Delivery From the Pain Offline (Unlocked FULL GAME)

1.0.9923.66
Download APK
4.2/5 Votes: 2,060
Updated
Sep 17, 2026
Size
396 MB
Version
1.0.9923.66
Requirements
8.0
Get it on
Google Play
Report this app

Description

Delivery From the Pain Offline is a zombie survival RPG where a single story run lasts more than 30 hours and closes on one of several endings. New players who keep limping home with empty bags will get a clear order for scavenging, trading, and research that keeps the shelter standing. The biggest single choice in the whole story is leaving one police station generator switched off, because flipping it locks the good ending away for that save.

How to Play Delivery From the Pain Offline

To play Delivery From the Pain Offline, you leave your shelter each day, scavenge the ruined city for supplies, and get back before time runs out. At home, you turn that loot into weapons, upgrades, and trades while the story of a failed vaccine slowly comes together.

This Delivery From the Pain Offline walkthrough follows the same rhythm the game sets in its opening hours. At the start, you pick a male or female survivor, and each one plays a little differently. The city is one huge 3D map full of tall buildings, locked rooms, and zombies that punish careless noise.

The pace feels closer to a slow doomsday drama than a shooter. Every trip costs time, health, and mood, so each outing turns into a small gamble. Survivor NPCs with their own timelines also move the plot forward whether you visit them or not.

The Scavenge-and-Return Loop Behind Every In-Game Day

Each morning starts in the shelter, where you check your status bars, grab a weapon, and pick one destination. Then you head out, search cabinets and bodies, and fill your bag with food, scrap, and medicine. A clock runs the whole time. When you have roughly an hour left to get home, it starts to squeak as a warning.

Back at base, you empty the bag, craft what you can, and sleep to start the next day. In my runs, the best days were short ones with a single clear goal, because the bag fills fast and the city gets meaner the deeper you go.

The Human X Plan Story and the Nightmare City Setting

The story opens in 201x, when an anti-cancer research institute claims it has found the key to eternal life. Faith Energy Company rushes out a vaccine under the name Human X Plan. Instead of saving anyone, the shot rewrites the DNA of everyone who took it. Your home city becomes a zombie apocalypse almost overnight.

You piece the conspiracy together from abandoned tapes, newspapers, magazines, files, and survivors who hide more than they admit. The final goal is a password that opens the door to a new life, so the whole mystery points at one locked exit.

How It Compares to Last Day on Earth and This War of Mine

Last Day on Earth: Survival is the name most Android players know in this genre. It leans hard on base building, long crafting grinds, and online features, while the story stays thin. This game flips that balance. The plot, the survivors, and the endings sit at the center, and crafting exists to serve them.

This War of Mine is the closer match, since both games pair a fragile home with risky supply trips. The big difference is timing. This War of Mine sends you out at night, but here you work through the day and race the clock home. Combat also matters more, with real weapons and boss fights instead of pure avoidance.

Premium Offline Edition vs Free Edition, PC, and Switch

Two versions sit on Google Play. The free Survive edition has passed 5 million downloads, and it carries ads plus in-app purchases. The paid Premium edition charges once and removes both, and it runs without a connection. For long commutes and flights, that makes it the better pick.

On PC, the game launched on Steam on June 12, 2019, at a list price of $7.99, and a Nintendo Switch version exists too. A mouse or controller makes aiming and menus a bit faster than touch. The touch layout still holds up, though, because the pace is slow and most fights reward timing over quick aim. Apple devices also get Metal rendering support for smoother frame rates.

Combat Controls and the Sneak System Explained

Quiet rear attacks form the backbone of combat in this game, thanks to a sneak system that rewards patience over firepower. Creeping up behind a target lets you land a heavy strike before it turns and grabs you.

Every fight still costs health and wears down your weapon, so a clean opening matters more than raw damage. Loud swings and gunshots also draw nearby zombies. One easy kill can turn into a crowd in a few seconds.

Outside of combat, the game tracks your body and mood. Three status bars decide how long you can stay out and how well you fight once trouble starts. Weapon choice matters too, since quiet blades and loud guns suit very different situations.

Sneak Attacks and Why Zombies Die Fastest From Behind

Standard zombies take far more damage from behind, and a stealth kill often ends them before they react. I approach every lone walker from its back and only swing once I am close enough to connect. Missing that first hit wakes the target and anything near it.

Tight interiors like hospital halls and shop aisles suit this style best. There, you can clear rooms one by one and never face two zombies at once.

Melee and Ranged Weapons From the Workbench

Melee weapons like the baseball bat and the crowbar carry you through the early game. They stay quiet, cost little to repair, and pair naturally with rear attacks. Firearms such as the pistol and the shotgun hit much harder. However, gunpowder runs scarce and every shot makes noise.

New crafting recipes for both types open up at the workbench as your research grows. Avery, the weapons merchant, sells melee gear and gunpowder, which saves scrap when storage runs low. Early on, a sturdy blade is worth more than a gun you cannot feed.

Health, Happiness, and Fatigue Bars in the Field

Health drops with injuries and illness, and the survivor dies when the bar hits zero. Bandages and medicine stop the slide, so a first aid item belongs in every loadout.

Happiness is the bar new players forget. Drinking, sleep, music, and certain crafted comfort items bring it back up. Fatigue shows as an eye icon and climbs with every active hour. I treat low happiness or high fatigue as a signal to go home early, even with space left in the bag.

How to Unlock Shelter Upgrades With the Study System

You unlock shelter upgrades by researching new blueprints at the writing desk, then building them at the workbench with scavenged materials. The study system controls which recipes, defenses, and tools become available, so your research order decides how fast the base grows.

Your home is the one safe shelter in the whole city, and it grows one piece at a time. A desk and a fence come first. After that, storage, comfort items, and stronger base defense follow as research moves ahead.

Research speed also depends on intelligence, a stat that reading can raise for a short time. That link between reading and building is easy to miss early on. Players who ignore it spend more days waiting on blueprints than they need to. Tech journals are the main source of that boost.

Building the First Desk and Fence at the Workbench

After the prologue brings you to the shelter, you treat your wounds and head straight to the workbench. The first two builds are a desk and a fence. The desk opens research, and the fence adds the first layer of protection around your home.

Neither build costs much, so finish both on day one. Everything after that flows through the desk, so skipping it for even a day slows every upgrade that comes later.

Tech Journals and the Intelligence Boost

Tech journals raise your intelligence for a while, but the bonus lasts only until your next sleep. Higher intelligence speeds up research, so a journal read in the evening pays off at the desk that same night. Read one in the morning, and most of its value fades on the road.

Other reading, by contrast, works differently. Newspapers and magazines give smaller perks, and reading them also clears space in your bag. That makes paper loot worth grabbing even when you do not plan to keep it.

Storage Boxes and the Resources Worth Hoarding

The storage box at home holds everything your bag cannot. Emptying the bag after each trip is a habit worth building from day one. A full bag means leaving loot behind tomorrow.

Steel, copper wire, rubber, iron, plastic, and cloth feed most builds. Gunpowder, alcohol, and food matter more for trades and daily needs. Good resource management means keeping a small reserve of each instead of spending everything on the newest blueprint. One missing scrap type can stall a build for days.

How to Get Supplies From Merchants in the Barter Economy

Merchants in Delivery From the Pain Offline trade goods for goods, so you get supplies by offering scavenged resources they want for items you need. No coin currency exists, and each merchant focuses on one category, such as food, medicine, weapons, or building scrap.

This barter economy changes how you scavenge. A bottle of alcohol you would never drink can still buy a meal from the right trader. Loot value depends on who wants it, not on a price tag.

Most traders are survivor NPCs who live in fixed spots and follow their own story timelines. Some of them can die, and that removes their stock for the rest of the save. Knowing who is fragile tells you which trades to make first.

Hunter Miller and Dr. Duke for Food and Medicine

Hunter Miller trades food for your spare resources, which makes him the most important contact in the early game. He also faces a high risk of dying as the story moves on. Visit him early and often while his shop is open. Keep a food stash in storage in case his door closes for good.

Dr. Duke works out of Smith Hospital and later the sanatorium. He accepts lab equipment and pays in medicine, which becomes vital once the fights get harder. For that reason, the hospital makes a natural first real outing, since the doctor and the loot sit in the same building.

Avery and Big Brother for Weapons and Scrap

Avery sells melee weapons and gunpowder, and players often find him near Central Park and Big Brother’s home. Like Hunter Miller, he can die, so buy the gear you need while he still has it.

Big Brother is the safest trade partner in the game. He sells steel and copper wire, the metals behind most crafting recipes, and the story never lets him die. That makes his stall the steady backbone of any long research plan, even when every other shop has closed.

Colin Loke, the Thief Who Also Trades

Colin Loke works as a merchant with a thief’s habits, so every deal with him carries some risk. Even so, he can move items that other traders will not touch. He stays worth a visit when a specific part holds up a build.

I never carry more to his spot than I plan to trade. Everything else stays in the storage box at home. That way, a bad exchange costs only what I brought, not the whole stash. It is a small habit that has saved me more than one rare part.

All Zombie Types and Boss Monsters in the City

More than 10 zombie types and 4 boss monsters stalk the city in Delivery From the Pain Offline, and each one needs a different answer. Regular walkers move slowly and fall fast to a rear strike.

The special types are the real threat, because they break the quiet style the game rewards. Some call for help, some poison the air, and some simply hit far too hard. Spotting them early is half the battle. I scan every room from the doorway before stepping in.

Bosses in this survival RPG guard key story locations such as the reserve power plant and the automobile factory. Each one tests your gear, your healing supply, and your patience in a single long fight. None of them forgive a half-empty medicine pouch.

Screamers and Banshees That Call the Horde

Screamers raise an alarm that pulls nearby zombies toward you. Banshees are worse, because the zombies they call head straight to your position rather than to the banshee. Either one can turn a quiet room into a brawl in seconds.

Kill these first, even before a bigger zombie closer to you. A stealth kill on a screamer is worth more than any other hit in the game. It prevents the whole fight that would follow.

Fat Zombies and Yellow-Suit Enemies

Fat zombies burst into a cloud of toxic gas when they die. Killing one at arm’s length means breathing that gas, so step back right after the final hit or finish it with a ranged weapon.

Enemies in yellow suits, however, hit much harder than regular walkers. I treat them as mini-bosses and avoid them unless the loot behind them is worth a real fight. A full health bar and a fresh weapon are the minimum before I take one on.

Boss Fights at the Power Plant and Automobile Factory

A huge boss zombie waits at the reserve power plant, and another boss, the Poisoned Nurse, guards a key step toward the finale. Both hit hard enough to end a careless run. Bring medicine and a backup weapon every time. I also clear the rooms around each arena first, so no stray walker joins the fight.

The final boss sits in the automobile factory at the far north of the map. Many players weaken it with toxic gas canisters gathered beforehand, which turns a brutal fight into a fair one. Winning that fight hands you the ID card that every ending depends on.

How Delivery From the Pain Offline Endings and Story Clues Work

Endings in Delivery From the Pain Offline depend on three things: the clues you collect, the survivors you protect, and what you do after the final boss falls. Community players document a good ending, several bad endings, and a special ending tied to a young girl named Angel.

Much of this Delivery From the Pain Offline walkthrough leads here, because every trade and fight feeds the finale. The game never shows which path you are on. Clues simply pile up, and choices quietly close doors.

Multiple endings also mean more than one playthrough, and most players reach a bad ending first. Consequential dialogue options with key survivors decide far more than they seem to in the moment.

Tapes, Newspapers, and Plot Items That Push the Story

Abandoned tapes, newspapers, magazines, and files fill in the Human X Plan backstory piece by piece. Most are optional. Still, they explain who knew what about the vaccine and why the city fell so fast.

Plot items work differently, since the story stalls without them. A cell phone waits in the Central Market, and a detonator sits in the police station. An electronic board turns up at a rest house. Each one opens the next stretch of the main story, so grab them the moment you see them.

Four Journals and the Secret Door Password

The good ending hinges on four journals spread across the map. Each one holds a piece of the password for a secret door in the police station, and you also need the ID card from the final fight to open it.

Two conditions must line up. First, you need all four journals decoded. Next, the generator beside that secret door has to stay off. Get both right, and the door leads to the only ending that truly escapes the nightmare.

Bad, Good, and Angel Endings Explained

The bad endings are the easiest to reach. Using the ID card on the automobile factory’s main door after the final boss triggers one. Waiting several days in the shelter after that fight leads to another, and Nightmare difficulty has its own version of the main-door exit.

The Angel ending takes the most care. You need to convince Catherine and her daughter Angel to move to North City, then protect them through the police station sabotage. Catherine dies no matter what, but you can keep Angel going by feeding her dainty potatoes every day and hearing all her stories. At the last one, pick the third option instead of the two obvious answers.

What the Big Brother’s Legend DLC Adds

Big Brother’s Legend is a prequel DLC that tells the story of Big Brother and Moira before the main campaign. It adds a pet dog named Hamburger, the Lumberyard map, feeding, training, and cooking systems, a new trader, and two new modes.

The prequel explains much of the main story’s background. Characters you trade with in the city gain history and motive. As a result, a second run through the main campaign feels different.

It also shifts the pace toward food and home life. Meals, pets, and cooking take a bigger role here than they do in the core story. Players who found the main doomsday campaign too harsh get a gentler way in through the new modes. Big Brother himself becomes the lead instead of a shopkeeper.

Hamburger the Dog and the Feeding and Training Systems

Hamburger is a loyal dog who fights beside you against the flesh-eating zombies. He gets even more energetic in toxic areas, which makes him a strong partner in gas-filled zones where you struggle most.

The feeding system keeps him healthy, and the training system sharpens how he helps in a fight. Skipped meals or skipped training leave you with a weaker partner. Plan his food alongside your own, and he pays it back on every trip.

Lumberyard Map for Hunting, Potatoes, Herbs, and Wheat

The Lumberyard is a new map built around food. You can hunt animals there and gather potatoes, medical herbs, and wheat for your base.

That makes it the answer to the food pressure the main city creates. I run the Lumberyard for meals and herbs, then save city trips for scrap and story items. Splitting the jobs this way keeps both stockpiles moving. The herbs also cut down on medicine trades with the doctor.

Moira’s Gifts, Cooking, and the Syndicate Trader

The cooking system turns raw food into meals, and some of those meals make good gifts. Sending gifts to Moira brings surprises back from her, which rewards you for keeping the kitchen busy.

The DLC also adds an underworld accomplice from Big Brother’s crime syndicate. His backstory unfolds as you deal with him, and he trades resources you cannot get any other way. Save rare loot for him rather than dumping it on regular merchants.

Assist Mode vs Survival Mode in the Prequel

Assist mode hands you a bottomless survival supply pack. It suits players who want the prequel story quickly without any resource management pressure.

By contrast, survival mode goes the other way, with a much steeper difficulty built for experienced players. I played the story first in assist mode, then came back in survival mode once I knew the map. That order let me enjoy the plot before the challenge. Survival mode punishes every wasted trip.

Challenge Mode, Difficulty Levels, and Permadeath Rules

Survival time is the only score that counts in Challenge Mode, the endurance option in Delivery From the Pain Offline. The mode drops the story goal and uses a large map built for scavenging.

Boss scenes and NPC story scenes stay out of it. Every day is about supplies, a safe shelter, and staying alive. For players who love the core loop more than the plot, that focus is the whole appeal.

Story difficulty works on a separate scale. Normal, Hard, and Nightmare change how brutal the city feels, and Nightmare even changes one of the endings. The right level shapes how much room you have for errors. You pick it when you start a new story.

Normal, Hard, and Nightmare Story Difficulty

First, Normal is the right start for a first run. It leaves room for wasted trips and poor trades while you get to know the map. Hard trims that margin, so every trade and injury starts to count.

Nightmare suits players who already know the route to the good ending. The main-door escape at the automobile factory counts as its own bad ending on this setting, which matters to completionists. I would not try it before seeing at least one ending on Hard.

Professional Challenge Mode and Permadeath

Professional is the permadeath setting. If your survivor dies, the game deletes the save file and restarts the challenge right away.

That rule changes every decision. I skip risky rooms, lean on every stealth kill I can, pull back at the first sign of a screamer, and value medicine over any weapon. One slip here costs the entire run, not just a day. A long Professional run feels tense in a way the story never does.

Normal Challenge Mode for Practice Runs

Normal Challenge Mode keeps the same survival goal but saves the way the story does. A death costs progress, not the whole file.

Use it to practice routes and trades before a Professional attempt, then move up. It also works as a relaxed way to enjoy the scavenging loop after the story ends, with no plot pressure at all.

Common Mistakes That End Runs Early

Most failed runs in Delivery From the Pain Offline trace back to three habits: flipping the wrong generator, pushing past the clock warning, and trusting a single save. None of these show up in the tutorial.

The game lets you make each mistake freely, and survivor NPCs never hint at the danger. Two of them can even lock content away for good on that save file. A crashed phone can undo a whole evening of careful play.

Each one is easy to avoid once you know it exists. The fixes cost almost nothing. By contrast, the mistakes can cost a whole ending or a full week of in-game progress. Knowing them in advance is worth more than any weapon upgrade.

Flipping the Generator Near the Police Station Secret Door

The police station has a generator next to the secret door that leads to the good ending. Turning it on feels like progress, because power usually opens things in survival games. Here, it does the opposite and shuts off the good ending for that save.

Of the multiple endings, only one truly escapes, and this switch decides it. Nothing warns you either. You only find out after the final boss, dozens of hours later, when the password no longer helps. Leave that particular generator alone, even if curiosity pushes you toward it.

Pushing Past the One-Hour Clock Warning

Once the clock warning sounds, far locations like the automobile factory eat most of that last hour in walking time alone. Pushing on after the warning starts is how full bags and healthy survivors end up lost on the road home.

Turn back as soon as the squeak begins, even mid-search. A half-full bag at home beats a full bag lost to an ambush. I plan the far trips as there-and-back runs with one target, never as wide sweeps.

Relying on One Save Without Google Drive Sync

The game saves when you return home, so a long trip means a long stretch of unsaved progress. A crash or a dead battery can wipe hours in one go.

Turn on Google Drive sync so a lost phone or a fresh install does not erase the story. PC players often copy the save folder by hand before big choices, and that habit makes sense on mobile too. A backup made before the police station section protects the good ending path. It takes a minute and protects dozens of hours.

Best Delivery From the Pain Offline Tips and Tricks for Beginners

Beginner success comes down to three game-specific habits in this Delivery From the Pain Offline walkthrough: smart routes, steady clue hunting, and gear prep for poison zones. None of them need rare items.

They rely on the building layouts, the four journals, and the crafting recipes at the workbench. Every player reaches all three in the first few days.

Small edges add up fast in a 30+ hour story. A route that saves one bandage a day, or a note that saves one backtrack, pays off many times before the finale. My own first run went far smoother once these habits stuck. None of them take more than a minute to set up.

Cut Through Buildings to Keep the Sneak System Working

Open streets expose you to zombies from every side, which makes quiet approaches almost impossible. Buildings, by contrast, break the map into small rooms where you face one enemy at a time.

When I plan a route, I link interiors together and only step outside to cross short gaps. The trip takes a little longer. However, it saves medicine, weapon wear, and a lot of bad surprises between the safe shelter and your target.

Grab Journal Fragments During Normal Supply Runs

Special trips just for the four journals waste days you could spend building. Instead, pair each journal location with a supply target nearby, so every trip does double duty.

Also, write down each password fragment the moment you read it. That note saves a frantic backtrack after the final boss, when time and patience both run short. It also means a reinstall never costs you the code. A photo of the screen works just as well.

Craft a Gas Mask Before the Sanatorium Run

The sanatorium hides gas-filled areas that drain health fast without protection. Crafting a mask before the trip turns one of the hardest locations into a normal scavenge.

The same mask helps when fat zombies burst in cramped rooms. I keep one in the bag from mid-game onward, because toxic air shows up more often than new players expect.

Frequently Asked Questions About Delivery From the Pain Offline

Can you play Delivery From the Pain Offline without an internet connection?

Yes. Delivery From the Pain Offline is the paid Premium edition, and it runs with no connection, no ads, and no in-app purchases. Its Play Store listing carries a 16+ rating for strong violence and states that it collects no user data. Progress still backs up through Google Drive sync whenever you reconnect.

How long does it take to finish the game and see every ending?

Each campaign reaches only one of the multiple endings, so seeing them all usually means replaying the story from the start at least twice. Many players aim for a bad ending first, then the good ending, then Angel’s path. The PC release tracks 81 achievements, and several depend on difficulty, so a full clear can run roughly 90 hours.

Is the Big Brother’s Legend DLC free?

It costs nothing extra. Steam lists Big Brother’s Legend as a free add-on, and the Premium mobile edition includes it with the one-time purchase. The prequel also adds a new playable story path, so it works as a second survival RPG campaign rather than a side quest. Players who finished the main story get the most out of Moira’s scenes.

Who Should Play Delivery From the Pain Offline Right Now

Delivery From the Pain Offline suits players who want a story with weight, not just an endless crafting grind. Fans of This War of Mine will feel at home, and patient players who enjoy clues and tough dialogue options will get the most from it. My advice is simple: buy the Premium edition, start on Normal, and chase the good ending on your first run.

Images

Download links

Join our Telegram Group

ℹ️ Download link not working? Please refresh the page and try again.

What's new

Hi, survivors in Delivery From The Pain, we would like to thank you all for supporting small indie game studio like us, we have provided you a better survival adventure experience with new updates:
1. minor optimizations and game problem fixes

If you like our game, please recommend our game to your favourite YouTubers, streamers, and friends around you.
If you have any problems, please do not hesitate to contact us. [email protected]