Vendir: Plague of Lies MOD APK (Unlimited Money)
Description
Vendir: Plague of Lies drops a pair of siblings into a kingdom where unpaid debts end in a fiery death. New players stuck dying outside Burial Town get the party order and class picks that fix it. A full party of four matters more than better gear, and the main quest line hands you that fourth member.
How to Play Vendir: Plague of Lies on Android
Vendir: Plague of Lies is a free offline party-based RPG built around turn-based combat and a shared skill tree. You create one hero, recruit three companions, and fight every encounter in strict turn order on an isometric map of the kingdom.
The Google Play listing has passed 1M+ downloads and holds a 4.7 average from roughly 18.8K reviews. That is unusually strong for an old-school dark fantasy release with no auto-play button. Players clearly respond to the fact that nothing here plays itself.
Because the whole adventure runs offline, this Vendir: Plague of Lies walkthrough assumes no connection at all. However, the studio behind it, Early Morning Studio, also built Vampire’s Fall: Origins, so returning players will recognise the pacing. Two named rivals sit close by on the store shelf: Moonshades Offline Dungeon RPG and Grimguard Tactics: Fantasy RPG.
What the Party-Based Turn-Based Combat Loop Does
Combat resolves one actor at a time, and each character acts once per round. You pick a target, pick a skill, then watch the round play out. Because there is no timer, the game rewards patience rather than reflexes.
Your party caps at four members. Only one of them is a character you build from scratch, so the other three arrive with their own weapon leanings. For example, Ekwan shows up carrying a hammer, which nudges his skill tree investment toward the hammer branches straight away.
King Elrik, the Eighth Era and the Prophecy Premise
King Elrik rules the kingdom of Vendir during the Eighth Era, and his court executes people for public drunkenness. That tone sets the whole run. Two siblings find an ancient prophecy that promises the end of his reign, and the road across the kingdom follows from there.
Mellia, your sister, travels with you from the opening hours. The Royal Family functions as the standing antagonist faction rather than a single boss, so pressure builds across quests instead of arriving in one scripted fight. Dark humour keeps creeping in, which stops the grimness from becoming numbing.
How It Compares to Moonshades and Grimguard Tactics
Moonshades Offline Dungeon RPG is the closest Android alternative for players who want a single-character dungeon crawl with no party management. By contrast, this title asks you to balance four sets of gear, four skill investments and one shared gold pool. Grimguard Tactics: Fantasy RPG sits on the other side, since it leans on hero collection and squad rosters rather than a written story.
Shadowborn and Eldrum: Red Tide round out the shortlist for anyone who wants heavy text and choice. Neither offers the isometric town-and-dungeon layout found here, though. That layout is the real point of difference for a mobile dark fantasy fan.
Android Version vs the Paid Windows Release
The Android release is free with ads and optional in-app purchases. The Windows release on Steam costs $14.99 at list price and arrived on 30 May 2024. Content is broadly the same, so the split is about payment style rather than missing features.
Touch controls handle the isometric map through a joystick, which some players find fiddly on small screens. Desktop play removes that friction and adds 15 achievements plus cloud saves. Progress does not transfer between the two, so pick one and stay there.
Gameplay Mechanics, Joystick Controls and Stamina
Stamina is the resource every caster in Vendir spends to fire a spell, replacing the mana bar that most fantasy RPGs use. That single swap changes how you plan a round, because heavy hitters run dry faster than you expect.
Movement runs through an on-screen joystick anchored to the left of the display. Tapping the sword icon in the top-left corner opens your inventory and gear screen. Encumbrance shows there too, since carried weight matters.
Battles resolve in about two to five minutes in my runs, which makes a bus ride enough time for real progress. The Plague Doctor and the Necromancer both draw from the same stamina pool as every other caster. Loot then drops straight into the party inventory once the last enemy falls.
Moving the Party With the On-Screen Joystick
The joystick sits under your thumb and drives the lead character while the rest of the party trails behind. Interactive objects need a direct tap, and smaller phones make some of those taps awkward. Several long-time players have asked the studio for a zoom control for exactly this reason.
Fights start on contact rather than through random encounters. Therefore you can often walk around a group you are not ready to face. That freedom matters more than it sounds, because avoiding two bad fights can save a full inventory of healing food.
Spending Stamina Instead of Mana in Battle
Every skill costs stamina, and stamina regenerates slowly during a fight. A Pyromancer who empties the bar on round one has nothing left for round four. Planning two rounds ahead is the actual skill ceiling here.
Weapon restrictions add a second layer. Some attacks only work with a specific weapon type, so a Necromancer holding the wrong offhand loses access to part of their kit. Check the weapon requirement before you commit skill points to a branch.
What Happens After You Win a Battle
Victory pays experience, gold and item drops. A rare chest can also spawn, and that chest asks for Gold or Witch’s Pearls before it opens. In my runs, roughly one fight in three offered that prompt.
Death carries a real cost. Your health drops to half, and consumables spent during the failed attempt are gone for good. Consequently, the safest habit is to bank crafted food before any boss route.
How to Unlock the Nine Skill Tree Classes
Nine classes live inside one shared skill tree in this game: Vanguard, Masochist, Tinkerer, Stalker, Thief, Vodouist, Pyromancer, Necromancer and Plague Doctor. Each one holds a single Milestone skill at the end of its branch.
Here is the part most articles get wrong. The four options at character creation are backgrounds, not classes. Performer, Bandit, Academic and Brute each grant roughly +5 to a main stat and nothing more.
Early skills sit outside any class lock, so a strength build can pick up a caster utility skill without penalty. Respec support exists, which softens the cost of a bad early choice. For example, a Thief who wants poison instead of raw damage can shift toward Stalker later.
Picking a Starting Background Before the Prologue
Bandit and Brute give the smoothest opening for a first run. Bandit pushes dexterity, which feeds the Thief and Stalker branches. Brute pushes strength, which feeds Vanguard and Masochist.
Academic and Performer suit players who want dialogue power. Charisma and intelligence open conversation options that a pure fighter never sees, and some of those options end fights before they start. However, both backgrounds feel thin during the first hour of combat.
Tank, DPS and Healer Roles Across the Skill Tree
Vanguard is the shield-carrying tank and pairs axe with shield. Masochist is the second strength tank, built around taking pain and hitting back with paired hammers or axes. Only one party member truly needs a shield, so do not buy four.
Thief and Stalker cover dexterity damage with swords, spears or daggers. Pyromancer, Necromancer and Plague Doctor cover the intelligence side, with the Plague Doctor acting as the healer who studies the plague itself. Tinkerer and Vodouist are the wildcards, and the Tinkerer stays useful outside combat too.
Milestone Skills Like Hammertime and Red Herring
Hammertime belongs to the Tinkerer and throws a two-handed weapon for 500% damage. The catch is severe: you fight bare-fisted for the rest of that battle. Save it for a boss you can finish in one swing.
Red Herring belongs to the Thief and fakes a stun to bait an attack, then answers with a 700% hit. Timing decides everything. Fire it into a weak enemy and you have wasted the strongest single number in your kit.
How to Unlock a Full Party of Four in Vendir
A full party in Vendir: Plague of Lies means four members, and every companion after your own character joins through the main quest line rather than a recruitment shop. You cannot swap them freely, since the game opens that option only at fixed story points.
Mellia joins first as your sister. Volwin follows, and Ekwan arrives with a hammer already equipped. The fourth slot fills at the monastery.
Many new players stall at three members and blame their build. Instead, the answer is almost always quest progression. Pushing the main story forward is the fix, and the difficulty drop once the fourth member lands is dramatic.
Recruiting Mellia, Volwin and Ekwan
Mellia is with you from the prologue and works best as the shield tank. Volwin fills the melee damage role beside her. Ekwan arrives hammer-first, so his hammer branches should get priority.
Party composition matters more than individual power here. One tank, one melee damage dealer, one caster and one flexible slot covers almost every fight. For example, a Plague Doctor in the fourth slot keeps the tank standing through long boss rounds.
Clearing The Five Trials and the Monastery Quest
The Five Trials appear early and act as a difficulty gate. Players often report party wipes there while running with only two or three members. Grinding two or three levels beforehand removes most of that pain.
Afterwards, the monastery chain in the main quest delivers the fourth member. Follow the main quest markers rather than side content at this stage. Side quests are worth far more once your party is complete.
Why New Recruits Join at Your Current Level
New party members arrive at your current level rather than a fixed low level. Therefore you never inherit an under-levelled liability. A player at level 20 receives a level 20 companion.
This changes the optimal order of play. Because recruits scale to you, grinding before recruitment is not wasted. Still, the recruit arrives with unspent points, so budget time to build them properly before the next boss.
How Gold, Witch’s Pearls and Crafting Progression Work
Gold and Witch’s Pearls are the two currencies in this offline RPG, and both can open the rare chests that sometimes spawn after a battle. Gold comes from quests, sales and drops. Witch’s Pearls appear in the world or through the in-game store.
Crafting sits beside the currency system rather than under it. Food keeps the party alive between fights, and weapons can be built, upgraded or dismantled. Crafting resources regrow in the world, so nodes are worth revisiting.
The level cap is 50, and skill points plus stat points arrive on the way up. Gear progression follows the old-school pattern, where a single upgraded weapon can outperform three levels of stats. Loot from the Immemorial and from the Sundial puzzle sits near the top of that curve.
Earning Gold From Quests and Selling Loot
Quest rewards are the fastest reliable income early on. Most opening quests ask very little, and the payout beats grinding the same enemy group for an hour. Later quests take longer but pay far more.
Selling surplus loot is the second stream. Yonwell and Prosperia both stock high-end gear, so knowing what a merchant sells stops you from wasting gold on a staff you would otherwise find in a chest. Save aggressively before those shop visits.
Finding Witch’s Pearls and Opening Rare Chests
Witch’s Pearls turn up scattered through the world, which means careful searching pays. They also sit in the in-game store as a purchase, though the game does not require that spend. Reviewers have criticised the currency for being narrow in use.
Rare chests are the main sink. Opening one reveals better equipment than a standard drop, and the choice between Gold and Pearls comes down to which pool you can spare. Early on, spend Gold and hoard Pearls.
Crafting Food, Weapons and the Dismantle Menu
Food is the single most valuable craft in the opening hours. Health does not refill for free forever, and a stocked bag of food replaces the paid healer entirely. Gather resources on every route rather than in dedicated trips.
The crafting screen also carries Upgrade and Dismantle tabs. Dismantling weak loot returns materials instead of a few gold, which is usually the better trade. Upgrading a weapon you already like beats chasing a new drop.
Reaching the Level 50 Cap With Skill Points
Level 50 is the ceiling, and reaching it takes a full run plus side content. Skill points and stat points both accumulate along the way. Spend stat points on your class main stat rather than spreading them.
Tanks want health and physical plus magical protection. Damage dealers can safely ignore defence and push strength or intelligence instead. Milestone skills sit deep in each branch, so scattering points across three classes delays every payoff.
How Story Choices Splinter Into Multiple Endings
Dialogue choices in this dark fantasy RPG carry stat and class requirements, and those choices branch the narrative toward more than one ending. The kingdom reacts to what you say, not only to what you kill.
Lore-heavy conversations run long by mobile standards. Side content includes talking cats, which the studio clearly enjoyed writing. Dark humour threads through even the bleakest quest chains.
Collectables carry story weight rather than being simple trophies. The Sundial puzzle is the standout optional challenge, and solving it rewards a strong two-handed hammer. Consequently, players who skip puzzles miss real power, not just flavour text.
Dialogue Checks Tied to Stats and Class
Charisma, intelligence and class identity all unlock lines other builds never see. An Academic background reads situations that a Brute talks straight past. Those unlocked lines occasionally remove a fight from the board.
Choices carry forward. A decision made in an early town can change how a later faction treats you, so the branching is not cosmetic. Save before major conversations if you want to see both roads.
Side Quests, Talking Cats and the Sundial Puzzle
Side quests fill the map generously, and many carry better writing than the main chain. Talking to cats becomes a running feature rather than a one-off joke. Players consistently call out the quest dialogue as a highlight.
The Sundial puzzle is optional and easy to walk past. Solving it hands over the best two-handed hammer in the game. For a hammer-focused Ekwan build, that single reward reshapes the mid-game.
Collectables With Heavy Story Implications
Collectables connect directly to the lore of the Eighth Era. Picking them up fills in the history behind King Elrik’s rise rather than adding a percentage counter. Some feed later dialogue options.
Gear and story link the same way. Items carry narrative weight, so an unusual weapon often points toward a quest you have not started yet. Reading item text is genuinely useful here.
Common Mistakes New Vendir Players Keep Making
The healer NPC in the opening town charges Gold once the free healing period ends, and paying that fee repeatedly is the single most common early money leak. Crafted food does the same job for materials you gather while walking.
Enemy scaling is the second trap. Early on, strong enemies carry a visible marker and the balance feels fair. Later, enemies scale faster than your party does.
Respec exists but new players forget it. A build spread thin across three class branches hits a wall around the mid-game, and the fix costs nothing but a menu visit. That combination of money drain and delayed respec explains most stalled runs.
Paying the Healer Instead of Crafting Food
The friendly healer warns you that free treatment will not last. After a few quests, the bill arrives. Watching a rewarded ad offers a small gold payout, but a single heal can cost several times that amount.
Crafting food solves it permanently. Resources regrow, recipes are cheap, and a full bag removes the healer from your budget entirely. Make food crafting a habit before the first real dungeon.
Walking Past Marked Strong Enemies Near Burial Town
Marked enemies around Burial Town punish under-levelled parties hard. Players commonly report getting clobbered on the graveyard route at around level 7. Two more levels and a fourth party member change that fight completely.
Retreating is not a failure state. Because encounters trigger on contact, backing off costs nothing. Clear weaker groups first, bank the experience, then return.
Delaying a Respec Until the Scaling Curve Bites
A scattered build looks fine for twenty levels. Then enemy armour and resistance climb, and half-invested branches stop landing damage. That is the moment most players quit.
Respec early instead of late. Commit to one main stat, push toward a Milestone skill, and let the other three party members cover the gaps. Focused builds beat flexible ones in this combat system.
Best Vendir: Plague of Lies Tips and Tricks for Beginners
Mellia works best as the party’s dedicated shield tank, since she is the only member who genuinely benefits from carrying a shield. Building her that way protects your casters from the round-one alpha strike that ends so many early fights.
Gold pressure eases once you sell surplus loot in the right town. Yonwell and Prosperia both carry high-end stock, which means merchant routes double as income routes.
Rewarded ads exist and are never forced on you. Taking them beats spending real money on Witch’s Pearls for most players. Between crafted food, sold loot and ad payouts, the free Android release stays comfortable without a purchase.
Building Mellia as the Shield Tank Early
Give Mellia health, physical protection and magical protection. Push her toward the Vanguard branch, since the axe and shield pairing suits her role exactly. Damage output is not her job.
Keep the shield on her alone. Every other party member gains more from a second weapon, and Ekwan in particular wants both hands free for hammer skills. One shield, three attackers, no exceptions.
Farming Gold in Yonwell and Prosperia Before Bosses
Yonwell stocks strong main-hand books and a solid one-handed hammer. Prosperia covers offhand books. Knowing this stops you from buying a staff that a later chest hands you for free.
Clear quests in both towns before a boss route, then sell everything you are not equipping. Dismantle the rest for crafting materials. Arriving at a boss with full food and a topped-up gold pool changes the whole fight.
Taking Rewarded Ad Offers Instead of Buying Pearls
Ads in this release are optional and benefit your character when you take them. A single view returns a modest gold amount, so treat it as a top-up rather than an income plan. Stack it with quest rewards.
Witch’s Pearls have a narrow use, since they mainly reveal extra equipment from rare chests. Buying them rarely changes a run’s outcome. Spend gathered Pearls on chests during the mid-game instead, when gear gaps hurt most.
Frequently Asked Questions About Vendir: Plague of Lies
Is Vendir: Plague of Lies free on Android?
Yes. Vendir: Plague of Lies is free on Google Play, supported by optional ads and in-app purchases, and the store rates it 16+ for strong violence and drug references. The Windows build on Steam is a one-time paid purchase instead, with no ads and no currency prompts at all.
How long does the game take to finish?
Reported completion times run from roughly 18 hours for a focused main-story run to about 38 hours when players clear most side content. A first playthrough that takes the optional quests at a relaxed pace tends to land around 30 hours. Individual battles resolve in two to five minutes.
Is it worth starting a second run?
Replay value comes from build variance rather than fresh content, since most quest chains stay linear. The desktop build tracks 15 achievements, which gives completionists a checklist a second time around. A different starting background plus a different Milestone skill genuinely changes how fights resolve.
Who Should Install This Dark Fantasy Party RPG
This one is for players who miss late-nineties computer RPGs and want that pacing on a phone, with no auto-play and no timers. Skip it if you want fast sessions or hero collection instead of a written story. Having finished a run with a Vanguard-led party, I found the mid-game scaling wall genuinely frustrating, yet the quest writing and the dark humour pulled me back every time. Try the free Android release first, commit to one main stat, and fill your party of four before chasing side content. Old-school RPG fans will get their many hours out of this kingdom.
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