Horizon Driving Simulator MOD APK (Free Shopping)

2.9.4
Download APK
4.3/5 Votes: 10,537
Updated
Sep 24, 2026
Size
167 MB
Version
2.9.4
Requirements
7.1
Get it on
Google Play
Report this app

Description

Horizon Driving Simulator hands you a free roam map, a garage full of tunable cars, and a star counter that quietly decides which roads open next. New drivers who keep bouncing off the same locked map will find the star maths and the upgrade order that fix it here. Rainy City opens at 25 achievement stars and Touge stays shut until 50, so the opening hours are a farming problem rather than a racing problem.

How to Play Horizon Driving Simulator on Android

Horizon Driving Simulator is a free to play open world racing game for Android where players drive real car lookalikes across several open maps, finish star rated challenges, and spend earned money on engine parts and body work. Races run as sprints, time trials, and tournaments against AI drivers.

The install is free, though the app carries ads and in app purchases. JM Game Studios, a small Spanish studio in Sevilla, builds and publishes it. Over a million people have installed it, and the store rating sits at 4.2 from close to 9,780 reviews.

Free roam sits at the centre of everything. However, the free driving is not idle time, because stars and skill points both drop while you cruise. Traffic runs on the highways, so clean overtakes matter as much as raw pace.

What the Free Roam and Race Loop Actually Involves

Drop into a map and the game gives you an open road with no timer running. You can point the car anywhere, chase a top speed run down a straight, or head for a marked event. Events pay out money and achievement stars on completion.

The loop tightens once money starts arriving. First you race, then you spend, and then the next class of event becomes winnable. Because there is no energy meter or fuel limit, sessions stretch as long as your battery holds out.

The Setting, From Mountain Hill to Rainy City

Mountain Hill is the starting map, a mix of mountain highway and open sweepers with light traffic. Rainy City swaps that for tight blocks, tall buildings and far denser vehicle counts. Touge closes the set with coastal sunset roads and a slower, calmer soundtrack.

There is no plot, no named rival and no cutscene. Instead the tone does the work. The Airport map, added later, leans hardest into stunt driving with dedicated ramps.

How It Stacks Up Against Rally Horizon and JDM Racing

Rally Horizon is the closest mobile rival, and it beats this game on surface variety with loose gravel stages. By contrast, the tuning menu here goes deeper, since Rally Horizon keeps setup fairly simple. JDM Racing: Drag & Drift race is the other obvious comparison on Android.

JDM Racing wins on drag racing depth and on its online play. This game answers with a genuinely open map and a much wider body kit selection. Highway Racer Pro is worth a look too, although it is a traffic dodger rather than a full open world racer.

Android Version vs the Windows Build

The Google Play listing offers a Windows build through Google Play Games alongside the Android version. Almost nobody writes about this, yet it changes the experience considerably. Keyboard and pad inputs remove the biggest weakness of the phone version, which is loose touch steering.

Progress and pricing stay the same across both, since the free to play structure does not change. Phone play still wins on convenience. For long tuning sessions, though, the larger screen makes the garage sliders far easier to read.

Gameplay Mechanics and Touch Controls Explained

The control layout puts steering, throttle, brake and handbrake on screen, with a camera toggle that cycles between chase, bonnet and low angle views. Steering can run on tilt or on screen buttons depending on your settings choice.

Handling sits between arcade and simulation. Cars carry real weight into corners, so lifting early matters more than braking hard. Grip changes noticeably between the dry mountain roads and the wet city streets.

Physics also drive the stunt side of the game. Drifts, jumps and long slides all register, and each one feeds the skill point pool. Landing badly costs speed, therefore approach angle counts as much as approach speed.

Steering, Throttle and Handbrake Inputs

Touch steering uses two arrows by default, and holding one longer bends the car further. The throttle sits opposite, with the brake doubling as reverse when you come to a stop. Most new drivers oversteer for the first hour.

The handbrake is the input that trips people up. Reviewers regularly complain that it spins the car rather than rotating it cleanly. In practice you should tap it, never hold it, and only ever with the wheel already turned.

Camera Angles and Gamepad Support

Camera choice changes difficulty more than it looks. The low chase view hides upcoming corners on Mountain Hill, while the higher view gives you a better read on traffic gaps. Switch views before an event rather than during one.

Gamepad support is one of this game’s quiet strengths. Players report success with generic pads as well as PlayStation and Xbox controllers. Analogue steering removes the twitchiness that touch inputs create, so lap times usually drop straight away.

Drift Chains, Jumps and Stunt Ramp Landings

A drift registers when the rear steps out and you hold the angle without spinning. Chaining two corners together pays better than one long slide. The city blocks in Rainy City suit chains because corners arrive quickly.

Jumps work differently. A recent update redesigned the stunt ramps on the Airport map so landings come easier, which made big air far more reliable. Aim to land with the wheels roughly level, since a nose down landing kills momentum instantly.

How to Unlock Rainy City and Touge With Stars

Achievement stars are the unlock currency in this open world racer, earned by finishing challenges and events inside each map. Rainy City opens once the total reaches 25 stars, and Touge stays locked until the count hits 50, so early star farming happens almost entirely on Mountain Hill.

Stars never expire and they do not get spent. The counter only climbs, which means every challenge you clear is permanent progress. Nothing here runs on a timer either.

That matters more than it sounds. Because no level carries a time limit, you can retry a challenge as often as you like without losing anything. Money and stars come from different actions, so a rich garage does not open a single new road.

What Achievement Stars Are and How They Drop

Stars attach to challenges scattered through each map. Some ask for a top speed through a marked zone, others for a drift distance or a clean lap. Finishing a challenge at a higher standard pays more stars than scraping through.

Free roam matters here too. Many challenges sit out on the open road rather than inside the event menu, so driving toward the map edges turns up new ones. Most players find their first dozen stars without entering a single formal race.

Rainy City and the 25 Star Gate

Twenty five stars is the first real wall, and it lands early enough that most people hit it in a couple of sessions. Mountain Hill holds more than enough challenges to cover it. Clear the speed zones first, because they pay quickly.

Rainy City rewards the trip. Traffic density climbs sharply, and the tighter grid suits drift chains far better than mountain sweepers do. Wet surfaces also lower grip, so a car tuned for the mountain will feel nervous for the first few laps.

Touge, the Airport Map and the 50 Star Wall

Fifty stars is where progress genuinely slows. Doubling the requirement means most players need both Mountain Hill and Rainy City challenges cleared to reach it. In my runs it took somewhere around eight to ten hours of mixed play.

Touge itself is the calmest map in the game, built around coastal sunset roads. The Airport map takes the opposite approach with its stunt ramp layout. Between them they cover the two extremes of what this driving game does.

How to Get Faster Cars Across the D to S Classes

Cars in this open world racer sit in five performance classes, labelled D, C, B, A and S, with D as the slowest tier. Players buy new cars with in game money earned from races, driving rewards and challenge payouts.

Class is not just a label. It sets which events a car can enter competitively and roughly where its top speed lands. A tuned C class car often beats an untuned B class car, which is the single most useful thing to know early.

The showroom shows weight, horsepower, top speed and a traction figure for every vehicle. Real world lookalikes fill the list, from muscle cars through to European supercars. New vehicles keep arriving, since almost every update adds one or two.

The Class Ladder From D to S

D class cars are cheap, slow and forgiving, which makes them ideal for star challenges rather than races. C and B class is where most of the mid game happens. Prices climb steeply once you cross into A.

S class sits at the top and costs accordingly. Do not rush there. An S class car with stock tires and stock suspension will understeer off the Touge coastal corners, so the class number alone does not win events.

Buying Cars With In Game Money

Money arrives from race payouts, challenge rewards and driving rewards picked up during free roam. Prices differ enormously across the roster, and some visual parts cost money too. Nothing gates purchases behind a wait timer.

In app purchases exist and can shortcut the grind. However, the payouts are generous enough that patient players rarely need them. Racing one class down from your budget, then spending the difference on parts, produces faster results than buying the most expensive car available.

Which Starter Car Repays the Money Fastest

The early cars share a problem: they lack braking power more than they lack speed. A cheap C class car with decent stock traction repays its cost quickest, because it can actually finish sprints without running wide. Traction is the number to read first.

Keep that car after upgrading. Players often sell out of a tuned vehicle to fund the next purchase and lose the setup work entirely. Building one reliable car through the 50 star stretch beats owning three untuned ones.

How Car Tuning and Visual Customization Work

The garage splits into two sides: performance work covering turbos, pistons, intakes and transmissions, and visual work covering paint, vinyls, body parts and rims. Both sides draw from the same in game money, so upgrade order decides how fast lap times fall.

Performance parts change measurable stats. Fitting a new intake, for example, raises top speed and acceleration figures directly on the car card. The transmission affects how gear ratios stretch, which matters most on the long mountain straights.

Setup tuning sits alongside the parts menu and costs nothing to adjust. That is the part most players ignore. Tire pressure, suspension height, rigidity and aerodynamics all shift the balance without spending a single coin.

Engine Work: Turbos, Pistons, Intakes and Transmissions

Turbo upgrades give the biggest single jump in acceleration, and they are usually the first thing new players buy. Pistons and intakes deliver smaller, steadier gains. Transmission work changes character rather than raw numbers.

Order matters on a tight budget. A turbo on a car that cannot put power down just creates wheelspin out of slow corners. Fit the drivetrain and grip parts first, then add boost once the car can use it.

Handling Setup: Tire Pressure, Suspension and Aero

Suspension height and rigidity control how the car reacts to weight transfer. Lower and stiffer helps on the smooth city grid, while a slightly softer setup copes better with mountain crests. Aerodynamics adds downforce at the cost of straight line pace.

Tire pressure is the fastest free fix in the game. Dropping pressure slightly widens the contact patch, which helps enormously on the wet Rainy City streets. Raise it again for Airport map speed runs, since rolling resistance falls.

Paint, Vinyls, Wide Body Kits and Rims

Visual work covers materials, colours and vinyls layered onto the body, plus swappable body parts. Some options come free, while the rest cost money. None of it changes performance.

Wide body kits are the standout here, since few mobile racers offer them at this depth. Rims and tire choices round out the look. Players consistently rate this section as the strongest part of the whole package, even while asking for more vinyl editing controls.

How Skill Points and Driving Rewards Build Income

Skill points drop during free roam for drift chains, long jumps and near misses in fast traffic. Points feed a per car progress board that pays out money and parts as each vehicle racks up distance, drifts and clean driving.

This is the economy layer most articles miss entirely. Money, stars and skill points come from three different actions. Understanding that split is what separates a player who stalls at 30 stars from one who moves on.

Driving rewards were added to free roam in a recent update, so simply covering ground now pays. A statistics section also arrived in the settings menu. It tracks distance, drift totals and other running figures across your whole save.

Where Skill Points Come From

Points appear for stunt behaviour rather than for winning. Hold a drift through a city block and the counter ticks. Squeeze between two highway trucks at speed and it ticks again.

Some players report that points appear less often than they would like. In practice, they arrive most reliably in Rainy City, where dense traffic creates constant near miss opportunities. Mountain Hill pays better for jump based points.

The Per Car Progress Board

Each vehicle carries its own progress board, and points spent there return money and parts for that specific car. A recent update expanded the information shown on those boards, so the payouts are now easier to read before committing.

Spread points thinly across five cars and you gain almost nothing. Concentrating them on one car through the 25 to 50 star stretch produces a genuinely quick vehicle without extra spending.

Driving Rewards and the Statistics Screen

Driving rewards pay for time on the road, which changes how free roam feels. Long scenic drives are no longer wasted minutes. Because the game runs fully offline, that also makes it a strong commute option.

The statistics screen sits inside the settings menu rather than on the main dashboard. It is worth checking before a long session, since it shows exactly which figures your play is actually moving.

Common Mistakes That Cost You Achievement Stars

Most star losses in this open world racer come from three habits: buying above your class, fighting the handbrake, and treating familiar roads as finished. None of them are obvious, and all three cost hours.

The traps share a root cause. Players read the game as a racing title when it is really a challenge collection wrapped in a racing title. Stars, not trophies, decide what opens next.

Traffic adds another wrinkle. Highway vehicles move unpredictably in the current version, so a collision can end a speed challenge yards from the line. Leaving a lane of space costs almost nothing in time.

Buying Above Your Class Too Early

Spending everything on an A class car leaves you with no budget for suspension or tires. The result is a fast car that cannot hold a line. Star challenges reward control far more than top speed.

Sit one class below your budget instead. The leftover money covers grip parts, and the car finishes challenges rather than sliding through the markers. This single change is worth several hours over the 50 star stretch.

Fighting the Handbrake Instead of Lifting

The handbrake spins the car when held, and player reviews mention this constantly. New drivers respond by using it more, which makes the problem worse. Lifting off the throttle rotates the car far more predictably.

Save the handbrake for genuine hairpins and for starting a deliberate drift chain. Tap it once, catch the slide with steering, then feed the power back in. Corner exits improve immediately.

Skipping Time Trials on Familiar Roads

Players tend to clear a road once and never return. However, time trials on roads you already know are the cheapest stars in the game. Familiarity is worth more than car performance on a repeated route.

Rerunning a Mountain Hill trial with a tuned car often upgrades a partial completion into a full one. Because challenges have no time limit and no entry cost, the only thing a retry costs is a few minutes.

Best Horizon Driving Simulator Tips for Beginners

Three early decisions shape the first few hours behind the wheel: which map to farm, which upgrade to fit first, and how hard to push through blind corners. Get those right and the 50 star wall stops feeling like a wall.

Every tip below draws on the same principle. This driving game pays for control, not for bravery. Traction figures beat horsepower figures nearly every time on the mountain routes.

Free roam deserves more of your time than the event menu suggests. Stars, skill points and driving rewards all accumulate out on the open road. A session spent driving nowhere in particular is rarely wasted.

Route Your Stars Around Mountain Hill Landmarks

Mountain Hill holds enough challenges to cover the full 25 star requirement for Rainy City on its own. Rather than driving randomly, run the highway section end to end and note where markers cluster. Speed zones sit mostly on the longer straights.

Build a loop from those clusters and repeat it. Two or three passes usually clear the gate. Meanwhile the distance driven feeds driving rewards, so the same laps pay twice.

Fit Grip Parts Before Turbo Parts

Turbo upgrades tempt everyone first because the acceleration number jumps hardest. Yet a boosted car with stock tires simply spins its wheels leaving the mountain hairpins. Traction improvements convert directly into faster challenge completions.

Adjust tire pressure and suspension height before spending anything at all. These settings are free to change. Only once the car holds a clean line should the turbo money go in.

Cut Speed Before the Blind Mountain Corners

Several Mountain Hill corners hide their exit behind a crest, and the chase camera makes them worse. Braking a car length earlier than instinct suggests costs half a second and saves a full restart. Blind corners punish commitment.

Switch to the higher camera angle for these sections. The extra sightline is worth more than any part in the garage on unfamiliar roads. Once the route is familiar, drop back to the low view for the speed sensation.

Frequently Asked Questions About Horizon Driving Simulator

Is Horizon Driving Simulator available on Android and PC?

Yes. Horizon Driving Simulator installs free from Google Play for phones and tablets, and the same listing offers a Windows build through Google Play Games. An iOS listing followed the Android launch. Expect a large first run, because the app pulls extra data files after installation completes.

Does the game have multiplayer?

No. Everything runs single player against AI opponents, with no online lobbies in any race format. Players request multiplayer and police pursuit events in store reviews constantly, and the studio has not added either yet. Until that changes, personal time trial records are the only competitive angle available.

Does the game work offline and support a controller?

Yes on both counts. Once the extra data finishes installing, the whole game runs offline, which suits flights and commutes with poor signal. Controller support covers generic gamepads plus PlayStation and Xbox pads. Analogue steering handles the mountain hairpins noticeably better than on screen arrows do.

Who Should Add This Open World Racer to Their Phone

This one suits players who enjoy tinkering with suspension settings as much as winning races, and who want an offline driving game with real depth in the garage. Anyone hunting online lobbies should look elsewhere, since no multiplayer exists. I came for a quick free roam session and ended up spending two hours adjusting tire pressure and gear ratios on a single C class car, which tells you exactly what kind of game this is. For a free title from a small Spanish studio, the tuning depth here embarrasses several paid competitors.

Images

Download links

Join our Telegram Group

ℹ️ Download link not working? Please refresh the page and try again.

What's new

- New Car: Added a new vehicle to the game.
- Bug Fixes: Resolved various issues.