Bastion APK (Unlocked FULL GAME)
Description
Bastion drops the Kid onto a broken scrap of Caelondia that builds itself one tile at a time, while a gravelly narrator named Rucks comments on every swing. New players on their first run, and veterans coming back after years away, get a clear order here for spending Fragments, choosing weapons, and surviving the Shrine’s 10 Idols. The single biggest early gain is one Forge upgrade on each equipped weapon before any Proving Grounds attempt, because even a third-place finish hands back a free upgrade material.
How to Play Bastion: The Kid, Rucks and the Calamity
Bastion is an isometric action RPG in which the Kid crosses more than 40 hand-painted environments, fights with two equipped weapons, and returns to the Bastion hub to build and upgrade. Every story stage ends with a Core or a Shard that grows the hub.
That loop sounds simple, but the details matter. You swing, block, and roll through a stage, collect Fragments from broken crates and fallen enemies, then fly home on the Skyway. Back at the hub, you spend those Fragments and your new Core on the next building.
Supergiant Games released it in 2011 as its first title, and it went on to sell well over 3 million copies. A good Bastion strategy starts with knowing that the hub, not the stage, is where your real power grows. The Kid himself never speaks, so the world and its narrator do all the talking.
How Dynamic Narration Follows Every Move the Kid Makes
Rucks narrates in real time, and his lines change with what you actually do. Smash every pot in a courtyard and he notes the mess. Fall off a ledge and he mentions it, dryly, as the Kid drops back onto the path. This dynamic narration replaces cutscenes almost entirely.
The effect is stronger than it sounds on paper. In my first run, I swapped weapons mid-stage just to hear what Rucks would say, and he had a line ready. Because the Kid is a silent protagonist, that voice becomes your only steady companion. It also hides small hints about upcoming threats inside the storytelling.
Caelondia After the Calamity: Setting and Story
The Calamity shattered the city of Caelondia into floating chunks, and most of its people turned to ash. The Kid wakes alone, heads for the Bastion because everyone agreed to meet there in a crisis, and finds only Rucks. Rebuilding the Bastion becomes the plan for fixing what broke.
Two survivors join later, Zulf and Zia, and both carry pieces of the truth about the disaster. Their stories tie Caelondia’s past to the Ura, a people across the wall to the east. However, the tone never turns grim for long, since Darren Korb’s soundtrack keeps a warm frontier mood under the sad story.
Bastion vs Dead Cells and Oceanhorn on Mobile
Dead Cells is a 2D roguelite where death resets the run, so it rewards repeat attempts and random builds. Bastion works differently. Your progress stays, your weapons get stronger at a fixed Forge, and each stage plays as a hand-built scene rather than a random layout. The two share tight, fast combat, but Bastion leans on story far more.
Oceanhorn: Monster of Uncharted Seas sits closer in look, with a top-down view and an island world. Still, Oceanhorn plays like a classic adventure with puzzles and keys. Bastion, by contrast, keeps the focus on combat, loadouts, and the hub. Titan Quest fans will also find familiar loot thinking, though far fewer menus.
Bastion on iPhone and iPad vs PC and Console
The iPhone and iPad version lets you play the opening for free, then a one-time in-app purchase unlocks the whole game, usually around five US dollars. It ships with touch controls tuned for the screen plus a Classic scheme that mimics a gamepad. Saves sync through iCloud, so you can switch between devices.
PC and console versions cost a bit more and use a controller or keyboard. Aiming the Breaker’s Bow feels sharper on a stick, while the touch scheme handles melee weapons well. Both versions share the same stages and story. Note that the mobile release does not share saves with PC or console, so each platform starts fresh.
Bastion Combat Controls: Two Weapons, Shield and Roll
Combat in Bastion rests on four tools: two equipped weapons, the Bullhead Shield, and a dodge roll. You can carry only two weapons at once, plus one Secret Skill, so every loadout is a trade between range, speed, and damage.
The roll moves you out of danger fast, and the shield blocks most hits from the front. Raise the shield at the exact moment a hit lands, and you trigger a counter-block that stuns and returns damage. Most deaths in the early stages come from rolling into an edge rather than from enemies.
This close-range planning is the heart of any Bastion combat plan. Health tonics restore life, and you carry a small supply that refills at the hub. Black Tonic charges power your Secret Skill. Watch both counters, since running dry on either during a boss fight usually ends the attempt.
Building a Two-Weapon Loadout at the Arsenal
The Arsenal is where you swap weapons and Secret Skills between stages. You start with the Cael Hammer and Fang Repeater, then collect more as the story moves on: the Breaker’s Bow, Scrap Musket, War Machete, Army Carbine, Dueling Pistols, Galleon Mortar, Flame Bellows, Brusher’s Pike, and Calamity Cannon.
A strong pair covers two different needs. For example, one weapon should hit hard at close range, while the other keeps enemies away. Some stages also contain a field Arsenal, which lets you change your pair mid-run when a fight goes badly.
Counter-Block Timing With the Bullhead Shield
Holding the shield blocks damage, but a well-timed press does much more. If you raise it just as an attack lands, the Kid performs a counter-block that deflects projectiles and staggers melee enemies. Bullets from turrets even fly back at the shooter.
The timing window feels tight at first. Practice on slow enemies like Gasfellas before trying it against fast Squirts in a crowd. Once it clicks, the shield becomes your best weapon against armored foes, and the Bullhead Shield earns its own Proving Ground later.
Secret Skills and the Black Tonic
Secret Skills are special attacks tied to a weapon type, and each one costs a Black Tonic charge. Some fire a burst of shots, while others call down area damage or grant a short power boost. You equip only one at a time.
Players earn many of them as first-place prizes in the Proving Grounds. Because Black Tonic charges stay limited, save the skill for packed rooms or boss phases. Firing it on two weak enemies wastes a charge you will want three rooms later.
Finishing a Stage and Riding the Skyway Home
At the end of most story stages, the Kid grabs a Core or a Shard and takes the Skyway back to the Bastion. The game saves automatically at that point and whenever the Kid moves to a new location. Any Fragments you collected come home with you.
Back at the hub, the new item becomes your next building or upgrade. Then the Skyway map opens new stages and challenges. Before you leave again, check the Arsenal, since a fresh weapon often changes which pair works best for the next area.
How to Unlock All Six Buildings in the Bastion
The Bastion hub holds six structures, and each one opens a different system: the Arsenal, Forge, Distillery, Memorial, Lost-and-Found, and Shrine. You build them by bringing Cores back from story stages, then strengthen them with Shards.
Order matters more than most new players expect. The first two buildings decide how fast your weapons grow. The last ones change how you earn Fragments and how hard the game feels.
Every structure also unlocks a stronger “True” tier once you feed it enough Shards. For example, the True Forge opens the highest weapon upgrades, and the True Lost-and-Found stocks rarer drinks. Think of the hub as a second skill tree that sits beside the Kid’s level.
Cores Build Structures, Shards Upgrade Them
A Core is the energy source the Bastion needs to grow, and each Core lets you place one new building. Shards work differently. They add power to buildings you already own, moving each structure toward its True tier.
So when a stage ends with a Shard instead of a Core, do not feel cheated. In my runs, Shards placed into the Forge paid off faster than any other choice, because they opened stronger weapon upgrades early. Rucks also reacts to each new building as it rises.
Why the Arsenal and Forge Come First
The Arsenal comes first because it lets you change your two weapons at home. Without it, you stay stuck with whatever pair you carried out of the last stage. The Forge comes next, since every weapon upgrade runs through it.
Players find a working Forge in the Workmen Ward before building their own, which gives a taste of the system. After that, build your hub Forge right away. Weapon power scales much faster than the Kid’s level, and an early upgraded Breaker’s Bow carries you through several tough stages.
Distillery, Memorial, Lost-and-Found and Shrine
The Distillery lets you equip Spirits, which act as passive perks. The Memorial lists vigils, small goals that pay Fragment bounties when you complete them. Next, the Lost-and-Found sells missed upgrade materials and extra Spirits, and the Shrine holds the Idols that raise difficulty.
Build the Distillery third, because Spirits give help right away. The Memorial pays out over time, so it rewards early placement too. Leave the Shrine for later unless you want harder fights. However, place it before the final stages, since its experience bonus speeds up leveling a lot.
How to Unlock Every Forge Upgrade for the Kid’s Weapons
Each weapon in Bastion has 5 upgrade tiers, and every tier costs one specific material plus Fragments at the Forge. You unlock tiers 4 and 5 only after upgrading the hub building into the True Forge.
The Forge works the same way for nearly every weapon. The exceptions are the Bullhead Shield and the Battering Ram, which never take upgrades. Upgrade costs rise steeply, with early tiers often around 150 to 325 Fragments and top tiers reaching roughly 1,400 to 3,000.
That curve shapes your whole economy. Spreading Fragments thin across every weapon leaves you weak everywhere. Instead, push your main pair to tier 3 first, then branch out once you have spare Fragments.
Where Bastion Upgrade Materials Come From
Every weapon has five upgrade materials, one per tier. Three of them sit inside the story stages, often in side paths or behind breakable walls. One more comes from placing third in that weapon’s own Proving Ground.
The fifth material arrives in a less obvious way. You earn it by placing second in a different weapon’s Proving Ground. Because of this cross-link, one good challenge run can feed upgrade materials to two weapons at once, which most players overlook.
Picking One of Two Upgrades on Each Tier
Each tier offers two upgrade choices, and you can use only one at a time. For example, a bow tier might give extra damage or extra arrows that pierce more targets. The good news is that switching later costs nothing once you buy the tier.
So experiment freely. Try the range option for an open stage, then flip to the spread option for a crowded one. Before each Proving Ground, check that the active choices fit that challenge’s goal, since the wrong choice can block first place.
Reaching Tiers Four and Five at the True Forge
The regular Forge caps every weapon at tier 3. To go higher, you need to place enough Shards into the Forge to raise it to the True Forge. Only then do tiers 4 and 5 appear on the upgrade screen.
Those top tiers change how weapons feel. A fully upgraded Galleon Mortar covers a huge blast area, while a tier 5 Army Carbine shreds armored enemies. Because these tiers cost the most, save them for the two weapons you trust most.
How Fragments, Spirits and Levels Push the Kid Forward
Fragments are the currency in Bastion, and the Kid collects them from enemies, broken objects, and loose pickups across every stage. You spend them at the Forge for weapon upgrades and at the Lost-and-Found for materials, Spirits, and Idols.
Fragments are only one track of progress. The Kid also gains experience, and each new level opens one more Spirit slot at the Distillery, up to 10 slots in total. Memorial vigils add a third track by rewarding long-term goals with bonus Fragments.
These three systems feed each other. More Spirits help you survive harder stages, which earns more Fragments and more experience. Plan purchases with all three in mind, and the mid-game feels far smoother.
Earning and Spending Fragments Without Waste
The story stages alone give enough Fragments to finish the game. Still, the order of spending decides how comfortable that run feels. Weapon tiers on your main pair should come before luxury Spirits.
Smash everything in each stage, because crates, barrels, and fences often drop small piles. Then, once you have the Lost-and-Found, avoid buying materials you can still find later in the story. In my runs, holding about 1,000 Fragments in reserve before a new area kept me ready for a surprise weapon.
Spirit Slots and Drinks From the Distillery
Spirits are drinks that give the Kid passive bonuses, and you equip them at the Distillery. Fetching Fizz pulls in stray Fragments from a distance. Cinderbrick Stout raises movement speed by a third while you defend, which pairs well with heavy shield play.
Your level limits how many Spirits you can hold. Additionally, the Lost-and-Found sells more of them: Bastion Bourbon for 300 Fragments, Hearty Punch for 325, and Stabsinthe for 400. Fill every open slot, even with a minor drink, since an empty slot gives nothing.
Memorial Vigils That Pay Fragment Bounties
The Memorial lists vigils, which are goals like using a weapon many times or spending a large sum. Each completed vigil pays a Fragment bounty. Most happen naturally as you play.
Some pay very well. Spending over 10,000 Fragments earns 2,500 back, while taking first prize in 7 Proving Grounds pays 5,000. Check the list after every few stages, because claiming finished vigils right away gives you upgrade money sooner.
New Game Plus, Score Attack and What Carries Over
Finishing the story opens two new options. New Game Plus restarts the campaign while keeping your weapons, upgrades, level, and items. Score Attack also restarts it, but keeps only Spirits and Idols, and it tracks your points on online leaderboards.
New Game Plus also unlocks content you cannot reach in the first run. Two extra Idols and a fourth Dream stage appear there. Therefore, if you want to clear every challenge, plan on at least one New Game Plus run.
How to Win Every Prize in the Proving Grounds
The Proving Grounds are weapon-specific challenge stages that test one weapon at a time, each with three prize ranks. They appear on the Skyway map after you collect the matching weapon during the story.
Each challenge has a clear goal, such as breaking targets in few shots or clearing waves fast. Place third and you earn a material for that weapon. Place first and you earn a Secret Skill.
These stages reward a focused Bastion approach more than raw reflexes. A weapon with no upgrades usually cannot reach first place. So, the real trick is timing your visits, which ties the challenges directly into the Forge economy.
Third, Second and First Place Rewards
Third place gives an upgrade material for the challenge’s own weapon. Second place gives a material for a different weapon. First place gives a Secret Skill tied to that weapon type, plus the credit toward Memorial vigils.
That ladder means even weak attempts help. A quick third-place run on day one buys a tier for that weapon. Then, after upgrading, a return trip can grab second and first in one go.
Breaker Barracks and the Five-Arrow Target
The Breaker Barracks challenge asks you to destroy every target with the Breaker’s Bow while firing as few arrows as possible. First place requires just 5 shots. Second place allows up to 10.
Clearing it in 5 shots is close to impossible on a stock bow. Upgrades that add penetration let each arrow pass through several targets in a line, so buy those first. Next, line up shots on rows of targets rather than single ones, and the five-arrow mark becomes realistic.
Bullhead Court, the One Challenge Without Upgrades
Bullhead Court tests the Bullhead Shield and its counter-block. Since the shield never takes upgrades, the only way to improve is practice. That makes it different from every other challenge.
The rewards differ too. Instead of materials or a skill, each rank pays a batch of Fragments, with more for higher places. Also, the Cinderbrick Stout helps here by speeding up movement while you hold the shield.
How Shrine Idols Raise the Difficulty and the Payout
Shrine Idols are optional difficulty switches in Bastion, each representing one of Caelondia’s 10 gods. Invoking an Idol makes enemies stronger in a specific way, such as hitting harder or gaining new tricks.
Every active Idol also raises the experience and Fragments you earn. That trade turns difficulty into a reward system. Players who handle a few Idols level up faster and buy upgrades sooner.
Idols stay active across both story stages and the Who Knows Where Dreams. You can turn them on or off at the Shrine at any time. So, testing one Idol for a stage or two costs nothing if it feels too harsh.
Invoking Idols for an Experience Bonus
Each Idol you invoke adds a bonus to experience and Fragment gains. With several active, the experience bonus speeds the Kid toward max level noticeably. That in turn opens Spirit slots faster.
Start with one or two Idols that affect enemy health or speed, since those stay manageable. In my second run, three active Idols doubled how fast I filled out my Spirit slots. Then add more once your main weapons reach tier 3.
Which Idols Punish Close-Range Weapons
Some Idols hurt certain playstyles more than others. Acobi and Yudrig both make close-range fighting risky, so melee weapons like the Cael Hammer and War Machete struggle when those two are active.
If you favor melee, leave those two off at first. On the other hand, ranged builds built around the Galleon Mortar or Army Carbine shrug off much of the danger. Match your Idol set to your loadout rather than switching everything on at once.
Taking All 10 Idols Into Who Knows Where
Who Knows Where refers to the Dream stages, arena fights that run 20 waves each. Their leaderboards do not track score. Instead, they show which Idols you had active when you finished all 20 waves.
Clearing a Dream with all 10 Idols takes careful prep. Defensive Spirits and wide-area weapons like the Mortar work best, while short-range weapons suffer. Since two Idols unlock only in New Game Plus, a full 10-Idol clear has to wait until then.
Common Bastion Mistakes That Cost Fragments and Progress
Most beginner setbacks in Bastion come from three habits: overwriting the single save file, attempting Proving Grounds too early, and ignoring the Dream stages. None of them come from hard combat.
These mistakes are easy to avoid once you know them. Still, the game rarely warns you about any of them. A careless click in the menu can erase hours.
Each one also costs Fragments in a quiet way. A lost save costs every upgrade, an early challenge wastes time, and skipped Dreams leave achievements and practice on the table.
Starting a New Story Over the Single Save File
Bastion keeps only one save file at a time. Choosing a new story from the main menu erases your current progress, with no backup slot. Many players lose a long run this way when they only meant to test a choice.
So treat that menu button with care. If you want a fresh start, finish your current run first and use New Game Plus instead. On iOS, iCloud sync also mirrors your save, which means a wipe on one device spreads to the others.
Testing Proving Grounds Before Any Forge Upgrades
It is tempting to jump into a Proving Ground the moment it appears on the map. However, a stock weapon rarely places higher than third. You then repeat the challenge later anyway.
A smarter plan is to grab third place once for the free material, then leave. Upgrade the weapon at least once or twice, and set the right tier choices. Return when the weapon fits the challenge, and first place comes much faster.
Skipping Mementos and the Dream Stages
Mementos are personal items tied to the main characters. After certain stages they appear near the hub’s monument, and touching one opens a Dream. Many players walk past them without noticing.
The Dreams give each character extra backstory and serve as the best place to test Idol setups. Each also offers achievements for clearing it with every Idol invoked. Skipping them means missing some of the best writing in the game.
Best Bastion Tips and Tricks for Beginners
The best beginner Bastion strategy pairs one fast weapon with one heavy one, buys missed materials before buying luxuries, and treats edges as the deadliest enemy. Those three habits fix most early problems.
None of these tips need perfect reflexes. They rely on planning at the hub and steady footwork in the field. Most come from mistakes I made in my own first run.
Each tip also builds on the systems above without changing how they work. For example, you still upgrade at the Forge, but you choose targets more wisely. The payoff shows up within the first few stages.
Pair the War Machete With a Slow Heavy Hitter
The War Machete is the fastest melee weapon in the game, but its damage per hit stays low. Pair it with a slow, strong weapon like the Galleon Mortar or Scrap Musket. The Machete keeps enemies busy while the heavy weapon reloads.
Upgrade the Machete’s damage first, since speed is already its strength. Also, keep the roll ready, because close range leaves little room for error. This pair handled almost every early stage in my runs.
Buy Missed Materials at the Lost-and-Found
Once you build the Lost-and-Found, it stocks any story materials you walked past. That means a missed side path does not lock a weapon tier forever. You simply pay Fragments to recover it.
Still, check before buying. Some materials sit in stages you have not reached yet, and buying those early wastes money. Also, the True Lost-and-Found later adds rarer Spirits like Leechade, so save some Fragments for that upgrade.
Stop Falling Off the Edge of the Rebuilt Path
The world in Bastion forms under the Kid’s feet, so many paths have open edges with no railings. Falling costs health and drops you back at the last ledge. During a fight, it can mean death.
Roll along a path, not toward its edge. Watch the ground ahead before dodging, since new tiles appear only as you approach. On touch controls especially, short rolls work better than long ones near drops.
Frequently Asked Questions About Bastion
Is Bastion available on Android?
Bastion has no official Android release on Google Play. Supergiant publishes it on iPhone and iPad, Windows, macOS, Linux, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360, and Nintendo Switch. Android players who want the full story on a handheld can pick the Switch version, which supports portable play and includes every stage and challenge.
How long does it take to beat Bastion?
A main story run takes roughly six to eight hours. Finishing every Proving Ground, Dream, and vigil can push that past fifteen hours, and a second run in New Game Plus adds more. Because the game saves at every stage exit, it splits well into short sessions of twenty or thirty minutes.
Does Bastion have multiple endings?
Yes. Near the end, the Kid must decide whether to carry an injured ally or keep his strongest weapon, the Battering Ram. Then he chooses between Restoration, which turns time back to before the Calamity, and Evacuation, which flies the hub away. Both final choices change the closing narration and unlock separate achievements.
Who Should Play Bastion and Which Version to Pick
Bastion suits players who want tight action with a strong story, and who prefer steady progress over random runs. Fans of Dead Cells will enjoy the combat, while players who love narration and music will find little else like it. If you play on mobile, the iPhone and iPad version is the easy pick, since the free opening lets you test the touch controls first. After two full runs and every Proving Ground, I still think Rucks’s voice over a hand-painted world is the best opening hour in any indie action game. A sound Bastion strategy is simple: upgrade two weapons, build the Forge early, and never overwrite your save.
Download links
ℹ️ Download link not working? Please refresh the page and try again.













