WorkeMon MOD APK (Free Shopping)

1.0.50
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Aug 25, 2026
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1.0.50
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Description

WorkeMon hands you a skyscraper, a payroll and eight older siblings who all want your seat at Gold Spoon Group. New CEOs who keep watching their office empty out at the end of every month will find the pay order that stops it right here. Desks come before dream hires, because a full floor of cheap workers out-earns a half empty floor of legendary talent.

How to Play WorkeMon: Gold Spoon Group Explained

WorkeMon is a free business simulation where you inherit Gold Spoon Group and hire worker creatures through salary negotiation. Seated workers produce gold every in-game month, and you win by buying out all eight siblings or filling all 151 WorkeDex slots.

QuickTurtle Co., Ltd., a small South Korean studio, built the whole thing as a corporate joke with teeth. You are the ninth child of a man who owns the richest company on the planet. He gives you a tower, a starting budget and a pat on the back.

The loop splits cleanly in two. First you go adventuring and sign contracts. Then you come back to the office, arrange your workers, and watch the payroll tick. Both halves feed each other, because gold buys desks and desks hold more staff.

How the Salary Negotiation Battle Works

Every catch runs as a turn based negotiation. The candidate shows a desired salary and a pride value, and your moves push both numbers down. Salary figures on that screen are annual, so a displayed 36,000 is really 3,000 a month.

Pride is the number that decides everything. Your chance of signing a contract is 100 percent minus the current pride value, so a candidate at 20 pride accepts four times out of five. However, the same stat has a floor. Grind pride into the dirt and the candidate has a breakdown, walks out, and takes your heart spend with them.

The Gold Spoon Group Story and Office Setting

The premise is a straight parody of creature collecting, aimed at office life. Your father runs Gold Spoon Group, drops in at the end of each month to check your books, and hands out encouragement whether you deserve it or not. Your eight older siblings each got a company of their own.

Tone matters here because it shapes the systems. Workers get haggled down, skipped on payday, and asked to cover weekends. For example, one worker type called Zombiemon never takes a day off, which the game presents as a feature rather than a warning. The comedy lands, though the satire is sharper than the cheerful art suggests.

How It Compares to Other Android Business Sims

Idle Miner Tycoon and AdVenture Capitalist are the closest Android neighbours, and both run on pure multiplication. You tap, you upgrade, numbers climb, and nothing you own can walk away. That last part is the split.

In this business simulation, staff are volatile assets. A worker with low loyalty resigns, a raise request you refuse costs you a desk, and a bad negotiation loses a legendary WorkeMon forever. Game Dev Story by Kairosoft sits somewhere between the two, since it also asks you to manage named staff. By contrast, none of those three ask you to argue someone’s salary down before you can hire them.

WorkeMon Battle Controls: Pride, Salary and Hearts

Negotiation battles reduce a candidate’s desired salary and pride until a contract offer succeeds, and every move you use burns heart value from your own CEO. Hearts refill on a timer, so your real limit in a catching session is not gold at all.

Adventuring works by walking into a habitat and touching bushes. Something jumps out, the negotiation screen opens, and the stat block appears. Four numbers matter: desired salary, pride, eagerness and loyalty.

Two of those decide whether you can sign the worker. The other two decide whether keeping them is worth a desk. Learning to read all four in about two seconds is the skill ceiling of this whole title.

Adventuring Through Bushes and Starting a Negotiation

Each habitat holds a set of bushes, and you tap through them one at a time. Most produce ordinary candidates. Some produce nothing at all, which still burns clock time on the 16 second day cycle.

Colour is the tell. Grey bushes in the Suburbs hold rare workers, gold bushes in the Slum hold legendary WorkeMons, and pink bushes near your house hold secretary candidates. Clearing a full habitat pays 10 rubies, so finishing an area you have half worked is usually better value than jumping to a new one.

Reading Pride, Eagerness and Loyalty Before You Offer

Pride sets your odds, but eagerness sets your income. An eager worker produces more per shift, and eagerness on the good candidates runs low. Slum spawns show eagerness roughly between 2 and 6, while candidates near your house often sit at 0.

Loyalty decides how long they stay. Near My House candidates carry loyalty in the 10 to 40 band, whereas Slum candidates can reach 90. That single difference is why experienced players abandon the starting area early. Cheaper, more loyal, more eager staff all live in the poorest region on the map.

Heart Value, Player Level and Gym Upgrades

Your CEO has a heart pool that every negotiation move spends. Hearts regenerate on a real time timer that runs slower than an in-game day, so a long catching run ends when your hearts do. The gym raises that pool, along with your energy.

Player level feeds the other half. Each level hands you XP points to assign, and those points change how your staff behave rather than how you fight. Put them into overtime and weekend work early, because idle office hours are the biggest silent loss in the first fifteen levels.

How to Unlock Every Area From Near My House to the Slum

Three regions hold every habitat in the game: Near My House, the Suburbs and the Slum. Near My House opens by default, the Suburbs need a car, and the Slum needs a plane, so area progress is gated by gold rather than by story beats.

The regions are not difficulty tiers in the usual sense. Candidates get cheaper and more willing as you move outward, not harder. A worker near your house wants 30,000 to 36,000 a year with pride between 50 and 70, which is expensive and stubborn at once.

Shops thin out as you travel. Near My House carries four of them, the Suburbs carry a mixed set, and the Slum carries none at all. Stock up before you fly.

Near My House Shops and Its Five Habitats

Near My House holds nine locations in total, split into four shops and five habitats. Names include Fitness Club, Upscale Department Store, Restaurant, Take My Money, Gold Spoon City and Maple League School. The shop cluster is the reason you keep coming back once you have moved on.

Treat the habitats here as a tutorial rather than a hunting ground. Pride sits high, loyalty sits low, and the salaries are the worst in the game. WeddingPoorMons are the one oddity, since they appear in more than one habitat, which almost nothing else does.

Suburbs Travel by Car and Grey Bush Rares

Buying a car opens the Suburbs, which hold eight locations: seven habitats plus the WorkeMon Center. The Center does nothing at first, and searching it returns empty results until much later.

Grey bushes are the draw. Rare WorkeMons spawn from them, and the stat spread across the whole region sits between the starting area and the Slum on every line. Additionally, several sibling unlocks are anchored here, including Game Stop, the Train Station and the Cheap Apartment Area.

Slum Flights, Gold Bushes and Legendary WorkeMons

A plane opens the Slum, and all seven of its locations are habitats. Local Colleges, Residential Area, City of Closed Factories, Failed Business Area, Less Vegas, Low Income Area and Deserted Island make up the set. No shop exists anywhere in the region.

Gold bushes hold the legendary WorkeMon spawns, and this is where long term rosters get built. Salaries here run 17,000 to 26,000 with pride as low as 10, so contracts land far more often and cost half what the starting area charges. The catch is variance. Legendary spawns with genuinely good eagerness are rare enough that most players run hundreds of bushes before a keeper appears.

How to Beat 8 Siblings and Buy Their Sister Companies

Each of the 8 siblings runs one sister company under Gold Spoon Group, and you unlock a sibling by adventuring in one specific habitat tied to them. Buying that company out adds a permanent bonus to your monthly gold or EXP, which makes the succession race a direct economy upgrade rather than a side quest.

You start as the ninth heir, bottom of the pile. Your father set each sibling up the same way he set you up, so the fight is straightforward corporate warfare between nine people with identical starting gifts.

The order is not free choice. Sibling unlocks sit behind travel, so the plane comes before the top three. Route your gold accordingly.

Which Habitat Unlocks Each Sibling

The mapping is fixed, and knowing it saves weeks of aimless adventuring. In the Suburbs, the Cheap Apartment Area unlocks the 6th sibling and Gold Spoon Mart, the Train Station unlocks the 5th and Gold Spoon Land, and Game Stop unlocks the 4th and Gold Spoon Hotel.

The Slum carries the rest. City of Closed Factories unlocks the 3rd sibling and Gold Spoon Investment, Less Vegas unlocks the 2nd and Gold Spoon Industry, and Deserted Island unlocks the 1st and Gold Spoon Electronics. Because the highest ranked siblings live behind a plane ticket, the flight unlock is worth prioritising over almost any cosmetic purchase.

Sister Company Bonuses in Gold and EXP

Buyouts pay in two flavours and the amounts scale with sibling rank. The 6th sibling’s company adds 6k EXP, the 5th adds 6k gold, the 4th adds 10k EXP, and the 3rd adds 10k gold. Higher up, the 2nd sibling’s company adds 13k EXP and the 1st adds 13k gold.

Alternating gold and EXP is deliberate. If your office already prints money, the EXP companies matter more, since XP points into overtime raise the output of every desk you own. For a struggling floor, take the gold lines first and stabilise the payroll.

Taking First Rank Heir of Gold Spoon Group

Clearing all eight buyouts makes you first rank heir, which is one of the game’s two stated ending conditions. Nothing dramatic gates the final purchase beyond raw gold, so the last sibling falls whenever your monthly income can carry the price.

Some players finish the succession race and stop there. Others treat it as the halfway point, since the combined sister company bonuses roughly double the income you had while fighting for them. In practice the second reading is correct, because those bonuses are exactly what funds a serious run at the full roster.

How WorkeDex Progression, Cards and Achievements Work

The WorkeDex records every worker you have ever signed across 151 numbered slots, and it is the collection half of the game’s two ending conditions. Filling it takes far longer than the succession race, since it depends on spawn luck rather than on gold.

Three regions feed it. Ordinary candidates fill most of the list, rare and legendary spawns fill the rest, and a handful arrive through achievements instead of bushes.

Cards sit alongside the roster as a second collection. Achievements sit alongside both, and several of them ask for behaviour you would never stumble into by accident.

Filling All 151 WorkeDex Slots

Signing a worker registers them permanently, so a candidate who later resigns still counts. That single rule makes early sloppy hiring less costly than it feels. Sign anything new, even if you fire them the same month.

Naming is inconsistent in a way that trips people up. Most entries end in “Mon”, but Goodoldays, WorkingMom, HelicopterMom, TigerMom and OvertimeZombie do not. Anyone checking a checklist by name alone will assume those five are missing when they are already logged.

WorkeMon Center Donations and Team Welfare

The WorkeMon Center in the Suburbs stays inert until you hold 3 million gold. At that point a group called Team Welfare turns up and asks for donations, and a completion bar appears.

Here is the fork that decides your endgame pace. Filling that bar costs around 5 million gold for players who have spent money, and roughly 25 million for players who have not. Completing it permanently restyles your WorkeDex and opens a fresh 151 slot record. Free players should not attempt this until sister company bonuses are carrying the payroll, because 25 million gold at early income rates is a multi week wall.

Achievements and Donation Cards Worth Chasing

Donation cards come from workers who quit. Give a resigned WorkeMon 3 million gold in total and they send you a card about themselves, and they also start appearing less often in future adventuring. Collectors love the cards. Anyone still filling the roster should think twice, since lowering a spawn rate you still need is a real cost.

Achievements cover the rest of the completion list. Some are ordinary, though a few are deliberately awkward. One asks you to keep monthly income under 10,000 gold, which means deliberately gutting a working office. Another hands out SNS WorkeMons for tapping the share icons, and you do not have to actually post anything.

How to Get Gold and Rubies Without Spending Money

Gold pays for desks, cars, flights, shops and every sister company buyout, while rubies cover promotions and convenience features. Both are earnable without payment, though rubies arrive slowly enough that most free players ration them for promotions only.

Income is monthly, not continuous. Your office totals up what every seated worker produced, subtracts whatever salaries you chose to pay, and hands you the balance when your father drops in.

That structure rewards planning over tapping. A single bad payroll decision costs you a whole month, and there is no way to undo it.

Where Gold Comes From and Where It Leaks

Workers split into two broad groups: the ones producing coins and the ones producing XP. Coin producers should fill your floor first, because gold gates every unlock in the game and XP does not.

Leaks are quieter than income. Salaries drain the most, empty desks drain steadily, and sleeping workers drain without any warning at all. Tap a sleeping worker and they wake up, so a quick sweep across the office before every month end is free money. Some natures make workers doze on purpose, which is worth remembering before you blame yourself.

Rewarded Ads and the Mom Card Upgrade

Ad videos refresh roughly every five minutes, and early on they pay small amounts of gold. Watched between adventuring runs, that adds up faster than the amounts suggest.

The upgrade that changes things is Mom’s card. Upgrade it twice and your ad rewards switch over to rubies instead, which you can then trade for coin packages. At that point three or four videos convert into a meaningful gold package, so the ad loop stops being a rounding error and becomes a genuine income line for free players.

Desks Before Everything Else

Office space is the multiplier behind every other number. A desk you do not own is a worker you cannot seat, and an unseated worker produces nothing at all. Early gold therefore belongs in desks before cars, clothes or anything cosmetic.

The trap is aspiration. Players save for a plane ticket to the Slum while running six desks, then arrive with nowhere to put their new hires. Buy the floor first, fill it with cheap staff, and let the monthly income buy the travel unlock instead.

Secretaries, Natures and Traits That Raise Output

Secretary candidates appear in pink bushes near the player’s house and become permanent staff once affection reaches 100 percent. Around 23 of them exist in the game, with one more sold through in-app purchase, and you can swap the active secretary whenever you like.

Natures and traits work on your ordinary staff instead. Both are rolled at spawn, both are permanent, and neither is visible from the bush.

Together these three systems explain why two workers with identical salaries earn wildly different amounts. Reading them is the difference between a floor that pays and a floor that merely looks full.

Pink Bush Secretary Candidates and Affection

Pink bushes only appear in the Near My House region, which gives the starting area a reason to exist after you have moved on. Each candidate needs repeated attention before affection tops out.

Once a secretary reaches full affection they join permanently and stay available in your roster. Since you can change the active one at any time, there is no wrong pick, only a slow one. Collectors chase the full set. Everyone else picks one useful secretary and moves on.

Natures and Overtime Traits Worth Keeping

Natures change behaviour rather than raw output. Bold and Very Bold workers, for example, may fall asleep on the job deliberately, which turns a productive desk into a dead one until you notice.

Traits are the ones you actually hunt. Certain workers carry a higher chance of overtime or weekend shifts, and accessories on your CEO push those odds up further. OvertimeZombie sits at the top of that list, since its trait removes days off entirely. A worker who never rests earns across every calendar square, and on a full floor that gap compounds fast.

Promotions, Raise Requests and Resignations

Workers eventually ask for more. Refuse without a good reason and you risk a resignation, which costs you the desk and the income attached to it. Accept and your costs climb.

The third option is a promotion, which costs around 10 rubies and settles the request cleanly. Rubies are scarce for free players, so most people bank them exclusively for this. There is also a known quirk worth knowing: loyalty can drop into negative values, and a worker in that state will not leave even if you never pay them, which ironically makes some early hires the most durable staff you will ever own.

Common WorkeMon Mistakes and Hidden Office Details

Pride below its safe floor triggers a breakdown, and the candidate escapes before any offer lands, which means the most common early error is negotiating too well. Most new players treat pride like a health bar and hammer it to zero.

The second cluster of errors is financial. Salaries, promotions and area unlocks all compete for the same gold, and the wrong order stalls progress for real weeks.

Time is the third. In-game months pass quickly, and decisions you postpone get resolved for you at the month end report.

Crushing Pride Too Far and Losing the Catch

Success chance is 100 minus pride, so the maths says lower is always better. Practice says otherwise. Push a candidate too far below their comfort point and they break down, run off, and take your spent hearts with them.

Treat pride as a window rather than a target. Bring it low enough that the odds are comfortable, then make the offer instead of squeezing one more move. This matters most on gold bush legendaries, where a lost catch can represent hundreds of bushes of work.

Paying Salaries That Cost More Than the Desk Earns

Early workers frequently cost more in salary than they generate in a month. Paying them out of a sense of fairness is the fastest way to end the month at zero, and the game absolutely lets you do it.

Skip the salary in the opening stretch and accept the loyalty hit. Because low loyalty workers are cheap to replace at this stage, the trade is heavily in your favour. Once sister company bonuses arrive and desk output climbs, flip the policy and start paying, since by then a resignation costs more than a wage does.

Ignoring the 16 Second Day and the Month End Report

A full day and night cycle runs 16 seconds of real time, which makes the calendar move faster than almost anyone expects. Hearts regenerate slower than that, so waiting for hearts always burns several in-game days.

The month end report is where everything lands at once. Your father arrives, the payroll settles, resignations process and your balance updates. Sweep the floor for sleeping workers before that moment, since output missed during the month cannot be recovered afterwards.

Best WorkeMon Tips and Tricks for Beginners

Early progress in this business simulation depends on desk count far more than on worker quality. A floor of twelve mediocre coin producers beats a floor of four legendary hires, and the gap only widens as the months tick past.

Three habits separate players who stall from players who compound. All three are about order rather than effort.

None of them require rubies, ads or spending. They only require doing the boring thing before the exciting one.

Fill Desks Before Chasing Gold Bush Legendaries

The Slum is tempting long before it is useful. Legendary spawns look like the answer to a slow economy, but a legendary worker sitting in reserve earns exactly as much as no worker at all.

Spend everything on office space until your floor is full, then travel. Because Slum candidates are cheap to sign, the region rewards you far more once you have somewhere to seat what you catch. A full office also survives a bad month, whereas a sparse one collapses.

Push XP Into Overtime and Weekend Work First

XP points arrive with each player level, and spreading them evenly is the standard beginner mistake. Concentrate them instead. Overtime and weekend work should absorb everything you earn through roughly the first ten to fifteen levels.

The reason is arithmetic. Those two lines raise the odds that every worker on your floor keeps producing outside normal hours, which multiplies across your whole roster rather than helping one desk. After those are strong, spread into the remaining areas at your own pace.

Check Eagerness Before Signing Any Contract

Eagerness is the stat that decides how much a worker actually produces, and it is easy to miss while staring at pride and salary. A cheap hire with zero eagerness is a desk you have wasted for months.

Build a quick habit: read eagerness first, salary second, pride third. If eagerness is at the bottom of the range, walk away even when the contract would land easily. Signing them still registers the WorkeDex entry, so catch it once for the record, then release the desk to someone who earns.

Frequently Asked Questions About WorkeMon

Is WorkeMon free to play on Android and iPhone?

Yes. WorkeMon is free on both Google Play and the App Store, with optional ruby purchases and rewarded ads as the only monetisation. It runs with or without an internet connection, which makes it usable on a commute. The current version also supports 24 languages, selectable from the options menu.

How long does it take to catch all 151 workers?

Expect months of casual play rather than weeks. Because a full day passes in 16 seconds, an in-game month runs roughly eight minutes of real time, so the calendar is never the bottleneck. Spawn luck is. Most players finish the succession race long before the roster, since the final entries depend entirely on rare bush rolls.

Is there anything left to do after buying out every sibling?

Plenty, though it changes shape. The achievement list runs deep and includes deliberately strange targets, such as one that requires keeping monthly income below 10,000 gold. Card collecting, secretary affection and the full roster all remain open. Several long time players describe the late game as accumulation rather than challenge.

Who Should Run Gold Spoon Group

This one suits players who enjoy managing awkward people more than watching numbers climb on their own. If you liked creature collecting as a kid and you have ever side eyed a payslip, the joke will land. Idle purists who want zero friction should skip it, because staff here quit, sulk and sleep on the job. I spent my first three in-game months paying everyone properly, went broke, and only started making real money once I stopped. That single reversal taught me more about this game than any stat screen did. Run it as a comedy about bad management and it is one of the sharpest free titles on Android.

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What's new

[v.1.0.49]
- Updated the plugin to the latest version.
(Supports the latest OS version)
- Fixed some minor bugs.

[v.1.0.42]
- Plugin Version Update
- Minor bugs were fixed.

[v.1.0.32]
- Minor bugs were fixed.
- Portugal Portuguese, Polish, Dutch, Swedish, Norwegian, Hindi, Arabic, Persian have been added.
You can select a total of 24 languages.
[Option → Change language]

Thank you for your support.
We will always try to make fun games. :)

[v.1.0.31]
- Fixed login related error.