Clash of Clans MOD APK (Unlimited Money, Gems)

18.600.5
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4.5/5 Votes: 61,329,711
Developer
Supercell
Updated
Sep 8, 2026
Size
648 MB
Version
18.600.5
Requirements
7.0
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Google Play
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Description

Clash of Clans hands you a village, an Army Camp and a Hero roster that stretches from the Barbarian King to the Dragon Duke. New chiefs who keep losing loot and stalling around Town Hall 7 will find the upgrade order that fixes it here. Offense pays back faster than walls, and ore income, not gold, becomes the real ceiling once Heroes start carrying equipment.

How to Play Clash of Clans: Village and Army Basics

Clash of Clans is a free base building war game where you upgrade a village, train an army and raid rival players for loot. You spend Gold, Elixir and Dark Elixir on buildings and troops, then attack other villages to fund the next upgrade.

Supercell built the whole game around two clocks. Builders handle structures, while the Laboratory handles troop levels. Both run at once, so an idle Laboratory quietly costs you weeks.

Everything else stacks on top of that loop. Clan Wars, Ranked Battles and Clan Capital raids each feed a different currency back into the same village. A working Clash of Clans strategy therefore treats every mode as an income stream rather than a side activity.

How Base Building and Raiding Feed Each Other

Your collectors generate a trickle. Raiding generates the flood. Because storages fill slowly on their own, most of your Gold and Elixir will come from attacking other players in Battle Mode, where you keep whatever you take.

Defense matters for the other half of the equation. A tidy base layout protects storages when someone raids you overnight. However, defenses never earn resources, so they should follow offense in the upgrade queue rather than lead it.

The Goblin King Premise and the Cartoon War Setting

The story premise is light and deliberately silly. Mustachioed Barbarians, fire-throwing Wizards and a scheming Goblin King fill a bright fantasy world where nothing is ever truly destroyed. Buildings pop back up seconds after a raid ends.

That solo campaign is bigger than most players realise. There are 90 Goblin King levels in total, worth up to 270 stars, and each one hands over a fixed pile of loot. For example, a stalled account can clear a few of these maps to fund an upgrade without touching the trophy ladder.

How This Village Builder Compares to Rival Mobile Titles

Rise of Kingdoms and Whiteout Survival dominate the same Android strategy charts, but they play very differently. Both lean on marching armies across a shared world map, with alliance politics and constant timer purchases driving the pace.

Supercell’s design stays tighter. You get one village, one army composition and a three minute window to prove it works. By contrast, Clash Royale compresses that same fantasy roster into two minute card duels, so it suits shorter sessions. Players who want slow base growth with real attacking skill usually land here instead.

Gameplay Mechanics and Controls in the Home Village

Every attack in this game runs on a single tap. You select a troop from the deployment bar, then tap a spot outside the enemy walls to drop it, and the unit picks its own targets from there.

Control is deliberately shallow at the surface and deep underneath. You cannot steer a Giant once he walks. Instead, you steer him by choosing where he lands and what dies first.

Three minutes is the full battle timer, plus a short preparation window. Spells, Siege Machines and Clan Castle reinforcements all sit in that same bar, competing for taps at the exact moment a push starts to wobble. Good chiefs plan those taps before the first troop drops.

Deploying Troops, Spells and Siege Machines

Army composition decides most fights before they begin. Tanks such as Giants or Golems absorb damage, damage dealers clean up behind them, and Wall Breakers open a lane. Spells then patch the weak moment in that plan.

Siege Machines carry your Clan Castle troops straight into the core. A Stone Slammer punches through walls while a Battle Drill tunnels under them. Because reinforcement troops are often your strongest units, wasting the Siege Machine on a bad lane wastes the whole donation.

Base Layout, Walls, Traps and the Clan Castle

Defense is a puzzle of compartments. Walls slow attackers, and traps punish them for taking the obvious route. Cannons, Mortars, Wizard Towers and Air Defenses each cover a different threat, so spreading them evenly beats clustering them.

Your Clan Castle is the strongest single defensive building you own. Defending troops inside it can end a raid on their own. Therefore, centre it, and ask clanmates for defensive units before a war day rather than after.

What Happens When a Raid Ends

Stars decide the outcome. One star means the enemy Town Hall fell or half the base is gone, two means both, and three means total destruction. Loot is calculated from what your troops actually broke, so a sloppy 68 percent still pays.

Losing a defense costs you resources and, in some modes, trophies. A shield then covers you for a while afterwards. Meanwhile, revenge attacks stay available in Battle Mode, which makes a scouting log surprisingly useful for finding soft targets.

How to Unlock Heroes and Hero Equipment

Heroes are permanent single units that never need retraining and regenerate between attacks. Six exist in the current version: Barbarian King, Archer Queen, Grand Warden, Royal Champion, Minion Prince and Dragon Duke, and each unlocks at a set Hero Hall level.

Their raw levels are only half the story now. Each Hero carries equipment pieces that change their behaviour completely, turning the Archer Queen from a sniper into a healer magnet or a burst assassin.

Those pieces run on ore, not Gold or Dark Elixir. That single change reshaped late-game planning, because ore arrives on a weekly schedule that no amount of raiding can rush. Chiefs who ignore it hit a wall around Town Hall 14 and cannot understand why their Heroes feel weak.

Barbarian King, Archer Queen and the Hero Hall

The Barbarian King arrives first and doubles as a wall-punching tank. Your Archer Queen follows, and she quickly becomes the most important unit you own. Paired with Healers, she can walk halfway through a base alone.

Hero Hall levels gate every later unlock. Upgrading it raises the ceiling for all Heroes at once, so it deserves priority over most defensive buildings. For example, Dragon Duke needs Hero Hall level 9 before he appears at all.

Grand Warden, Royal Champion, Minion Prince and Dragon Duke

Grand Warden gives your whole army an aura and a life-saving invulnerability ability. Royal Champion hunts defenses directly with a bouncing shield. Minion Prince flies, which changes funnelling entirely.

Dragon Duke joined the roster in March 2026 and plays unlike anything before him. His Royal Rampage passive enrages him when no friendly air units sit nearby, roughly tripling his damage output. A recent balance change also halved his trap resistance, so Seeking Air Mines genuinely threaten him now.

Blacksmith Ores: Shiny, Glowy and Starry

Three ore types run the equipment economy, and the Blacksmith unlocks them from Town Hall 8. Shiny Ore is spent at every upgrade level, Glowy Ore at every third level, and Starry Ore only on Epic pieces.

Income comes from three places: the daily Star Bonus, Clan War attacks and the Trader. Notably, the Trader hands out 10 free Glowy Ore every weekly shop refresh, which most new players never claim. Missing that refresh for a month costs roughly 40 Glowy Ore, and that is often a full equipment level.

How to Unlock Clan Wars and Clan War Leagues

Clan Wars pair two clans against each other across a preparation day and a battle day, with every rostered member getting two attacks. Stars decide the winner, and Clan War attacks also pay out ore and bonus loot afterwards.

Joining any active clan unlocks the mode immediately. Wars stay open to almost every Town Hall level, so newcomers can take part from their very first week.

Clan War Leagues sit above that as a monthly tournament. Groups of eight clans fight seven wars in a row, and the standings decide how many League Medals everyone takes home. Because each member gets exactly one attack per war day, a single missed hit is a permanent hole in the clan’s star total.

Joining a Clan and Surviving Your First Clan War

Pick a clan that actually communicates. Donation quality matters more than clan level, since a well-timed Clan Castle donation can carry an attack you had no business winning. Search filters let you sort by war frequency and required trophies.

Your first war attack should target your mirror, not the biggest base you can see. Attack early, watch a clanmate hit the same layout first, and copy what worked. Although three stars feel great, two reliable stars every war day builds a far better reputation.

How Clan War Leagues Seasons and League Medals Work

The ladder runs eighteen rungs, from Bronze III all the way up to Champion League I. A season lasts one preparation day plus seven war days, and each day brings a fresh opponent from your group of eight.

Roster size depends on your tier. Lower leagues can pick 5v5, 15v15 or 30v30, while Champion tiers are locked to 15v15 only. League Medals then buy magic items and resources, and the payout scales sharply with placement, so climbing one league family is worth more than winning a single war.

Friendly Challenges, Friendly Wars and Practice Mode

Friendly Challenges cost nothing and reset your army instantly. Post a layout in clan chat, let clanmates attack it, and you find the weak compartment in minutes. Serious war clans do this before every important defense.

Practice Mode offers fixed layouts and no loot. It exists purely for testing army mixes and Clan Castle troop timing. Similarly, Friendly Wars let two clans schedule a full war without touching league standings, which makes them ideal for trying a risky attack plan.

How Town Hall Progression and Laboratory Research Work

The Town Hall is the gate for everything. Its level sets which buildings you can place, how many of each you get, which troops the Laboratory can research and which matchmaking pool you land in.

Eighteen levels exist in the current version, with Town Hall 18 arriving in late 2025 as the newest tier. Each one adds new defenses and raises the ceiling on old ones.

Progress is measured in builder days, not gold. Six builders working in parallel is the practical target, and the Laboratory runs on a separate clock beside them. Community timelines put a full Town Hall 15 at around seven months and Town Hall 17 closer to eleven, so patience is part of the deal.

Town Hall Levels and the Climb to the Top Tier

Early halls move fast. Levels one through eight can pass in weeks, and the game hands out a steady stream of new defenses to keep the pace exciting. Town Hall 9 is usually where the real slowdown begins.

Jumping too early has a name in clan chat: a rushed base. Rushing does have a place in the current meta, since higher halls unlock stronger offense sooner. However, a rushed village with weak Heroes gets punished hard in Clan Wars, where matchmaking cares about buildings and not skill.

Laboratory Research, Pets and Army Camp Capacity

The Laboratory upgrades troops, spells and Siege Machines one at a time. Only one research runs at once, which is exactly why it should never sit empty. A research potion cuts the remaining time to a few minutes and is the single best magic item for new chiefs.

Army Camp capacity decides how much of that research you can actually field. Pets add another layer from the Pet House, attaching to a Hero and changing how it moves. The Greedy Raven, added in the current version, specifically targets resource buildings, which suits farming accounts.

Achievements, Skins and Magic Items Worth Collecting

Achievements pay Gems, and Gems buy builders. Clearing the Goblin King campaign, hitting trophy thresholds and donating troops all count toward them. Consequently, a patient free-to-play account can afford several builders without spending money.

Skins are cosmetic only and change nothing about power. The Gold Pass, by contrast, has real mechanical value, since it lowers upgrade costs and boosts resource gains. Across a full Town Hall cycle it saves roughly 66 builder days, which is why so many long-term players treat it as the one worthwhile purchase.

How Ranked Mode Trophies and Legend League Tiers Work

Ranked Battles is a separate weekly mode where trophies are earned and lost, and it opens at Town Hall 7. The October 2025 update pulled trophies out of ordinary raiding entirely, so farming in Battle Mode no longer moves your rank at all.

Each week you sign up and land in a pool of about 100 players in your league. Attacks are limited, and you cannot skip past a base once matchmaking offers it.

Weekly attack allowances scale with league. Lower rungs give around 6 attacks, while the highest tiers stretch to roughly 30. Both your offense and your defense feed the same trophy total, so a strong base layout still earns rank even while you sleep.

Weekly Ranked Battles and Attack Allowances

Tournaments reset every week. Top performers in your pool get promoted, the bottom slice gets demoted, and everyone in between stays put. Nobody loses loot in this mode, only standing.

Confirmation screens appear before each attack, showing your ready army. Since there is no next button, army planning matters far more here than in Battle Mode. For example, an air-heavy army against a well-covered layout simply burns one of your limited weekly attempts.

Climbing Into Legend League I, II and III

Legend League used to be one enormous bracket. An April 2026 update split it into Legend I, Legend II and Legend III, each with its own difficulty and matchmaking pool.

All three tiers pay identical Star Bonus and League Bonus rewards, which surprises a lot of returning players. What changes is the challenge itself, since higher tiers strengthen defending buildings and Heroes while weakening the attacker’s. As a result, pushing higher is about prestige and leaderboard placement, not extra loot.

League Floors and the Forgiving Inactivity Rules

Every Town Hall level has a league floor, so you cannot drop below a certain rung no matter how badly a week goes. That change killed the old habit of dropping trophies to zero for easy farming targets.

Inactivity is far gentler now. You hold your rank for a full four weeks without playing, and after that you fall only one rung every four weeks. Players who take a holiday therefore return to almost exactly where they left off.

How to Build Up the Builder Base and Unlock B.O.B.

The Builder Base is a second, self-contained village reached by repairing the boat on your Home Village shore at Town Hall 4. It has its own troops, its own defenses and its own economy built on Builder Gold and Builder Elixir.

Nothing transfers between the two villages except Gems. You grind a fresh base from scratch, which is exactly why so many players abandon it.

That is a costly mistake. Reaching Builder Hall 9 and clearing a checklist of upgrades unlocks B.O.B., a permanent sixth builder for your main village. One extra builder compounds across every future upgrade, which makes this the highest-value side project in the game.

Two-Stage Versus Battles and Six-Star Attacks

Attacks here run across two stages. Stage one is worth three stars, stage two is worth three more, and a perfect run scores six. Surviving troops carry into the second stage with partial healing, so protecting units matters as much as destroying buildings.

There is no daily attack cap. Loot is never stolen from an opponent either, since attacking pays Builder Gold from a shared pool and defending pays Builder Elixir. Consequently, a base that reliably clears both stages progresses far faster than one built purely to defend.

Builder Gold, Builder Elixir and the Battle Machine

Builder Gold funds defenses and structures. Builder Elixir funds troops and your Hero machine. Because the economy is completely separate, main village magic items and runes do nothing here.

The Battle Machine is your Builder Base Hero, and its levels are the real bottleneck. A Battle Copter offers an aerial alternative, and you may deploy only one machine per stage. Both use a charging ability, so holding the tap for a full charge roughly doubles the value you get from it.

Reaching Builder Hall 9 for the Sixth Builder

Builder Hall 9 is the entry requirement, and the checklist that follows asks for specific buildings and troops at set levels. Double Cannon, Archer Tower, Multi Mortar and Baby Dragon all appear on it, alongside a combined level target for your two hero machines.

Offense first is the correct order every time. Winning attacks funds the Star Bonus, and the Star Bonus funds the next upgrade. Most casual players take around three months on this path, although focused play cuts that roughly in half.

How Clan Capital Raid Weekends and Districts Work

The Clan Capital is a shared mountain village that an entire clan upgrades together using Capital Gold. It unlocks once a clan reaches level 2, and any member at Town Hall 6 or above can contribute.

Capital Peak sits at the summit with the Capital Hall. Eight districts spread out below it, and each one holds its own layout, defenses and District Hall.

Raid Weekends run from Friday to Sunday. Every member gets five raid attacks against enemy capitals, and damage carries over between clanmates rather than resetting. Because of that, a half-finished district is a gift to the next attacker, not a wasted turn.

Capital Peak and the Eight Districts

Districts unlock in sequence as the Capital Hall levels up. Each new one adds fresh buildings, troops and spells that exist nowhere else in the game. Ruins scattered through every district need repairing before they produce anything.

Contribution is capped per week, which keeps one wealthy player from carrying everything. Therefore a clan of twenty steady contributors outbuilds a clan of five heavy spenders every single time.

Capital Gold and the Weekend Raid Cycle

Capital Gold arrives from raid attacks and from the Gold trader inside the capital. It cannot be bought with ordinary resources, so weekend participation is the only real source.

Attacks work differently here. Armies are fixed per district, and destroyed buildings stay destroyed for the rest of that raid. Finishing a district that a clanmate softened is often worth more than starting a fresh one, since completion bonuses only trigger on the final hit.

Spending Raid Medals at the Trader

Raid Medals are the individual reward, and they buy the best value items in the game. Ore packages sit at the top of most shopping lists, since ore is otherwise rationed weekly.

The Trader’s ore prices are worth memorising: roughly 350 medals for 500 Shiny Ore, 300 for 50 Glowy Ore and 350 for 5 Starry Ore, each available twice a week. Buying resources instead is almost always the weaker choice, because Gold and Elixir can be raided freely while ore cannot.

Common Mistakes That Stall Your Village Progress

Stalled accounts nearly always share three habits: a Town Hall pushed too early, an empty Laboratory and zero attention paid to ore. None of these show up as a warning message, which is why they persist for months.

Progress in this game is a scheduling problem. Builder hours, research hours and weekly ore refreshes all compete for the same calendar.

The fix is unglamorous. Keep every builder busy, keep the Laboratory running and claim everything the game hands out for free. Chiefs who do only that will pass players who spend more but plan less.

Rushing the Town Hall Before Offense Catches Up

Upgrading the Town Hall the instant it becomes available feels like progress. In practice it drops you into a harder matchmaking pool with the same weak army you had yesterday.

Offense should lead. Army Camps, Laboratory and Hero Hall all deserve builder time before the hall itself. Otherwise you end up in Clan Wars facing bases you cannot two-star, and the war bonus loot dries up exactly when you need it most.

Letting the Laboratory Sit Idle Between Upgrades

An empty Laboratory is the most common invisible mistake. Research runs on its own timer that costs no builder, so any idle hour there is pure waste.

Queue the next research before logging off, every time. Cheap troop upgrades count too, since a level on a support unit still beats nothing. For example, finishing a Wall Breaker level while saving for a Dragon upgrade costs a day and pays back every raid afterwards.

Ignoring Ore Income Until the Equipment Wall Hits

Most beginner advice still points at walls as the endgame grind. That advice is a decade out of date. Past Town Hall 14, ore for equipment decides how strong your Heroes actually are, and walls barely register by comparison.

Ore arrives on fixed schedules. Daily Star Bonus, weekly Trader refreshes and Clan War attacks are the three taps, and none of them can be rushed with Gems. Consequently, a player who skips war weeks falls behind permanently, even while their Gold storage overflows.

Best Clash of Clans Tips and Tricks for Beginners

Three habits separate a chief who climbs from one who plateaus: funnelling before Hero walks, claiming the Star Bonus daily and choosing raid targets deliberately.

None of these require spending money. All three are free, repeatable and specific to how this game measures success.

They also compound. Better funnelling means more three-star wins, more wins means more ore and loot, and more ore means Heroes that funnel even better next time. That loop is the entire Clash of Clans strategy in one sentence.

Funnel Properly Before Every Archer Queen Walk

Heroes wander toward whatever building sits closest. Without a funnel, your Archer Queen strolls around the outside of a base and accomplishes nothing.

Clear the outer buildings on both sides of your entry lane first. A handful of Wizards or a Baby Dragon does the job in about fifteen seconds. Then send the Queen with Healers behind her, and she carves straight toward the core instead of drifting sideways.

Claim the Star Bonus Every Single Day

The daily Star Bonus pays Gold, Elixir, Dark Elixir and all three ore types. Earning it takes a small number of attack stars, which one or two easy raids will cover.

Claiming it is a separate tap that many players forget. Missing a week costs a meaningful chunk of Glowy and Starry Ore, and that ore is exactly what gates equipment levels. Additionally, league bonuses scale the payout, so climbing even one rung raises every future claim.

Pick Targets in Battle Mode Instead of Skipping Fast

Battle Mode still lets you skip bases freely, and that freedom is worth using properly. Look at collector fill levels, not just the loot numbers on screen, since full collectors sitting outside walls are nearly free.

Dead bases with overflowing storages appear constantly at lower trophy ranges. Two Goblins and a few Giants will strip them clean. However, chasing every skip costs Elixir in search fees over time, so set a loot threshold and take the first base that clears it.

Frequently Asked Questions About Clash of Clans

Is Clash of Clans free to play on Android?

Yes. Clash of Clans is free to download on Android and iOS, and it has passed 600 million installs since the Android release in October 2013. Optional purchases cover Gems, the Gold Pass and cosmetic skins. A network connection is required for every battle, so offline play is not possible.

How long does it take to fully upgrade a village?

Years, for nearly everyone. Two short sessions a day, roughly ten minutes each, keeps builders and research running without feeling like work. Players who log in only once daily lose builder hours every night, and those idle hours compound into months across a single Town Hall tier.

Does the game still get new content updates?

Yes, on a steady cycle. The current version added a new Hero, the Greedy Raven pet and fresh defense levels within one window, and seasonal events rotate monthly with their own reward tracks. Anyone returning after a year away should expect several familiar systems to work differently now.

Who Should Start Playing This Village Builder Today

This game suits patient players who enjoy planning more than reacting, and who want a hobby that rewards ten minutes a day for years rather than one intense weekend. Anyone chasing instant power should look elsewhere, because the timers are real and the top tier genuinely takes over a year. I have run an account since Town Hall 6, and the moment it clicked for me was the first time a properly funnelled Queen walk turned a hopeless war attack into three stars. That skill ceiling is why the game still holds up after more than a decade. Start now, join an active clan, and keep every builder working.

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What's new

More Upgrades. More Power.

·  New Pet & Supercharge Levels: Upgrade Diggy to new Pet levels, and Supercharge the Monolith and Builder's Huts even more at Town Hall 18!

·  The Awesome Quest Skin Fixes: Our 14th Clashiversary skins get even more awesome with visual updates and improvements.

·  Hero Journey Fixes: Hero Journey has received a host of bug fixes.

·  Quality-of-Life Improvements: A bunch of quality-of-life improvements have arrived with the latest update.