike Team: XP, which raises your rank toward prestige levels, and tokens, which pay for perks, armor, and equipment. You earn both from campaign missions, Survival waves, challenges, and level-ups, with tokens also on sale as optional in-app purchases.
Ranks and prestige work much like they do in the console games. That gives long-time fans a familiar ladder to climb on a phone. Each new rank also brings a token reward.
Online leaderboards, however, track Survival scores separately from rank. A high rank does not guarantee a high wave count. The reverse holds true as well.
How XP Ranks Climb Toward Prestige
XP comes from kills, objectives, and mission clears. Each rank you gain moves you up a ladder that ends in prestige, just like the home console games.
Ranking up also triggers token rewards. Grinding early missions with a stronger loadout is therefore never wasted time. I treat each new rank as a small shopping trip rather than a number to sit on.
Every Token Source: Ranks, Campaign, Waves, and Account Sign-In
Tokens come from five places: leveling up, completing campaign missions, clearing every third Survival wave, Time Attack runs, and signing in with a Call of Duty account. The account sign-in delivered exclusive bonuses at launch. The other four sources keep paying for as long as you play.
That every-third-wave rule is the detail most players miss. A Survival run that dies on wave 8 pays the same tokens as one that dies on wave 7, because both cleared waves 3 and 6. Finishing wave 9, by contrast, adds a full payout, so it is worth burning an extra health pack to get there.
Challenge Medals as Optional Mission Goals
Challenges are optional goals you take on inside missions, and each one earns a medal. They sit apart from the main objective. You can clear a mission and leave every challenge for a later replay.
Medals also add to your token flow without forcing a new play style. Because a geared-up squad clears early stages faster, I save most challenge hunting until after the first perk upgrades.
Common Strike Team Mistakes in Drone and Shooter Views
Losing a squad member mid-mission in Strike Team usually traces back to three habits: trusting the drone too long, spending tokens in the wrong order, or letting teammates sit idle. Each habit is easy to fix once you spot it.
Reviewers flagged squad control as the game’s weak point at launch. IGN called it difficult, and early on I agreed. Most of that friction disappears, though, once you build routines around it.
The overhead camera and the token shop both reward a little planning. Skip that planning and even early missions turn punishing. With it, the same missions feel fair.
Trusting the Overhead Camera on Open Flanks
Enemy icons in the drone view make a position look safer than it is. Your squad can face one lane while an unseen flank stays wide open. Often you only notice when health starts dropping.
The fix is a quick first-person check after every squad move. I drop into one soldier, swing the camera across both sides, and then go back up. It costs two seconds and regularly saves a soldier.
Burning Tokens on Consumables Before Perks
New players often spend early tokens stocking frag grenades because grenades feel powerful. That stock runs out within a mission or two. A perk upgrade bought with the same tokens, however, keeps working forever.
Buy extra consumables only for a mission you are stuck on. Everything else goes to perks and armor first, then new gear, then restocks.
Leaving Squad Members Idle Behind the Lead Soldier
In first-person, the rest of the squad follows loosely behind you. Left alone, they often bunch up in the same doorway and miss angles you need covered. Three rifles pointed at one spot do far less than three rifles spread across a room.
Switching to the drone for a few seconds to spread them across two cover spots fixes this. Then, when you need them close again, tap the squad call button on the left side of the screen. Small checks like this also make health packs last much longer.
Best Call of Duty: Strike Team Tips and Tricks for Beginners
Beginners in Call of Duty: Strike Team improve fastest when they treat the drone as a planning tool and first-person as the finishing tool. Pair that split with smart token spending, and the campaign’s difficulty curve flattens out.
The best Call of Duty: Strike Team tips all point back to the hybrid camera. It is the one system no other mobile shooter has copied. As a tactical shooter, it also rewards thinking a step ahead more than fast thumbs.
Quick-aim arrows, claymores, and the overhead camera each solve a specific problem. Use each one for its problem and nothing else. The game then feels far fairer than its harshest launch reviews suggested.
Scout From the Drone, Then Take the Shot in First-Person
Start every new area from above. Count the guards, find the snipers, and park the squad in cover before a single shot fires.
Next, drop into first-person for the opening kill. Ideally that means a silent takedown or a headshot on the most dangerous enemy. Once the noise starts, stay low and let the squad’s fire pin down the rest.
Put Early Tokens Into the Lead Soldier’s Perks
Spreading early tokens across four soldiers leaves everyone half-built. Instead, pour them into the soldier you control most often. That soldier takes the hardest fights, so the return is highest there.
Once that soldier has strong perks and armor, move on to your second-best shooter. In Survival, also aim to end runs just after a payout wave rather than just before one.
Clear Snipers Before Pushing the Squad Into the Open
Snipers cause more downed soldiers on later missions than any other enemy. From the drone, you can usually spot them on high ground long before they can hit you.
Mark them as the first target, or take them yourself with the quick-aim snap. Only then should the squad cross open ground. This one habit saved more of my runs than any weapon unlock.
Frequently Asked Questions About Call of Duty: Strike Team
Is Call of Duty: Strike Team Still Available on Android?
Call of Duty: Strike Team is no longer sold on Google Play or the App Store, so new players cannot buy it today. Some players who bought it earlier still see it in their purchase history, but newer Android versions may not run it well. Activision closed the developer in March 2014, so no further fixes are coming.
Does Strike Team Have a Multiplayer Mode?
No. Despite its Black Ops II setting, the game is entirely single-player, and Survival scores are the only competitive element. TouchArcade’s reviewer named multiplayer as the one big missing piece, arguing it could have threatened Gameloft’s shooters. Anyone who wants live matches against real players today will need Call of Duty: Mobile instead.
Is Strike Team Worth Replaying After the Campaign?
For score chasers, yes. Critics split sharply on this tactical shooter, from 4.5 out of 5 at TouchArcade to 5 out of 10 at both Edge and Game Informer, with a Metacritic average of 71. A second campaign run with full perks also makes leftover challenge medals much easier to collect.
Who Should Still Play Call of Duty: Strike Team
Call of Duty: Strike Team suits solo players who want a tactical shooter on mobile and do not need online matches. Fans of squad planning games like Breach & Clear will enjoy the drone view most, while pure run-and-gun players should stick with Call of Duty: Mobile. If you already own it and it still runs on your device, finish the 16 missions, then chase prestige levels in Survival. My honest verdict after leading that Joint Special Operations team through every stage is simple: the hybrid camera was ahead of its time, and no mobile shooter since has handled squad control as boldly. It remains the most inventive Call of Duty ever built for a phone.
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