Epic Battle Simulator 2 MOD APK (Unlimited Money, Gems, Soldier)

1.6.90
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4.4/5 Votes: 302,821
Updated
Sep 7, 2026
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90 MB
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1.6.90
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7.0
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Description

Epic Battle Simulator 2 gives you a fixed pile of gold before each battle, then asks you to place every troop by hand. New commanders who keep losing to bigger enemy stacks get the spending order that fixes it. Cheap ranged troops in staggered rows beat one expensive melee block, and that single habit decides most early levels.

How to Play Epic Battle Simulator 2 on Android

Epic Battle Simulator 2 is a free Android strategy title where you buy troops with a fixed gold budget before each battle. You place every unit yourself on your half of the field, tap GO, and the simulation runs without any further input from you.

That single rule shapes everything. Because you cannot steer a soldier once the fight begins, your whole war strategy lives in the setup screen. The Play listing tags it as Strategy, Tactics, Low poly and Medieval fantasy, and all four tags show up in the first minute of play.

Rappid Studios P.C., a small team based in Greece, both built and publishes the game. It has passed 10 million installs on Google Play and holds a 4.4 star average from more than 300,000 ratings. However, those ratings hide a split: players love the placement puzzle and complain loudly about ad frequency.

What the Troop Placement Loop Actually Does

Each level opens with an enemy army already standing on the far side of the field. You can see its composition before you spend a single coin, so the fight is really a shopping problem dressed up as a battle. First you pick units from the roster, then you drag copies of them into your deployment area.

Once you tap GO, the physics engine takes over completely. Troops charge, swing, fall and pile up according to their unit stats and their position, and the side with a soldier still standing wins. Because you cannot intervene, a loss always traces back to a purchase or a placement, which makes the loop fast to diagnose.

The Medieval Fantasy Setting and Its Gunpowder Troops

There is no story campaign here, no named hero and no cutscenes. The framing is simple legion building, with the store copy talking about conquering and expanding into an empire. What gives the battlefield its character instead is the roster, which cheerfully ignores history.

Spearmen and Gladiators fight beside Musketeers, AK47 troops and M16 troops. Siege pieces stretch from the Ballista and Trebuchet through to the Organ Gun and the Hwacha, and the Mage and Mage Tower add a fantasy layer on top. For example, a Bear Rider can slam into a Crossbow line seconds before a Cannon shot lands behind it, and nothing about that combination feels out of place.

How It Compares to Epic Battles Online and Tactical Battle Simulator

Epic Battles Online by BestiaGames sits closest on the Play Store shelf, and it leans harder into live head to head fights with smaller squads. Tactical Battle Simulator takes a different route again, letting you drop into first and third person and swing a weapon yourself. By contrast, this title keeps you locked out of combat entirely, which is the whole point of its design.

That hands off rule is what separates the three. Tactical Battle Simulator rewards reflexes, Epic Battles Online rewards fast reads during a match, and this game rewards the thirty seconds of thinking you do before the match. Players who dislike watching a fight they cannot touch tend to prefer the other two.

Android Version vs the Windows Play Games Version

The same build runs on Windows through Google Play Games, and progress carries across because both versions share your account. Nothing is cut from the desktop version, and the price stays identical at zero.

Controls are where the two split. Dragging twenty troops into a tight staggered line is genuinely easier with a mouse, and the larger screen makes enemy composition readable at a glance. Meanwhile the Android version wins on convenience, since a single battle fits into a minute of dead time. In my runs the desktop version felt roughly a third faster to set up, though the tactics themselves never changed.

Gameplay Controls and Troop Placement on the Battle Line

Troop placement happens entirely before the fight, inside a marked deployment zone that covers your half of the map. You drag a unit from the roster bar onto that zone, and each copy you drop subtracts its price from your remaining gold.

Controls stay deliberately thin. There is no formation tool, no group select and no order system, so spacing is something you build one soldier at a time. Because of that, two players with identical armies can get opposite results from the same level.

After the clash starts, your only input is the camera. You can swing it around the field, pull back for the full picture or drop low to watch a Trebuchet shot land. The ragdoll physics turn that camera into half the entertainment, and it also doubles as a diagnostic tool when a formation collapses.

Dragging Units Into the Deployment Zone

The zone is generous, so you are free to place troops right at the front edge or hold them well back. Distance matters more than most beginners expect. A Musketeer standing at the rear edge gets several extra seconds of clear firing time before anything reaches it.

Tapping an already placed soldier removes it and refunds the gold, so experimenting costs nothing. Use that freely. In practice I rebuild a line three or four times before committing, shifting melee troops a body width apart and pushing ranged units further back each pass.

Camera Angles and the Ragdoll Physics Payoff

Ragdoll physics drive every death animation, and bodies stay on the field rather than vanishing. Soldiers get launched by Cannon fire, tumble down slopes and knock into each other on the way. It looks silly on purpose, and the studio built the whole presentation around that.

There is a practical use hiding in the spectacle. Watching from a low angle shows you exactly where your line broke first, and that is usually the flank you underfunded. Similarly, a wide shot reveals whether your archers ever got a clean firing lane or spent the fight shooting into their own front rank.

What Happens When the Last Soldier Falls

Victory needs one surviving unit, nothing more. A win with a single limping Spearman counts exactly the same as a total rout, which changes how you should budget.

The result screen then hands over your rewards and usually offers an optional ad view for a bonus. Take the win, bank whatever it gives, and move on. Because a fight resolves so quickly, a failed level costs almost nothing beyond the time it takes to rearrange your army.

How to Spend Your Gold Budget in Level Battles

Each level hands you a fixed pile of gold, and that pile buys troops for one fight only. Spend every coin before you tap GO, because unspent gold carries no bonus and vanishes the moment the battle starts and the physics take over.

This is the detail that trips up almost every new player. Gold does not accumulate between levels, and it is not the currency you save toward anything. Treat it as a per battle allowance with a strict use it or lose it rule.

Prices vary sharply across the roster. A basic Man or Spear costs very little, a Knight or Bear Rider costs several times more, and siege pieces like the Trebuchet sit near the top. Player feedback has flagged Guard and Berserker as weak value for their price next to Spear and Shield, and that pattern held in my own runs.

Cheap Melee Troops That Fill the Front Rank

Cheap melee troops exist to absorb the first collision, and they do that job whether they cost twenty gold or two hundred. Spear units are the standout because reach lets them hit while a body still separates them from the enemy. Shield units come next, since they survive long enough to hold a lane open.

Buy these in volume rather than buying quality. Ten Spearmen in a loose line will stall a charge far longer than three Gladiators standing shoulder to shoulder. Then put whatever gold remains into damage that fires from behind them.

Ranged Units and Siege Weapons Worth the Gold

Archers, Crossbows, Musketeers and the AK47 and M16 troops all trade fragility for output. Left unprotected they die in seconds, but given eight or nine seconds of clear line they can decide the entire fight before the melee troops even meet.

Siege pieces work differently again. The Hwacha and Organ Gun scatter shots across a wide area, so they punish tight enemy formations hardest. Cannon and Trebuchet shots arc into the middle of a stack and send bodies flying, and community reports single out the Bomb as capable of wiping a dense cluster on its own. For example, one well placed Bomb against a packed enemy block can end a level you failed five times.

Reading the Enemy Army Before You Buy

Look at the far side first, always. If the enemy fields mostly melee troops in a tight square, area damage is the efficient answer and extra front rank bodies are wasted gold. If they field mostly archers, you want speed and spread instead.

Count roughly, not exactly. Knowing that the enemy has around thirty melee troops and a handful of ranged units is enough to shape a purchase. That thirty second read is the closest thing this game has to a skill ceiling, and it is where good placement strategy actually starts.

How to Get Gems and Unlock Epic Troops

You earn gems from level rewards and from the optional ad view offered after a battle ends. Those gems pay for army upgrades and for the eight Epic troops, each of which stays locked behind its own gem price until you save enough to buy it outright.

Gems are the opposite of gold in every way. They persist across sessions, they never reset, and nothing you spend them on expires. As a result, the two currencies deserve completely separate mental accounts.

Progress here is slow by design, and long time players say so openly. Level rewards trickle in, the ad bonus is small, and the Epic prices sit well above a casual player’s weekly income. Because of that pacing, the first Epic troop you choose matters more than any other purchase in the game.

Gem Sources Beyond the Ad Reward

Beating a level pays gems, and beating a harder level pays more. That makes forward progress the most reliable income, even though it slows down as the difficulty curve steepens. Replaying an old level you have already cleared pays far less, so grinding early stages is a poor use of time.

The post battle ad is the second source, and it roughly doubles a small reward. Multiplayer wins add a third stream on top. Instead of chasing every possible gem, most players do better clearing two or three fresh levels a day and taking the ad bonus only on the bigger payouts.

The Eight Epic Troops and What They Change

Eight Epic units sit apart from the standard roster of roughly twenty nine troops. Each one costs a meaningful stack of gems and brings an advantage the normal units cannot match, whether that is raw survivability or wide area damage.

Choose based on what keeps killing you. An Epic that anchors a front line suits players who lose to fast charges, while an area damage Epic suits players stuck against dense enemy blocks. Buying one Epic and then upgrading it beats owning two at base level, because a single reliable anchor unit reshapes every purchase you make around it.

What VIP Membership Unlocks

VIP Membership is a weekly subscription with a three day free trial, priced at 7.99 US dollars in the United States afterwards. It grants the Wolf Rider Epic troop, pushes Guard, Giant and Hwacha to level three, doubles your rewards, adds 200 gems per day, and removes pop up ads.

The daily 200 gems is the part that changes the math. That stream alone outpaces what most players earn from normal play in a week. Nevertheless the price is steep for a casual habit, and the three free troop upgrades are fixed rather than chosen, so anyone who prefers Spear and Shield builds gets less from it than the numbers suggest.

How the Three Level Army Upgrade System Works

Every troop in the roster can rise through three upgrade levels, each one adding better gear and higher stats. Upgrades cost gems, apply to that unit type permanently, and carry into level battles, custom fights and ranked matches alike, so they never expire or reset.

Upgrading is the only true progression track in the game. There is no player level, no season and no tech tree, just a roster that gets steadily stronger as you invest.

The catch is spread. Gems arrive slowly, and the roster is large, so a player who upgrades everything a little ends up with an army that is stronger nowhere. Focus beats coverage here, and that stays true from your first hundred gems to your first thousand.

How Each Upgrade Level Changes Unit Stats

Level one is the base troop as it appears when you first use it. Level two adds visible gear and lifts the underlying numbers, and level three does the same again on top. The store copy describes this as gear and stats improvements, and the visual change makes it easy to check which units you have already invested in.

Costs climb with each step, so the jump from two to three is the expensive one. A level three Spear stays cheap to field in gold terms while hitting noticeably harder than its base version. That gap is the entire reason upgrades matter: your gold budget buys the same number of bodies, but each body does more.

Which Troops Deserve Your First Upgrade

Upgrade the units you already field in almost every battle. For most players that means Spear and Shield first, then one ranged pick, usually the Archer or the Musketeer depending on which you reach for. Those three cover the front rank, the damage line and the majority of level compositions.

Avoid upgrading expensive units early. A level three Knight is powerful, but its gold price means you can only afford two or three of them, so the upgrade touches a small slice of your army. In my runs, moving Spear to level three changed more outcomes than any single Epic purchase did.

Why Upgrades Matter More in Ranked Matches

Level battles have fixed enemy armies, so a clever setup can beat an underpowered roster. Ranked matches do not work that way, because the opponent is a real player whose troops may already sit at level three. Two identical formations then resolve on stats alone.

This is the part competing pages miss. Upgrades are effectively a permanent rating boost in real time multiplayer, while in level play they only shorten the trial and error. Players who intend to climb should therefore front load their gems into upgrades before buying a second Epic troop.

Real Time Multiplayer Ranking and the Leaderboard

The ranked ladder pairs you against a live opponent through an automatic matchmaking system that reads your record, then posts the result to a custom leaderboard. Both players build an army under the same rules, and the physics resolves the clash exactly as it does offline.

Matches are quick. There is no chat, no draft phase and no counter picking, so the whole contest sits in your setup decisions.

Rankings feed back into pairing, which keeps most matches close once you have played a handful. Wins also pay gems, making real time multiplayer one of the better income routes for anyone who has stalled on the level curve. Custom battle sits alongside as a private testing ground where you control both armies.

How Matchmaking Picks Your Opponent

Matchmaking uses your ranking to find someone at a similar standing, which the developer describes as an advanced algorithm built for fairer pairing. In practice that means early matches feel winnable and later ones get sharp fast.

Losing streaks pull you back down the ladder, which is worth knowing before you panic. Because pairing follows your record rather than your roster, a player with heavily upgraded troops who keeps losing will eventually face opponents at their own results level rather than their own power level.

Building Test Fights in Custom Battle

Custom battle lets you place both armies yourself, which turns it into a laboratory rather than a contest. Set up the exact enemy formation that beat you in a level, then try three different answers to it back to back.

This is the fastest way to test unit value without spending gems. Put ten Spearmen against ten Berserkers, watch the result, then swap in Shields and watch again. Testing two units head to head takes under a minute, so an evening of experiments teaches more than a week of blind level attempts.

Climbing the Custom Leaderboard

The leaderboard tracks standings across the player base, and climbing it depends on consistency rather than a single strong result. Steady wins with a cheap efficient army beat occasional wins with an expensive one.

Play in short sessions and stop after a loss you cannot explain. Ranked opponents copy each other quickly, so the formation that beat you three times in a row is probably worth stealing outright. Adapting to the current ladder meta matters more than any fixed build.

Common Placement Mistakes and Advanced Formation Tactics

Placing your whole army in one dense block is the single most common opening mistake, because area weapons like the Hwacha and the Bomb punish clustered targets hardest. One shot into a tight square can remove a third of your gold in a second.

Most losses in this battle simulation come from three habits: clumping, front loading everything, and buying quality over quantity. Fixing the first one alone flips a surprising number of failed levels.

Advanced play is mostly about geometry. Space controls how many of your soldiers can actually swing at once, distance controls how long your ranged units survive, and depth controls whether your line collapses all at once or in stages. None of that requires gems, which is why placement remains the cheapest upgrade available.

Why One Solid Block Loses to Staggered Rows

A solid block looks strong and fights badly. Only the outer soldiers ever reach an enemy, so the interior ones stand around waiting while area damage lands on all of them at once.

Staggered rows fix both problems. Leave a body width between each front rank soldier, then set a second loose row a short distance behind. The gaps pull enemies into pockets where two of your troops can hit one of theirs, and a single Cannon shot no longer touches half your army.

Using Distance to Protect Archers and Musketeers

Ranged units placed just behind the melee troops get swallowed the moment the front rank bends backwards. Push them to the rear edge of the deployment zone instead. Those extra metres buy several seconds of uninterrupted fire, which is often the whole margin of victory.

Spread them sideways too, rather than stacking them in a column. Wide placement means more of them have a clear lane instead of shooting into friendly backs. Musketeers benefit most from this, since their damage is high enough that two wasted volleys change the outcome.

Spending Gold on Bait Instead of More Melee Troops

Here is the tactic almost nobody writes about. Place three or four cheap units far out on one flank, well away from your main line. Enemy troops will peel off to chase them, splitting the attacking force before it reaches your formation.

Those bait units die, and that is fine. Costing a fraction of your budget, they routinely pull a quarter of the enemy army out of position for eight or ten seconds. Against a level you keep failing by a single soldier, that split is usually worth more than another two front rank fighters.

Best Epic Battle Simulator 2 Tips and Tricks for Beginners

Difficulty in the level campaign climbs steadily, and the enemy army grows faster than your gold does. That gap is intentional, and it is the reason pure spending stops working somewhere around the middle of the level list.

From that point on, efficiency carries you. Every coin needs to buy a body that either absorbs damage or deals it from a protected position.

The three habits below take almost no time to build. First, empty your budget every single fight. Second, treat gems as a savings account with one goal at a time. Third, change one variable per attempt rather than rebuilding from scratch, because a fight that resolves in about a minute makes controlled testing genuinely practical.

Squeezing the Last Coins Out of Every Gold Budget

Leftover gold is pure waste, so end every setup by spending down to a remainder too small to buy anything. Cheap units exist precisely for this, and three extra Spearmen tucked onto a flank cost almost nothing.

Check the counter twice before tapping GO. Beginners routinely leave enough for two or three more bodies without noticing, and in a game decided by a single surviving soldier, those bodies are the margin. Refunding and rebuying is free, so there is no reason to accept a sloppy total.

Saving Gems Without Watching Every Ad

Set one target and ignore everything else until you hit it. A first Epic troop or a level three Spear both qualify. Scattering gems across five half upgrades leaves you with an army that is marginally better everywhere and decisive nowhere.

Take the ad bonus selectively rather than every single time. The reward scales with the payout, so watching after a hard level is worth it while watching after a trivial one is not. Anyone weighing VIP Membership should first spend two weeks playing without it, then compare their real gem income against the subscription price.

Getting Past a Level That Keeps Beating You

Change exactly one thing per attempt. Widen the spacing, or move the archers back, or swap five melee troops for one siege piece, but never all three at once. Otherwise you have no idea what actually worked.

If four honest attempts fail, the composition is wrong rather than the placement. Look again at what the enemy fields. A wall of tightly packed melee troops wants area damage, a spread ranged force wants fast units closing the gap, and a mixed army usually wants bait on one flank and everything else concentrated on the other.

Frequently Asked Questions About Epic Battle Simulator 2

Is Epic Battle Simulator 2 free to install on Android?

Yes. Epic Battle Simulator 2 costs nothing to install, carries ads, and sells extra gems through in app purchases running from roughly one dollar to about thirty dollars per item. Google Play rates it 12 and over for moderate violence, so it suits older children and adults comfortably.

How do you win when the enemy has more troops?

Numbers matter less than spacing. Split your cheap front rank into two loose groups, set archers well behind them, and let the enemy charge into the gap between. A fight usually resolves in about a minute, so you can retry a losing setup immediately and adjust a single variable each time.

Does the game add new troops after release?

Yes. The studio has added fresh units on a regular schedule since launch, and it openly invites players to send troop suggestions by message. The same team also runs Clash Battle Simulator, so unit concepts and physics tweaks tend to move between the two projects over time.

Who Should Play Epic Battle Simulator 2 Next

This one fits players who enjoy the setup more than the fight. Anyone who likes reading an enemy formation, budgeting down to the last coin and then watching the result play out will get plenty from it. Players who want direct control during combat should look elsewhere, because the simulation ignores you completely once it starts. After several weeks with it, my honest verdict is that the placement puzzle stays interesting long after the ragdoll novelty wears off, though the gem economy tests your patience badly. Install it if you prefer tactics over reflexes.

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What's new

- Online features fixed!
- Epic Battle performance improved!
- Batte Simulation bugs fixed!